
Darth Grall |

Okay so since my regular games stalled, but a few of my players are free over the weekend I'm doing a one-off as part of my games backstory of my homebrew game as well as testing the new Mythic Rules. Players are building PCs to Character level 15/Mythic Tier 5 with standard WBL for 15s. As one of the villians I'm going to test them against, I'm making a Drow Noble Fighter1/Wizard6/Eldritch Knight8/Archmage7 since I think EK's are cool if not underpowered but they can benefit nicely from the Mythic abilities.
Now here's where you all come in. Mythic paths aside, I'm stuck on what feats to give him as just a normal EK. I've picked out a few so far:
1-Weapon Focus(Scimitar)
F1- Weapon Finesse
W1- Scribe Scroll
3- Dervsh Dance
5 - Combat Casting
W5 - Intensified Spell
7 -
EK1
9
11
EK5
13
15
MT1-Dual Path(Champion)
MT3
MT5
MT7
But as you can see, a lot of blank feats. Now a little bit of extra info: Not taking Arcane Armor Traning since there is a Path Ability that negates ASF as well as Armor's Max Dex. Also partly the reason he's a Dexer, hence the Dervish Dance.
And aside from Dual Path, I don't think there are any other Mythic Feats I want for this character so they're basically open feat slots since I can substitute a normal feat for a mythic one.
So, any advice?

Trogdar |

While I totally get where you are going with this guy, you may want to eschew the dervish dance thing. I think having a solid dex score makes sense, but if your going to be an EK, you should take advantage of things like giant form 2, which you would just gain access to at this level. If you were to balance your dex and strength at creation, you would still have a pretty obnoxiously high strength score when you polymorph. Also, a belt of perfection +6 would make your EK have a formidable Armor class in adamantine full plate.

Darth Grall |

The problem is that the number of uses of mythic power are tired to a primiary stat so it's to my benefit to pump one primary stat up. I simply chose Dex in this case since it also boosts dex & AC.
However, that spell is pretty sweet. If there's not a comprable spell that boosts dex & grants similar abilities then I may change my primary stat to STR.

Trogdar |

your going to need to pick up the precision path ability as well if melee is the route you want to go. The mythic players are likely to be hard to hit. I recommend that you use this guy to buff up his minions beforehand and control the engagement if possible... gonna be tough either way. Maybe the minions would benefit from some low mythic tiers as well, if for no other reason than to get into the engagement in a timely manner.

Darth Grall |

I was planning on doing much of that with the buffs and play Crowd Control. Initially the plan was to throw a premade Fire Giant at them since he a CR 15 also with 5 MTs(should be on scale with them); then have the EK come in with some non-mythic level 10 Anti-Paladins at his sides to clean up afterwards.
And for some info on what they're playing:
Rake Rouge / Trickster - Seems to be making a Skill Monkey who feints a lot.
Fighter Archer/Wizard/Arcane Archer/Champion - An Archer who can fire like 18 arrows a round(or so he claims, won't check build till hour before game).
Shielded Fighter/Guardian - Dwarven Clank-Clank Tank. Seems pretty straight forward.
Oracle/Champion - A "battle oracle" who fights and heals/buffs on the side.
And there may be a random 5th new player whom I have no idea what he's playing, he's the wild card.

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Dual focus is a mythic feat that allows you to draw mythic power from two ability scores, so that gets around your Dex vs Str problem, especially if you can't think of feats to use anyway.
I have no other suggestions for the character right now as it is too early to think.
*Edit - aaaand this has already been suggested. Doesn't say you can't take it more than once... doesn't say you can either though.

Darth Grall |

Decided on Dex again. See started doing my spell progression I found when I don't get Giant Form II at this point, since I'll only be throwing around spells as a 13th Level Caster with this progression and only get 7th level spells. So I'll stick to Elemental body & dex instead.
Still gonna take Power Attack & mythic since his Str is 13 anyways. And I will be taking Dual Focus for Int though, since otherwise yeah they're a bit of a waste.
As it stands:
1-Weapon Focus(Scimitar)
F1- Weapon Finesse
W1- Scribe Scroll
3- Dervsh Dance
5 - Combat Casting
W5 - Intensified Spell
7 - Quicken Spell
EK1 - Power Attack
9 - Maximized Spell
11 - Selective Spell
EK5 - Improved Initiative
13 -
15 -
MT1 - Dual Path(Champion)
MT3 - Dual Focused(Int)
MT5 - Power Attack(Mythic)
MT7 -
As an aside, I'm thinking I'm gonna have him wield a buckler too, since his hand will be free to cast with, only costing him the shield bonus in the off round. Also, he'll have a bonded item since I don't wanna have to deal with a familiar too lol.

Serisan |

Okay so since my regular games stalled, but a few of my players are free over the weekend I'm doing a one-off as part of my games backstory of my homebrew game as well as testing the new Mythic Rules. Players are building PCs to Character level 15/Mythic Tier 5 with standard WBL for 15s. As one of the villians I'm going to test them against, I'm making a Drow Noble Fighter1/Wizard6/Eldritch Knight8/Archmage7 since I think EK's are cool if not underpowered but they can benefit nicely from the Mythic abilities.
Now here's where you all come in. Mythic paths aside, I'm stuck on what feats to give him as just a normal EK. I've picked out a few so far:
1-Weapon Focus(Scimitar)
F1- Weapon Finesse
W1- Scribe Scroll
3- Dervsh Dance
5 - Combat Casting
W5 - Intensified Spell
7 -
EK1
9
11
EK5
13
15
MT1-Dual Path(Champion)
MT3
MT5
MT7But as you can see, a lot of blank feats. Now a little bit of extra info: Not taking Arcane Armor Traning since there is a Path Ability that negates ASF as well as Armor's Max Dex. Also partly the reason he's a Dexer, hence the Dervish Dance.
And aside from Dual Path, I don't think there are any other Mythic Feats I want for this character so they're basically open feat slots since I can substitute a normal feat for a mythic one.
So, any advice?
Skip Dervish Dance, grab Mythic Weapon Finesse. Use the DD feat slot to grab...well...anything. Maybe an Exotic Weapon Proficiency, if you're so inclined (You can dex to damage with any weapon, so grabbing a Falcata is a pretty solid idea).

Darth Grall |

Skip Dervish Dance, grab Mythic Weapon Finesse. Use the DD feat slot to grab...well...anything. Maybe an Exotic Weapon Proficiency, if you're so inclined (You can dex to damage with any weapon, so grabbing a Falcata is a pretty solid idea).
I thought Jason Bulmahn clarified that Weapon Finesse(mythic) is just for finessable weapons. If not, then yeah I'll use something else, but otherwise a Scimitar's not a bad option in the dex to damage market.

Serisan |

Serisan wrote:Skip Dervish Dance, grab Mythic Weapon Finesse. Use the DD feat slot to grab...well...anything. Maybe an Exotic Weapon Proficiency, if you're so inclined (You can dex to damage with any weapon, so grabbing a Falcata is a pretty solid idea).I thought Jason Bulmahn clarified that Weapon Finesse(mythic) is just for finessable weapons. If not, then yeah I'll use something else, but otherwise a Scimitar's not a bad option in the dex to damage market.
I do see the clarification now. I had avoided that thread because it seemed like it was prone to the typical back and forth that comes with this particular design challenge.
If that's the case, then Dervish Dance is fine.

Darth Grall |

Yarp. I may be trading out some of my meta magic'd feats though since some(like intesified spell). I was planning on having him spam Intensified Shocking Grasp all day, but didn't realize there was a Teir 6 requisite for endless power so I didn't hit endless level 2 spells... And the free quickens are more important.
And for more info on what I'm taking:
Mt1-Resilient Arcana
2-Armor Master(so I can ditch the ACP, ASF and Dex Cap for his mithral breastplate)
3-Metamagic Mastery
4-Metamagic Mastery
5-Metamagic Mastery
6-Metamagic Mastery
7-Endless Power

Darth Grall |

Furthermore, due to the extra ordinary power that PC's at this level have, I'm switching in the Craft Wonderous Item & Craft Arms and Armor feats since I want to to make the most of his WBL. The EK's AC to at least the 50% mark to hit(the battle oracle has +30 on attack & they're the 3/4 BAB), since they are gonna be hitting like a truck and he doesn't have much hp(Them d6's).
So right now his AC breaks down like so:
10 base + 10 armor(+5 mithral scalemail) + 11 Dex(see below) + 5 Natural(amulet) + 5 Deflection(ring)
41 AC; 45 if he casts shield(47 if he casts the mythic version)
Saves are:
+16 Fort ~ 2 fighter + 2 wizard + 4 EK + 3 con + 5 enhancement(cloak)
+21 Ref ~ 0f + 2w + 3ek + 11 dex + 5 ench
+15 Will ~ 0f + 5 w + 3 ek + 2 Wis + 5 ench
And his dex breakdown: 32 ~ 15 base + 4 racial + 1 (boost@4) + 2 Transmutation school + 4 mythic + 6 enhancment from belt.
His Mythic Power "Pool" is 26(11 dex + 8 Int + 7 MT)
As far as I can tell this NPC is a CR 24(15core+7mt+2DrowNoble+1PCgear-1ClassHD). The PC's have an APL of 21. This should be an Epic Encounter, just at the fringe of what they can do.

Darth Grall |

transmutation school bonus is enhancement I think, it wont stack with your belt if thats the case. I would probably dump it into wisdom for will saves or something ;)
Good catch, but upon review the ability only works for physical stats so it's really only gonna work with STR at this point... Oh well :/