JoelF847
RPG Superstar 2008 Top 32, 2011 Top 16
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JoelF847 wrote:I'd love to see this product come out, but understand why you wouldn't want to take the 2nd job to Kickstart it yourself. With the precedent of the Pathfinder Online Kickstarters though, maybe Unspeakable Futures could be a Paizo product that was Kickstarted to cover the costs of hiring additional headcount to manage the extra products involved.If Paizo approaches me to publish Unspeakable Futures... I suspect it won't need a Kickstarter. Paizo's got enough money and resources that if a book like this were put on the schedule, it'd just happen normally. The problem there is that we don't currently do games beyond what directly supports Golarion, and so there's not really a corporate urge to do something that delves into another genre at this point. I do keep chipping away at that urge, though, I like to think.
Understood. But....if you chip away enough that they move from "we don't currently do games beyond what directly supports Golarion" to "we're on the fence", a Kickstarter is a way to prove enough interest...just saying.
James Jacobs
Creative Director
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| 2 people marked this as a favorite. |
Yeah, I've been pestering James for the info on his setting for quite some time now. But perhaps I can do that in this thread from now on. So, James, what do you do for monsters? What types of monsters exist in UF?
For monsters, I generally just used monsters from various monster book products. There's several monsters from the Bestiary lines, for example, that fit right in to Unspeakable Futures—most of the undead, most of the animals, most of the giant vermin, most of the oozes, a fair amount of aberrations, all of the stuff taken directly from Lovecraft, etc.
In other cases, I just used a monster from the book and described it differently. If I needed a 12 foot tall lumbering fleshy-headed mutant, I described it as such and just used stats for a hill giant.
And in some cases, I made up stats specifically for monsters. In this case, many of the monsters were inspired by Lovecraftian fictions or robots or whatever.
| Belle Mythix |
I would probably love the Scavenger.
JoelF847 wrote:I'd love to see this product come out, but understand why you wouldn't want to take the 2nd job to Kickstart it yourself. With the precedent of the Pathfinder Online Kickstarters though, maybe Unspeakable Futures could be a Paizo product that was Kickstarted to cover the costs of hiring additional headcount to manage the extra products involved.If Paizo approaches me to publish Unspeakable Futures... I suspect it won't need a Kickstarter. Paizo's got enough money and resources that if a book like this were put on the schedule, it'd just happen normally. The problem there is that we don't currently do games beyond what directly supports Golarion, and so there's not really a corporate urge to do something that delves into another genre at this point. I do keep chipping away at that urge, though, I like to think.
Well, maybe a new building to fit all those people.
| Greg Wasson |
Greg Wasson wrote:They are not sworn to secrecy. I even let them keep their character sheets.I wonder if those that have played it in the past are sworn to secrecy. OR maybe given a poison and James has the only antidote, so they cannot share info under pain of death. ( assuming it is a painful poison)
Greg
* somewhat impatiently taps foot awaiting an Unspeakable Future's player to pipe in with some thoughts *
Adam Daigle played this, right? Rumor has it he can write purty good. Be nice for him to drop us some thoughts. *sighs* Just sayin'
:P
Greg
| Urizen |
I've put in a word to Darth Anonymous to hold ransom a cache of Star Wars rarites near the Redmond area along with the full backing power of the Trade Federation to create an embargo blockade with the full intent realized to make this project come to fruition. Order 66 is on standby if some younglings need to be force choked for the sake of "diplomacy."
P.S. That's no moon in the horizon, either.
| Spanky the Leprechaun |
I guess the main thing driving the potential development of this is demand for the product.
I personally loved Gamma World, but have to wonder how much of a cash generator it was for tsr.....
(I realize that this might not be a 100% Gamma World analogue, but I do believe the potential for comparison is there).
The "straight fantasy DnD stuff" seemed to appeal to a much wider audience,........
ciretose
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I can understand not wanting to dilute the brand and your resources (particularly the already stretched thing lead creative director...). And I know they think that is one of the things that hurt WoTC.
But...
At some point someone is going to do this. There is a great demand for this type of game, and people have been flitting around the edges of it for a long time.
It wasn't d20 modern that killed WoTC. And if that was a concern, the die was cast on Goblinworks.
All I can say is I would buy this book and play this setting.
| Spanky the Leprechaun |
I can understand not wanting to dilute the brand and your resources (particularly the already stretched thing lead creative director...). And I know they think that is one of the things that hurt WoTC.
I haven't paid enough attention to WoTC for a while to form an opinion about it even; I do believe it's arguable that product dilution was a huge factor with the end of tsr though. Not that one.....groovy.....Unspeakable Futures book......would be anywhere near akin to the legion of product lines being churned out in those days.
ciretose
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ciretose wrote:I can understand not wanting to dilute the brand and your resources (particularly the already stretched thing lead creative director...). And I know they think that is one of the things that hurt WoTC.
I haven't paid enough attention to WoTC for a while to form an opinion about it even; I do believe it's arguable that product dilution was a huge factor with the end of tsr though. Not that one.....groovy.....Unspeakable Futures book......would be anywhere near akin to the legion of product lines being churned out in those days.
From Lisa's perspective, there is only one James Jacob and he is already spread thin. If there was someone else who could do what he does without quality suffering, sure.
But is there?
If there is a question about Golarion, there is one guy who knows the answer.
Now that being said, I really want to play in a dark tower/mad max/future dystopia world with a ruleset geared toward that type of setting rather than a half-assed conversion.
And I would pay money for that.
So maybe it is time to recruit some talent.
| Spanky the Leprechaun |
"Crossing at a ford" means, for example, crossing the sea at a strait, or crossing over a hundred miles of broad sea at a crossing place. I believe this "crossing at a ford" occurs often in a man's lifetime. . It means setting sail even though you friends stay in harbour, knowing the route, knowing the soundness of your ship and the favour of the day. When all the conditions are meet, and there is perhaps a favourable wind, or a tailwind, then set sail. If the wind changes within a few miles of your destination, you must row across the remaining distance without sail. If you attain this spirit, it applies to everyday life. You must always think of crossing at a ford.
A Book of Five Rings
Damn, Musashi,......is there anything you didn't know?
| Belle Mythix |
Spanky the Leprechaun wrote:ciretose wrote:I can understand not wanting to dilute the brand and your resources (particularly the already stretched thing lead creative director...). And I know they think that is one of the things that hurt WoTC.
I haven't paid enough attention to WoTC for a while to form an opinion about it even; I do believe it's arguable that product dilution was a huge factor with the end of tsr though. Not that one.....groovy.....Unspeakable Futures book......would be anywhere near akin to the legion of product lines being churned out in those days.
From Lisa's perspective, there is only one James Jacob and he is already spread thin. If there was someone else who could do what he does without quality suffering, sure.
But is there?
If there is a question about Golarion, there is one guy who knows the answer.
Now that being said, I really want to play in a dark tower/mad max/future dystopia world with a ruleset geared toward that type of setting rather than a half-assed conversion.
And I would pay money for that.
So maybe it is time to recruit some talent.
James mentioned in the "ask JJ" thread that paizo current problem is one of space, so, it's not that they don't want to hire, but that hiring more make the place too crowded.
.....
On Topic: "Shut up and take my soul!"
ciretose
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So maybe it is time to recruit some talent.
James mentioned in the "ask JJ" thread that paizo current problem is one of space, so, it's not that they don't want to hire, but that hiring more make the place too crowded.
.....
On Topic: "Shut up and take my soul!"
Anyone have any large commercial real estate space in Redmond :)
Landon Winkler
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I understand that you're busy with your current workload, but if you find the time... I'd kickstart the hell out of that.
I've been looking for years for a sci-fi game that hits the right spot (post-apocalyptic Lovecraftian setting that's close enough to modern times to be recognizable and a coherent powerlevel).
Cheers!
Landon
| tumbler |
1. I would buy this rule book.
2. I would buy a setting hardback, or even something the size of the first Gazetteer.
3. I would subscribe to modules or to an adventure path.
4. If you could build on the relationship with reaper to use appropriate chronoscope minis in the adventures, that would be perfect.
Saurstalk
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The classes available in Unspeakable Futures (and sample inspirations from media) are:FULL SPELLCASTER CLASSES
Cabalist (focuses on summoning, necromancy, and divination—the classic Lovecraftian wizard)
Esper (focuses on illusions and mind control and psychic stuff—an ESP expert you might see pop up in a Stephen King or Brian Lumley story)
Mystic (focuses on healing, "buffing" spells, and transformation magic—a druid who doesn't turn into animals; a shaman)FULL BASE ATTACK CLASSES
Mercenary (a fighter/barbarian hybrid who can take a lot of damage—Humungos from Road Warrior)
Gunslinger (a ranged specialist who focuses on using pistol-sized...
I've been toying with ways to make Pathfinder classes compatible in modern/future genres. Not much tweaking and if you don't want magic, you can simply restrict classes. But I have to say that I like your class breakdowns!
I'm curious whether you'd be willing to share with the public the basic statistical breakdown of these classes? Also, it almost looks like your descriptions could even go the way of Pathfinder class archetypes or Star Wars Roleplaying Games multi-class archetypes.
... In short, I'm dying to learn more!
Adam Daigle
Developer
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James Jacobs wrote:Greg Wasson wrote:They are not sworn to secrecy. I even let them keep their character sheets.I wonder if those that have played it in the past are sworn to secrecy. OR maybe given a poison and James has the only antidote, so they cannot share info under pain of death. ( assuming it is a painful poison)
Greg
* somewhat impatiently taps foot awaiting an Unspeakable Future's player to pipe in with some thoughts *
Adam Daigle played this, right? Rumor has it he can write purty good. Be nice for him to drop us some thoughts. *sighs* Just sayin'
:P
Greg
I haven't played it (yet...right James?), but I have seen a part of the document. I wanted to see how he dealt with modern and future weapons, so he let me see the weapons section of the document.
Saurstalk
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| 1 person marked this as a favorite. |
I guess the main thing driving the potential development of this is demand for the product.
I personally loved Gamma World, but have to wonder how much of a cash generator it was for tsr.....
(I realize that this might not be a 100% Gamma World analogue, but I do believe the potential for comparison is there).
The "straight fantasy DnD stuff" seemed to appeal to a much wider audience,........
I've had this thought, too. Here is a suggestion that I made on another thread regarding a Pathfinder Modern campaign:
Use a Chronicles or Campaign Setting edition as a spring board/tantalizer. For example, with Numeria or Brevoy, develop some information regarding archetypes, weapons, technologies and the like that could exist in Golarion, but may also lend to other campaign settings. Shoot, even a few pages that address other campaign settings and perhaps even a new base class, like a Tech, would be interesting. Not as much investment in a Chronicles or Campaign Setting investment, and a way to test the waters, too.
| Spanky the Leprechaun |
Spanky the Leprechaun wrote:I guess the main thing driving the potential development of this is demand for the product.
I personally loved Gamma World, but have to wonder how much of a cash generator it was for tsr.....
(I realize that this might not be a 100% Gamma World analogue, but I do believe the potential for comparison is there).
The "straight fantasy DnD stuff" seemed to appeal to a much wider audience,........
I've had this thought, too. Here is a suggestion that I made on another thread regarding a Pathfinder Modern campaign:
Use a Chronicles or Campaign Setting edition as a spring board/tantalizer. For example, with Numeria or Brevoy, develop some information regarding archetypes, weapons, technologies and the like that could exist in Golarion, but may also lend to other campaign settings. Shoot, even a few pages that address other campaign settings and perhaps even a new base class, like a Tech, would be interesting. Not as much investment in a Chronicles or Campaign Setting investment, and a way to test the waters, too.
I'd buy it.
I'd buy the hell out of it.
Jeff Erwin
Contributor
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| 1 person marked this as a favorite. |
This is one of two unreleased games that I have a half-dozen character concepts all ready to roll out if I ever get to play...
Sigh... I think every post-apo game I've tried has been a disappointment, or the game line faltered.
(The other is Kenneth Hite's "Scepter'd Isle" for Elizabethan Call of Cthulhu.)
| Greg Wasson |
Greg Wasson wrote:I haven't played it (yet...right James?), but I have seen a part of the document. I wanted to see how he dealt with modern and future weapons, so he let me see the weapons section of the document.James Jacobs wrote:Greg Wasson wrote:They are not sworn to secrecy. I even let them keep their character sheets.I wonder if those that have played it in the past are sworn to secrecy. OR maybe given a poison and James has the only antidote, so they cannot share info under pain of death. ( assuming it is a painful poison)
Greg
* somewhat impatiently taps foot awaiting an Unspeakable Future's player to pipe in with some thoughts *
Adam Daigle played this, right? Rumor has it he can write purty good. Be nice for him to drop us some thoughts. *sighs* Just sayin'
:P
Greg
That was a perfect amount of innuendo! I am certain James will take the hint and have you in his next playtest/funrun of his game!
All I ask, is please journal, and give spoilers to us loyal folk hanging down here in the bottom of the forum on this lil' itty bitty thread of fans of apocalypse. (Should we have an acronym? Like FoA..Be you friend or FoA! *shrugs*)
But thanks for the response!
Greg
| JMD031 |
Would buy this line.
Would subscribe to adventures/hardbacks in addition to the Golarion stuff, also.
All those Sci-Fi and Chronoscope minis I have just need a game system to feature in!
It would be nice to actually have a decent RPG product to go with the Sci-Fi minis I already own.
James Jacobs
Creative Director
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I've been toying with ways to make Pathfinder classes compatible in modern/future genres. Not much tweaking and if you don't want magic, you can simply restrict classes. But I have to say that I like your class breakdowns!
I'm curious whether you'd be willing to share with the public the basic statistical breakdown of these classes? Also, it almost looks like your descriptions could even go the way of Pathfinder class archetypes or Star Wars Roleplaying Games multi-class archetypes.
... In short, I'm dying to learn more!
Not yet. If I go ahead with this, I'll probably have a limited or even a full public beta playtest for the rules, and that's the point at which I'd let the details on the classes show up in public. If only because they'd be appearing in a framework that would fall under the proper umbrella of copyright and OGL stuff.
Saurstalk
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Not yet. If I go ahead with this, I'll probably have a limited or even a full public beta playtest for the rules, and that's the point at which I'd let the details on the classes show up in public. If only because they'd be appearing in a framework that would fall under the proper umbrella of copyright and OGL stuff.
Thanks for the response. *sigh* I guess patience must indeed be a virtue. :)