| prometheus's_curse |
This seems kinda strong to me at the lower levels, but maybe I am just tripping. If Understand the feat correctly not only do you gain DR/Good or Evil (depending on your Alignment... or you could just be neutral), but you also gain SR for the duration of your wildshape.
Now on to damage reduction. Am I to understand that when something says 10/good or 10/piercing that if someone was to use a magic weapon or a cold iron weapon it would not bypass either of these DRs? The information bellow would lead me to believe that alignment based DR is pointless because they would always overcome it because most likely they have a +1 weapon in the first place plus and alignment based weapon +5. It might as well just if weapon has alignment then it overcomes... This could be me misunderstanding and its saying that the alignment of the attacking creature by its self overcomes. Out side of this at what point do you know for sure that the enhancement bonus is sufficient to overcome DR? The text seems to indicate that it can even if you are not using the weakness. Personally I just figured a weapon that says adamantine overcomes DR for the most part. Finally I would think damage reduction does not stack but are there any situations that it might?
DR Type Weapon Enhancement Bonus Equivalent
Cold iron / silver +3
Adamantine* +4
Alignment-based +5
| Googleshng |
| 1 person marked this as a favorite. |
OK let's see...
If something has DR 10/piercing, either you're attacking with something that does piercing damage, or you're doing 10 less damage per hit, period. Only way around it that I'm aware of is if you're using something that specifically says it ignores all DR (like a paladin's smite).
The only sort of DR you overcome with a +1 weapon is "/Magic" which is generally the weakest sort you ever encounter.
Now, getting into that chart of bonuses...
If something has DR 10/Adamantine, you can overcome that by using a weapon made of adamantine or using a +4 (or higher) weapon.
If something has DR 10/Silver, you can only overcome that with a weapon made of silver or a +3 (or better) weapon.
If something has DR 10/Silver, and you have an adamantine weapon, that doesn't help you at all. You're still doing ten less damage (unless, of course, it's a +3 Adamantine weapon).
And, DR never stacks. If you end up with DR 5/Magic, and DR 5/Evil, you just have DR 5/Evil. Anything that grants DR usually explains which type wins out when there's a potential conflict. Planar Wild Shape doesn't clarify the point, but, I'd assume you only get the aligned DR in that form, regardless of what else you might normally have.
Does that make sense now?
| prometheus's_curse |
It was this part of the text that lead me to believe that a weapon can overcome DR simply by having a lot of enhancements. Reading it again after what you said clears it up thanks!
"Weapons with an enhancement bonus of +3 or greater can ignore some types of damage reduction, regardless of their actual material or alignment. The following table shows what type of enhancement bonus is needed to overcome some common types of damage reduction."
Stockvillain
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Bear in mind that there is a difference between a weapon with a +3 enhancement bonus and an effective +3 bonus. A +3 longsword will bypass DR/silver. A +1 flaming burst longsword will not. The "effective" +3 on the +1 flaming burst sword is only for determining pricing.
| Googleshng |
| 1 person marked this as a favorite. |
A +5 weapon would overcome alignment based DR, yes.
The bonus from magic fang is still an enhancement bonus, so cast at a high enough level it actually would also overcome those types of DR, if the text of the spell didn't explicitly specify that "this bonus does not allow a natural weapon or unarmed strike to bypass damage reduction aside from magic."
If you can find something that specifically gives an Enhancement Bonus to a weapon of +5, and doesn't include a clause like that though, yeah, it would overcome DR as a handy side-effect. I'm fairly sure the closest anything comes though is stuff like Magic Weapon and Magic Fang, which will get around "Magic" DR, but that's it.