Critique my Monks!


Advice

Sovereign Court

Okay, so tonight my group is going to start a dungeon crawl. We are down a couple guys because they are of doing other things and right now we have a rouge, a cleric, and myself. So I want to either make a decent damage dealer or a tank but I also want to be a monk since I have never played one before. Lvl 6, 20pt buy with standard and featured races with approval. We have been informed that this dungeon will be extremely deadly so here are my two builds.

Please Don't Hit Me:

Goblin Master of Many Styles 6
Str 8; Dex 18+1; Con 14; Int 10; Wis 16; Cha 8

1: Weapon Finesse, Snapping Turtle Style, Improved Unarmed Strike; FoB; Stunning Fist
2: Snapping Turtle Clutch; Evasion
3: Dodge; Fast Movement; Maneuver Training; Still Mind
4: Ki Pool; Slow Fall (20ft)
5: Crane Style; High Jump; Purity of Body
6: Snapping Turtle Shell; Slow Fall (30ft)

Traits: Quain Martial Artist, Wisdom in the Flesh (Climb)

Equipment: Belt of Dex (+2); Headband of Wis (+2); AoMF (Agile); Bracers of Armor (+1); 2,000 gp.

Attack: Unarmed Strike +10 (1d8+6/x2); Unarmed Strike while fighting defensively +8 (1d8+6/x2); Stunning Fist (DC 17)

AC: Small +1, Dex +5, Wis +4, Monk +1, Dodge +1, Snapping Turtle Style +3, Crane Style +5 when fighting defensively; Bracers of Armor +1: AC 26, 31 while fighting defensively.

Alt Racial Traits: Cave Crawler, Tree Runner

Notes: With 6 ranks in Climb he can take a 10 on climb checks to get a 36.

Please Don't Make Me Hit You:

Half-Orc Monk 6
Str 15+2+1; Dex 14; Con 12; Int 10; Wis 16; Cha 7

1: Power Attack, Dodge, Improved Unarmed Strike; Stunning Fist
2: Deflect Arrows; Evasion
3: Dragon Style; Fast Movement; Maneuver Training; Still Mind
4: Ki Pool; Slow Fall (20ft)
5: Dragon Ferocity; High Jump; Purity of Body
6: Improved Trip of Bull Rush; Slow Fall (30ft)

Traits: Quain Martial Artist, Reactionary

Equipment: Belt of Str (+2); AoMF (+1); 6,000gp

Attacks: Unarmed Strike +8 (1d8+16/x2); FoB +8/+8/+3 (1d8+16/x2 first attack, 1d8+13/x2 all other attacks); Stunning Fist (DC 16); Elemental Fist (DC 16)

AC: Dex +2, Wis +3, Monk +1: AC 16

Atl Racial Traits: Sacred Tattoo, Shaman's Apprentice

So which do you like better and do you have any changes?

Edit: Changed Please Don't Hit Me's Reactionary trait for Wisdom in the Flesh (Climb) and Eat Anything for Tree Runner. Also changed his Equipment. Corrected Please Don't Make Me Hit You's DCs.


Where's his damage bonus coming from?


@ Thread title: They need to stand up straighter, and stop chewing with their mouths open!

Sorry...I couldn't resist. But seriously, posture and decorum are big issues with goblins and half orcs.

I like how they both have dark vision. Is this a theme for the rest of the party? Are there cool combos or synergies you're looking to pull off?


Vestrial wrote:
Where's his damage bonus coming from?

18 Str = +4 mod

Dragon Style adds 1.5x Str to damage = +6

Dragon Ferocity adds another 1.5x Str (maybe. It's unclear, but that's how I've done it) = +8.

Ehhhh...the other 8 points of damage are apparently pulled out of his ass because I have no earthly idea.

Sovereign Court

19 Str, Belt of Str +2 (looking back I made it unclear but the +2 in Str is his racial bonus), Power Attack, AoMF (+1), Dragon Style, Dragon Ferocity, and Quain Martial Artist.

That should be 21 Str total for a +5, Dragon Style with Dragon Ferocity should give me x2 Str Mod on the first attack (x1.5 Str Mod + .5 Str Mod) bringing me up to +10, Power Attack give me +4, Quain Martial Artist gives a +1, and AoMF (+1) gives me +1. That should be +16 on the first attack and +13 on all others.

As for the Darkvision its not really a party thing but it is a Dungeon crawl so I wanted to make sure I could see everything. And they really do have bad posture, I've been nagging them to fix it for some time but in one ear and out the other.

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