Feeblemind and bonuses


Rules Questions


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If a caster is hit with feeblemind, but has bonuses in effect, would the bonuses still be there? For instance, if a wizard hit with feeblemind is wearing a +6 headband of intellect, it sort of stands to reason that he would end up with a 7? The feeblemind doesn't dispel the headband, but if it really reduces him to 1 even with the headband, if he takes off (or is sundered of) the headband he goes unconscious immediately?

Spinoff question would be if he does end up with a 7 after that, does that make it possible for him to communicate?

EDIT: 0 int and cha make you unconscious, not dead. Duh.


The feeblemind spell sets your scores; they don't change with or without equipment. So no, removing it doesn't make him unconscious, but neither does wearing it allow him to overcome feeblemind.


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So feeblemind puts a maximum and minimum on the scores of 1, regardless of other factors (except the things that heal it)?


Oladon wrote:
The feeblemind spell sets your scores; they don't change with or without equipment. So no, removing it doesn't make him unconscious, but neither does wearing it allow him to overcome feeblemind.

I beg to differ.

With a duration of instantaneous, the spell must have one, fixed effect. It sets the Intelligence and Charisma scores to 1, and that's it. Taking off a +2 Charisma cloak would then drop that score to zero (since it can't be -1) and - since the spell has come and gone - zero it remains.


Feeblemind does not provide a penalty. It just says your score becomes 1. If it provided a penalty then the equipment would matter. That interpretation also does not allow for the order of equipment being added or taken away to be factor. It is set that way because is mind affecting.


Difficult to imagine how a +6 headband actually helps the character. A 7 is still quite solidly below "able to cast spells" level. Maybe not "the intelligence of a lizard" level, but definitely a severe mental deficiency.

I would rule that the character's Ability Score is set to 1 but that other enhancements still apply normally -- gear, pretty much. Better not lose that headband somehow, because an Int 1 character is a whole lot more difficult to deal with than an Int 7 even if both are useless without their ability to cast spells.

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