Alternatives to Trap Sense


Homebrew and House Rules


I am working on a new Alternate Class for the Barbarian and I need ideas for alternatives to Trap Sense. any ideas or help would be useful. The Class is called the Skinwalker, instead of the normal Rage class feature the Skinwalker goes into a sort of rage that results in him turning into a humanoid monster with animalistic qualities, gaining natural attacks and animalistic senses. any and all ideas for an alternative to trap sense would be helpful.


Do you mean something totally different to replace trap sense that is in line with your animalistic Hulk-inization? Or do you mean something that does more or less the same thing as trap sense but that fits the alternate class thematically?


something totally different that fits the new concept, sorry I should have pointed that out.


Hmmmm.

Is there already a Barbarian ability that grants extra rounds of Rage for taking damage?

If not, maybe something like that would fit.


He is so attuned to his animalistic nature that he can use scent up to X minutes per day (in one minute increments) while not enraged where "X" is his current barbarian level?


Don't Barbarians already get Scent?


Rynjin wrote:
Don't Barbarians already get Scent?

Heh, probably. I dunno. Then blindsense?

Verdant Wheel

Symbiostasis:
At 3rd level, the skinwalker gains a +1 bonus to save versus spells from the transmutation school. This bonus increases by +1 every 3 skinwalker levels, to a maximum of +6 at 18th level.


I will be adding in a new list of (Rage Powers) all of witch will be granting abilities to emphasize the animalistic form. this will include scent, improved natural attacks, alternate movement options (swimming, climbing, burrowing). so scent will be an option for the Skinwalker from this source.


I have thought about this predicament a great deal in the last year (I have been playing a barbarian). Here is a list of my ideas to improve the class feature.

1) Double the bonus vs. traps..
2) Apply the bonus to one saving throw of choice.
3) Grant training in one skill with a bonus equal to the trap sense bonus.
4) Bonus to touch AC.
5) Bonus to AC vs AoOs.
6) Bonus to damage until certain circumstances.
7) Ask me keep going. I will.


please do. those all sound interesting. but more options will help me figure out what I want to go with.


any other ideas out there?


Choose one ability score. Gain the corresponding bonus to ability checks, but not skills associated with that ability score. This can be juicy depending on DM.

Apply the bonus to combat maneuvers.

Clarification to #2 above: not just one saving throw, but rather choose Fort, Ref or WIll and gain the bonus to that save.

Bonus to confirm crits.

Bonus to leadership score. Yay!

Thats it for now. The rum is kicking in.


My largest difficulty is figuring out what is equal to Trap Sense but also makes sense for the class.

The Exchange

Trap sense is a worthless ability. Anything to replace it is good news.

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