| Redchigh |
I was just looking for opinions... Do minor npc's in your games carry a weapon everywhere?
If not, and there was a fight, how do you keep track with nonlethal damage stacking with lethal? For example-
NPC "A" is taking a bath. A assassin sneaks in, and attacks npc "a". NPC "a" calls for npc "b" in the next room, and the assassin begins fighting both: npc "a", swinging his fists for nonlethal, and npc "b" with a dagger.
Does the damage stack at all?
uriel222
|
Nonleathal damage is compared to your CURRENT hit points, so if you take 5points of nonleathal, and then enough regular damage is reduce your HP to 5, BAM you're staggered. One more point of nonleathal, bringing your total nonleathal to 6, or lethal, bringing your current HP to 4, and you fall unconscious.
| Jeraa |
Regular damage and non-lethal damage are not applied in the same way.
Regular damage is applied to your current hit points, reducing them. So if you have 15 hit points, and take 10 points of damage, you have 5 hit points remaining.
Non-lethal damage, however, starts at 0 and increases from there. If you have 15 hit points, and take 10 points of non-lethal damage, so still have 15 hit points. If at any time your non-lethal damage is greater then the number of hit points you have remaining, you fall unconscious.
So if you have 15 hit points, and take 10 non-lethal damage, nothing happens. But if you then take 10 points of lethal damage, your hit points are reduced to 5. As you now have more non-lethal damage then hit points (10 non-lethal vs 5 remaining hit points), you are now unconscious.
| vuron |
Most NPCs that aren't children are going to carry a small knife for eating (forks and spoons are pretty modern inventions) and general uses.
I just use the stats for a small dagger with a reduced crit range (d3/x2). Lots of people will also have something akin to a club that they can use.
Farmers and stuff pretty much are always going to have something like a bill hook or glaive available.
Bar brawls generally will start out with fist or kicking action but pulling a knife or using an improvised weapon is pretty common.
| Redchigh |
Well the above is a simplified way of asking about a situation that might come up.. So in the original post, lets see if this is right.
Assassin (9 hp) hits npc a with dagger, for 3 damage.
npc A (8 - 3 hp, =5) punches (uas) the assassin for 3 nonlethal
npc b (5hp) swings with a longsword, misses.
Assassin (9hp, 3 nonlethal "points") stabs at npc a, for 2 hp
npc A (5hp - 2) swings at assassin for 2 points of nonlethal.
npc b (5hp) attacks assassin with longsword and hits for 5 damage.
So the assassin at 9hp takes 5 points of damage, putting him at 4hp. Since he has 5 nonlethal points, the longsword knocks him out? Or does he have to take another point of nonlethal to be out?
Simply, am I right in assuming that:
nonlethal points < hp = no result
nonlethal = hp = staggered
nonlethal > hp = unconscious
If lethal damage brings hp below nonlethal points, does that result in staggered, and 1 more point of nonlethal knocks them out? If they are staggered and make a strenuous action do they go to 0 hp or just pass out?
| Jeraa |
Simply, am I right in assuming that:
nonlethal points < hp = no result
nonlethal = hp = staggered
nonlethal > hp = unconscious
Correct.
If lethal damage brings hp below nonlethal points, does that result in staggered, and 1 more point of nonlethal knocks them out?
If a character has more non-lethal damage then he has hit points remaining, he is unconscious. You can go straight from conscious to unconscious - you don't have to be staggered first.
| Pendagast |
A regular person, COULD take a -4 to attack and do LETHAL damage with his unarmed strike without having improved unarmed strike. It's basically like a haymaker, telegraphing your shot.
Usually see this kind of thing as the knock out punch, or kicking someone when they are down, or a haymaker when your buddy has the guy in a bear hug, which, why when people don't have weapons, breaking down to wrestling the assassin, and then taking the -4 to hi while your buddy holds him down is they way to go.
| mplindustries |
Assassin (9 hp) hits npc a with dagger, for 3 damage.
npc A (8 - 3 hp, =5) punches (uas) the assassin for 3 nonlethal
Just a side note, the assassin should have gotten an AoO here, and every round that NPC A attacked unarmed without Improved Unarmed Strike.
npc b (5hp) swings with a longsword, misses.
Assassin (9hp, 3 nonlethal "points") stabs at npc a, for 2 hp
npc A (5hp - 2) swings at assassin for 2 points of nonlethal.
npc b (5hp) attacks assassin with longsword and hits for 5 damage.So the assassin at 9hp takes 5 points of damage, putting him at 4hp. Since he has 5 nonlethal points, the longsword knocks him out? Or does he have to take another point of nonlethal to be out?
He's knocked out. The two kinds of damage are on separate "tracks." He took 5 nonlethal--that just gets recorded on the side. Then he takes 5 lethal, so that reduces his HP to 4. Now his nonlethal is higher than his HP, so he's unconscious.
Simply, am I right in assuming that:
nonlethal points < hp = no result
nonlethal = hp = staggered
nonlethal > hp = unconscious
Yep.
If lethal damage brings hp below nonlethal points, does that result in staggered, and 1 more point of nonlethal knocks them out?
No, they are just knocked straight out.
| Redchigh |
A regular person, COULD take a -4 to attack and do LETHAL damage with his unarmed strike without having improved unarmed strike. It's basically like a haymaker, telegraphing your shot.
Usually see this kind of thing as the knock out punch, or kicking someone when they are down, or a haymaker when your buddy has the guy in a bear hug, which, why when people don't have weapons, breaking down to wrestling the assassin, and then taking the -4 to hi while your buddy holds him down is they way to go.
Sorry, but my gm skills are still weak. I know a grappled opponant would be flat footed, but would there be any other bonuses to hit? Could a pc (or npc) coux de gras a grappled opponant bare-handed? What about knock them out/choke them out? What about a pinned opponant?
| Matthew Downie |
Sorry, but my gm skills are still weak. I know a grappled opponant would be flat footed, but would there be any other bonuses to hit? Could a pc (or npc) coux de gras a grappled opponant bare-handed? What about knock them out/choke them out? What about a pinned opponant?
Grappled does not give the flat footed condition - see core rule book p567. It gives a Dex penalty.
Pinned characters are flat footed - they can't do much to fight back, but you still can't coup de grace them instantly.| Vod Canockers |
Most NPCs that aren't children are going to carry a small knife for eating (forks and spoons are pretty modern inventions) and general uses.
I just use the stats for a small dagger with a reduced crit range (d3/x2). Lots of people will also have something akin to a club that they can use.
Farmers and stuff pretty much are always going to have something like a bill hook or glaive available.
Bar brawls generally will start out with fist or kicking action but pulling a knife or using an improvised weapon is pretty common.
First time I ever heard of a Paleolithic invention being called "modern." Spoons are an incredibly old invention, even the current design predates the Christian era.
Forks are a bit newer, but go back to Roman or Greek origins. They didn't become popular in Northern Europe until relatively recently. There is even a mention of a fork (or at least a fork like object), three tined, in the Bible 1 Samuel 2:13.