| Azelyan |
So I have recently come across the time theif class, and noticed there isn't much discussion about. I wanted to know if any of you had played it, and those that have, your thoughts on it?
We are suppose to be starting a campaign on Wednesday, and I was considering Time Thief as one of my options.
My thought was maybe make her use Dervish dance feats since she is proficient with Martial Weapons, and it would kind of fit the character, giving it a Prince of Persia kind of feel.
So yea Weapon Finesse/Dervish Dance, maybe crane style feats. She doesn't appear to have any combat oriented maneuvers, so this might be a good way around having to do a huge amount of damage with her, yet still give her the capability of getting into melee range.
I would love to see some of your builds!
| Rite Publishing |
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What is a time thief?
The best chronomancy class ever created, you can find it HERE created by Owen K.C. Stephens.
I created one for my home game as an NPC antagonist but that was before there were time thief feats. I will dig it up tomorrow.
| Rite Publishing |
It doesn't look that good and I'm still trying to figure out why you would compare this to a chronomancer which I'm assuming you mean second edition which was FREAKING AWESOME. This looks almost and barely like a Prince of Persia rip off.
Because its balanced with the core rules, which is why it is awesome, and yes its prince of persia that's the whole point. Riping off other people's works is what D&D/Pathfinder is all about (looking at the colored wizards of tolken oh red wizard).
| Kolokotroni |
One of my players ran one in my last game, and it did fairly well all the way up to 11th level. My key observations was that aside from one avenum, the time theif wont ever do alot of damage. Your roll is in debuffing and skills. In combat you can put some fairly singificant negative effects on your enemies, so the save dcs (charisma based) are really important.
| Azelyan |
This is what I kind of planned out. Thoughts? This is done using the new Masters of Time book by the same author.
Time Thief 20:
Feats:
Human: Weapon Finesse
1 - Dodge
3 - Dervish Dance
5 - Unarmed Strike
7 - Crane Style
9 - Crane Wing
11 - Aevum Mastery: Swap (its like dimension door, with 60 ft range can can swap with anyone) - new book feat
13 - Combat Reflexes
15 - Crane Riposte
17 - Last-Second Save (turn criticals or sneak attacks into normal hits) - new book feat
19 - Aevum Mastery (Temporal Stasis)
The Talents I had thought about picking were:
2 - Old Wounds
4 - Evasion
6 - Steal Time
8 - Uncanny Dodge
10 - Time Bandit
12 - Time After Time
14 - Improved Uncanny Dodge
16 - Steal Fate
18 - Time Runner
Aevums:
5 - Bolt Time
9 - Temporal Doppelganger
13 - Entropy
17 - Time Stop
Bonus: Temporal Statis
Bonus: Swap
Thoughts on this build?
Also Stats for our campaign is 18-13.
So ive arranged them as follows:
Str: 14
Dex: 20 (18 + 2)
Con: 16 or 14
Int: 14 or 16
Wis: 13
Charisma: 17
| Kolokotroni |
Thats true, but I dont know what kind of a build would benefit a Time Theif. Its kinda just there, its not really a face, not a spell caster, not a huge threat in combat. It makes it difficult to try and figure out how to play her.
Your talents are critical here. You wont be a heavy damage dealer in any case, so i am not sure the investment in dervish dance or even crane wing repost is useful. What you should focus on is your talents. Things like steal time are critical to a time theif's contribution to the party. It is the debuffs your talents can applly that will matter in combat. That said, time theives can certainly make great faces, lots of skills and charisma as a key ability score, so filling that role also works. You can also get trap finding with a talent, and have disable device and perception, so you can contribute there as well. Its really just combat you have to look at closely.
Edit:
Your build really seems combat focused, with bolt time being your first avenum, and dervish dance etc. I think you will be mostly disappointed by that approach. I would look harder at the debuff role, and if you want to do damage, entropy should by your first avenum.
| Azelyan |
I am not saying it would be bad being the Face, i would just expect her to take on more of a bluff/sleight of hand/stealth type skills.
I agree with you that, looking back dervish dance isn't necessarily worth it. I went back to thinking maybe using Starknives, and weapon finesse, without TWF might be a better idea, just that if she needs to she has a weapon she can somewhat fight with. (I like the flavor of Starknives, and ive never used them before)
So you are saying I should maybe look at taking feats that give me more temporal talents throughout then? It works cause there are feats available that i can take every 3 levels to get advanced temporal talents. I just never thought it was worth it to get all of the talents, since some of them see redundant based on the amount of motes I will have at my disposal *such as making the mind or physical checks.
So maybe going the eldritch heritage route wouldn't be a bad idea, would kind of play into her character a little more, and I would need to use up feats some way.
| Kolokotroni |
I am not saying it would be bad being the Face, i would just expect her to take on more of a bluff/sleight of hand/stealth type skills.
Thats fine, by all means build your character as you want, I just wanted to point out the Time thief is perfectly capable of it.
I agree with you that, looking back dervish dance isn't necessarily worth it. I went back to thinking maybe using Starknives, and weapon finesse, without TWF might be a better idea, just that if she needs to she has a weapon she can somewhat fight with. (I like the flavor of Starknives, and ive never used them before)
Thats fine, she obviously needs to use some kind of weapon, just be mindful of the fact that this is more flavor then anything else. Weapon damage wont be your contribution to combat.
So you are saying I should maybe look at taking feats that give me more temporal talents throughout then? It works cause there are feats available that i can take every 3 levels to get advanced temporal talents. I just never thought it was worth it to get all of the talents, since some of them see redundant based on the amount of motes I will have at my disposal *such as making the mind or physical checks.
What I am saying is that whatever it is you decide your time theif is going to do, its going to be USING temporal talents. So make sure you have talents that support your ideas. You 'can' do damage, just not as well as most other classes, but the time theif shines with debuffs. So in my opinion you should take talents like Steal time first thing, so you can contribute more to combats by hampering your oponents using your motes.
| Azelyan |
I tried this again. Thoughts on this one?
Feats:
Human - Weapon Finesse
1 - Skill Focus (Stealth)
3 - Eldritch Heritage (Shadow)
5 - Mote Specialization (Time Bandit)
7 - Aevum Mastery (Entropy)
9 - Mote Specialization (Butterfly Effect)
11 - Improved Eldritch Heritage (Shadow)
13 - Mote Specialization (Time After Time)
15 - Aevum Mastery (Shatter Time)
17 - Greater Eldritch Heritage (Shadow)
19 - Precognition (90% divination spell for Time Theif)
This would give her the Following temporal Talents:
2 - Steal Time
4 - Old Wounds
Bonus (5) - Time Bandit
6 - Trapfinding
8 - Uncanny Dodge
Bonus (9) - Butterfly Effect
10 - Evasion
12 - Time Runner
Bonus (13) - Time After Time
14 - Improved Uncanny Dodge
16 - Steal Fate
18 - Trap Spotter
Aevum:
5 - Bolt Time
Bonus (7) - Entropy
9 - Temporal Doppelganger
13 - Temporal Stasis
Bonus (15) - Shatter Time
17 - Time Stop
So this build makes her much more reliant on her mote abilities to aid in combat. Weapon Finesse early so she can try to lay down those attacks to get from Steal Time used. Shadow bloodline is a great way to get her out of a pinch, and means I get to save an Aevum with not using Swap. She should be fine and hold her own in the early levels, and in the later ones she is going to want to take a backseat utilizing her Evasion/Uncanny Dodge (improved)/Trapfinding abilities.
I would assume with this build Stats would be:
Str - 14
Dex - 17
Con - 15
Int - 16
Wis - 13
Cha - 20 (18 + 2)
I would be focusing on the Charisma stat I guess for more Aevum points (at 20), and more mote points once I get Time Bandit. Not to mention it helps with all of her Charisma skills, so she would become the face. But aside from a few debuffs in combat, she becomes relatively weak.
Mikaze
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8 Red Wizards wrote:It doesn't look that good and I'm still trying to figure out why you would compare this to a chronomancer which I'm assuming you mean second edition which was FREAKING AWESOME. This looks almost and barely like a Prince of Persia rip off.Because its balanced with the core rules, which is why it is awesome, and yes its prince of persia that's the whole point.
You guys just sold me a copy of Time Thief. :D
| Kolokotroni |
Rite Publishing wrote:You guys just sold me a copy of Time Thief. :D8 Red Wizards wrote:It doesn't look that good and I'm still trying to figure out why you would compare this to a chronomancer which I'm assuming you mean second edition which was FREAKING AWESOME. This looks almost and barely like a Prince of Persia rip off.Because its balanced with the core rules, which is why it is awesome, and yes its prince of persia that's the whole point.
Yea the geniuses are really talented at frustrating your inner munchkin while providing interesting and flavorful classes to play.