| asthyril |
i was thinking of making a new character for pfs, and trying to make an oddball concept character and try to make it feasible within the rules.
i came up with the idea of using flame blade as a primary weapon, possibly combining with scimitar specialization with fighter, or combine with magus for some really strange abilities to combine with a sword made out of fire.
it's a shame that since the spell doesn't allow you to add strength to damage you couldn't get the most out of dervish dance with it.
i'm thinking going the CMB route would do well because it's always a touch attack. anyone have any interesting ideas or have built a character with this concept before?
thanks in advance :)
| Umbranus |
If it is FPS compatible (as I don't play FPS I'm not familiar with the restrictions) you could make him a Halforc or a human with racial heritage and take the fire god's blessing feat. That way you get 1 point of healing every turn you deal fire damage.
1 point per turn might not be much but it's enough to let you ignore bleed damage for example.
LazarX
|
i was thinking of making a new character for pfs, and trying to make an oddball concept character and try to make it feasible within the rules.
i came up with the idea of using flame blade as a primary weapon, possibly combining with scimitar specialization with fighter, or combine with magus for some really strange abilities to combine with a sword made out of fire.
it's a shame that since the spell doesn't allow you to add strength to damage you couldn't get the most out of dervish dance with it.
i'm thinking going the CMB route would do well because it's always a touch attack. anyone have any interesting ideas or have built a character with this concept before?
thanks in advance :)
Have you considered just specializing in a conventional weapon and eventually just get it enchanted to flaming?
As to the spell itself, remember that it's designed for casters who normally don't build that much into strength and that it DOES have the advantage of targeting Touch AC.
| Rogar Stonebow |
Halfling Paladin lvl 12
Str 13
Dex 13 +2 =15
Con 12
Int 13
Wis 7
Cha 17 +2=19
After ability score adjustment
Str 13
Dex 17
Con 12
Int 13
Wis 7
Cha 20
Feat progression : (flaring metamagic at 5th or daze metamagic at 9)
Power attack
Twf
Unsanctioned knowledge (1st level, flameblade, 3rd level, 4th level)
improved twf
Greater twf
Equipment to get:
Headband of alluring charisma
Belt of constitution
Rod of consecration, lesser
The idea is to use a basic scimitar until lvl 7, then start using flameblade. If i go with flaring metamagic. The multiple hits with flameblade will cause 4 damage for each hit on the following round.
At level 12 with 6 hits and consecrate from rod and smite, damage will be 48 (6d8)+ 36(+2 per caster level) + 18 (power attack) + 72 (smite damage) +24 (flaring damage following round) for a total of 202 damage.
If your GM is nice you can add your divine bond for a bonus of an additional 18 damage, or 6 + 12d6 damage as a +1 holy enhancement! A potential 78 additional damage.
This is done with a level 2 spell that lasts 12 minutes. 33,600 potential damage over the entirety of the spell.
| jakebacon |
Unfortunately the druid spell list isn't an option for Unsanctioned Knowledge.
I once built a goblin serpent shaman that focused primarily on flame blade. Trickery domain gave him all the stealthiness of a ninja and the eventual Eldritch Heritage feats for the Aberrant Bloodline would give him extra reach with touch attacks (i.e. flame blade attacks).
| asthyril |
asthyril wrote:i was thinking of making a new character for pfs, and trying to make an oddball concept character and try to make it feasible within the rules.
i came up with the idea of using flame blade as a primary weapon, possibly combining with scimitar specialization with fighter, or combine with magus for some really strange abilities to combine with a sword made out of fire.
it's a shame that since the spell doesn't allow you to add strength to damage you couldn't get the most out of dervish dance with it.
i'm thinking going the CMB route would do well because it's always a touch attack. anyone have any interesting ideas or have built a character with this concept before?
thanks in advance :)
Have you considered just specializing in a conventional weapon and eventually just get it enchanted to flaming?
As to the spell itself, remember that it's designed for casters who normally don't build that much into strength and that it DOES have the advantage of targeting Touch AC.
the point was to make a character using that spell as your primary weapon.
David H
|
One other idea is to use a wand of Flame Blade. It'll cost 4500gp, but it would offer a fair number of uses comparable for the cost I think. It'll be available around level 4-5, which works well since that's when a fighter would start getting the good stuff to beef up the scimitar damage. At 3 min per use, it'll last a combat and maybe even a couple if you hurry :P
Perhaps a Dervish dancing dex based fighter with a good Charisma and UMD as a class skill (Dangerously Curious ftw).
Here's what I'm thinking.
Azata-blooded aasimar Fighter (either Free Hand or Dawnflower Dervish archetype; base fighter or Lore Warden work well, too). Gnome or is a viable candidate since they also get arcane spells for Arcane Strike and get that sweet sweet Cha bonus. Plus the Pyromaniac alternate racial trait screams this build, too :P
Azata aasimar level 1 stats Gnome level 1 stats
Str: 12 Str: 12-2
Dex: 14+2 Dex: 15
Con: 14 Con: 12+2
Int: 12 Int: 12
Wis: 11 Wis: 12
Cha: 14+2 Cha: 14+2
Traits: Dangerously Curious is a must, other can vary (Indominitable Faith, Reactionary, Defender of the Society, the trait Kyra has for extra fire damage on a crit are solid ideas).
Feats:
1g: Weapon Focus (scimitar)
1f: Weapon Finesse
2f: Dervish Dance
3g: Arcane Strike (thanks to FAQ, Aasimar qualify for this!; I'd also rule it scales since the Aasimar's caster level for their ability goes up with their character level).
4f: Weapon Focus (scimitar)
At level four, with Arcane strike activated, you're dealing 1d8+4 damage a hit. At level 6, that gets bumped up to 1d8+6 thanks to Weapon Training (or its equivalent) and the boost to Arcane Strike. Just pick a good cold-iron or adamantine scimitar as an alternate weapon for fire-resistant things and you'll be good to go!