Some Advice / Questions about an upcoming Monk / Ranger hybrid


Advice


Planning on multiclassing Ranger in a coupla levels (after 8) and I wanted some advice on what combat style to take as an Unarmed Strike focused Master of Many Styles Monk (I don't often use weapons).

My two options are Two Weapon Fighting and Natural Attack styles. If TWF Infiltrator archetype, if Natural Attack Shapeshifter archetype.

Problem is, I've only got 14 Dex. I'm a Str/Wis Monk, so TWF would be an interesting route to take, but Natural Attack also sounds good. So, a few questions:

1.) Does TWF work with Unarmed Strikes, and do I take the normal -2/-2 penalty for wielding a light weapon offhand?

2.) How does Dragon Style/Ferocity interact with Double Slice. Does it effectively allow the full Dragon Style/Ferocity bonus to apply to all 3 TWF strikes I would have by then? Meaning a +10 on all attacks instead of a +10 and 2 +7's?

3.) Does Improved Natural Weapon affect Unarmed Strikes? If so, how? My US damage would be 1d10 at level 8...but with a Monk's Robe it would be 2d6. Would I use 1d10 as the base increase (to 2d8) and then increase it by one more step to 3d8? Or would it go to 3d6? Or...yeah. This one I'd really like an answer to.

4.) Is Aspect of the Beast at all worthwhile?

And I guess the final question is, which would you guys suggest? Whichever one is chosen I should be able to mix-n-match a little with. If TWF and Infiltrator, I'll probably try to snag Improved Natural Weapon around level 11 or so if question 3's answer is satisfactory. If Natural Attack and Shapeshifter, I'll likely pick up TWF at least.


Unarmed strikes are never natural weapons, but the 'feral combat training' lets natural attacks be treated as unarmed strikes...

I have a ranger-monk-thief atm that focuses on natural attacks... In a few levels, my max damage on a charge will be:

Claw- 1d6 + 3(str) 2d6 sneak
Claw- 1d6+3(str)+2d6 sneak
If both hit, I do 1d6 precision damage (rending claws) and 2d6 bleed damage (boar style)
I also have a 1d4 +3(str) + 2d6 sneak...

Natural attacks wont out-damage a barbarian or high level flurrying monk, but natural attacks are just fun.

If you occasionally use a weapon, pick up multiattack.


Doesn't Improved Natural Attack specifically say it doesn't work with unarmed strikes?


Sort of, ish.

It does say that you have to choose something other than an unarmed strike, but there's so many things in other places that seems like it contradicts this that I'm not sure. Not the least of which is a Monk's US counting as a natural attack "for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.".

A Feat is an effect, isn't it?

I figured the intent was that it didn't work with a standard unarmed strike, but I could be wrong.


I know that the whole unarmed strike IS/ISN'T a natural attack thing is weird, but really:

PFSRD wrote:
Choose one of the creature's natural attack forms (not an unarmed strike).

Seems pretty straightforward RAW.


The key is that unarmed strikes are capable of iterative attacks at higher levels while natural attacks are not. If you focus on natural attacks you will do a lot of damage at lower levels (especially if you can stack precision damage on each attack) but you start to lose ground to high BAB classes with lots of attacks (or two weapon fighters) as they start to rack up the attacks per round. Secondary natural attacks can be nice but generally are harder to hit with and when they hit do less damage. (Plus you have to remember that if that limb is wielding a weapon you can't also make a natural attack - ie claws or weapons but rarely both.


Ah, gotcha.

If I ever decide completely between Ranger or Alchemist I'll pick TWF then. I like the idea of a MoMS with Flurry.

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