Some ideas for Rise of the Runelords.


Rise of the Runelords

The Exchange

Note to my players, or rather one player specifically. AJ stop reading posts in the Dm section, especially for THIS AP, which you will be playing in. If I have reasonable proof your reading them, I'm not going to punish you. I'm going to punish your character, over and over and over. Cause I'm a dick like that.

First off, I've yet to finish the entire first chapter of the AP, i have the anniversary addition of the entire thing and I am eager to run it. But i plan on ad least reading half of chapter 2 before I begin the story. I've glanced here and there in later chapters and find myself almost unable to stop reading and go back to the early chapters.

Anyway, in just a few short minutes my entire train of thought was derailed as i read more and more forum posts about this epic adventure. There is a short module in Kaer Maga called Seven Swords of Sin. Now I've glanced over the mod, as they are no where near being able to play it yet as we haven't even started rise of the rune lords, but eventually it will fit right into the story arch. What i want to do is give on of my first level players a story based sword, which depending on the kind of character they are might change the weapon they get. But I'm willing to give them any one sword except the sword of lust.

Personally i have a brand new player to dnd entirely and I'd like to make him focus heavily on his characters story, And i think giving him, unknowingly a artifact that has lost a considerable amount of its power that will later come into play would go a long way in making him feel more a part of the game.

What I'm looking for here is advice on if this is a good idea or not. Hes likely going to be a human fighter. Also keep in mind that the rise of the rune lords campaign has these sin points you can build up without the dm ever letting you know he was even keeping track, and perhaps if the pc in question gets to many, something about the sword wakes up when it encounters.. say a pool of arcane energy later in the AP?


I think i vaguely remember the module, it was a 3.5 one right?
If yes do you know the levels it is written for? (to see if it's worth the trouble of converting it)

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