Campaign ideas... for half-orcs


Homebrew and House Rules


A few months ago I read the trilogy by Stan Nicholls Orcs: First Blood, and I was left with the desire to create a mini-campaign with all half-orc characters to put in the world of Pathfinder.

The basic idea is a big tribe for all the PCs, where there is a strong code of honor, and where the strongest dominates the weak. The main feature is a society structured for combat that churns out mercenaries to be used in wars / diatribes / bodyguards around all Golarion.

I wish I had advice on:

- where to place this large tribe in Golarion;

- what could be the mission, vital to the tribe, which should lead out of their "kingdom" a handful of adventurers (the PCs);

- any more suggestions.

Thanks for any help.

Oh I forgot, I would like to restrict the classes only on the following:

Barbarian, cleric (max 1), fighter, ranger, rogue (max 1), sorcerer (max 1).


The area that suggests itself is somwhere in the vicinity of the Hold Of Belzken.

I had a campaign which was in Faerun, where all savage humanoids (orcs, gnolls, goblinoids, ogres and such) and even barbarian tribes, gathethered together in conquering the civilization. They didn't see themselves as evil, they were conquering so their races could thrive, and finish the reign of terror that "civilized" heroes inflicted on their collected tribes.

The quest itself was getting a scroll of ritual called Avatar of the Horde, which would make the orc king leader of collected tribes of humanoids (since all of them are too used to fighting amongst themselves). There was ofcourse a plot in which scroll was devilishly cursed to make them all devil-worshipers and stuff.


You could focus a campaign around the destruction of Lastwall and invasion of orcs into that region. Sort of like LotR from the orc side or playing wildings in a Song of Ice and Fire game. The PCs could all start with Pass for Human, and they're sent to infiltrate the human kingdom and prepare it for invasion.


Belkzen is logical as a place to have a orc tribe.
The mission could be to obtain an item, you could have a scouting mission (King Maker style), maybe some irritating "others" like goblins or humans that have just settled they have to defeat. Maybe they could have a mission to prove their worth, there could be a ritual path with challenges.


I thank all of the suggestions, but what I'm searching are ideas to set this as a mini-campaign where the PCs are not the usual clichés in which I make them the bad guys.

Rather, my idea is to give the PCs a mission that will save from death/extincion/disaster/slavery their tribe.

They are warriors with a code of honor, bred to be war machines, but not murderers or monsters.

The great thing is to get them to interact with a world that looks at them with hostility, but with which they are dealing.

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