anything that gives just +1 to an ability score?


Pathfinder First Edition General Discussion


For the record, I think we should have an ability score system where 5 is +/-0, 6 is +1, 7 +2, 4 -1, etc.

But as that's not the case, I'm wondering where to put my 8th level ability score point. This is for PFS, so the 12th level point doesn't really matter. And currently, all my ability scores are even, except for my dump stat, charisma, and I don't really want to put my point there (though +1 Diplomacy/Handle animal isn't terrible if I have nothing else to do with the point.)

Then I thought, if there are items which cost like 2000gp that give just a +1 to an ability score, that would be good to know.

Although, given that ability score damage can be odd, having that extra point in a stat wouldn't be entirely useless...

And no, I don't need an odd number in anything as a prereq for a feat.


Don't some Ioun Stones give +1 to a stat?

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

There are no such items, and the devs have said that's by design, because it would be kind of silly to have a magic item which helps some people, but has no measurable effect on others.

That being said, you CAN take characters past level 12 in PFS, using sanctioned modules, etc. So putting it in your primary stat isn't a bad idea. The other thing you can do is put it in STR or CON, since those are the only scores that have intrinsic benefits at odd numbers (increased carrying capacity and death threshold, respectively).

Shadow Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

wishes and stat books do a plus one but unless you are outside of PFS and able to do custom items unfortunately you cannot achieve that effect. (unless it is a flawed/cracked ioun stone but I do not remember one giving a +1 to a stat). It's something they have avoided as it has a different value to different characters and that makes it unbalanced for organized play.


yeah, just checked the cracked/flawed list of ioun stones, and they're all +2.

And good point about STR carrying capacity, plus it's one of the stats that gets drained a lot I think.

And right about the manuals, and I think they are PFS legal, but 27,500 for +1 to a stat is rather late game priority (like 15th lvl+)

And do we really get to keep playing much past 12th level? Thought there were only a few scenarios available, and generally opportunities to play them are rare...


Basically, if you have to make a score odd, but don't foresee the possibility of ever increasing it to the next modifier, consider one of the stats where it can be a tie-breaker.

I'm pretty sure that if two characters roll even for initiative, a 17 dex character goes before a 16 dex.

I'm also pretty sure that even without rolling, in a direct measure of an ability score, say arm wrestling, a 15 will always beat a 14, unless some external factor comes into play. (some contests are weird to make d20 rolls to resolve. If I have strength 14, and my younger brother has strength 8, I'm not going to lose to him at arm wrestling 20% of the time)

You might also consider if you can raise an ability to where it would qualify you for a feat or feature you want. (say, int 13 to qualify for Combat expertise)


Sometimes the extra point is nice in strength just to carry a bit more. Or in the case of a recent game I played in, CHA drains were pretty common.

Greg


rangerjeff wrote:
For the record, I think we should have an ability score system where 5 is +/-0, 6 is +1, 7 +2, 4 -1, etc.

Wouldn't it be easier to just have stats go from -5 to +5 or -10 to +10 or whatever? Why start with 5 as the middle point?

Grand Lodge

RainyDayNinja wrote:

There are no such items, and the devs have said that's by design, because it would be kind of silly to have a magic item which helps some people, but has no measurable effect on others.

Actually there ARE such items. They're called tomes. which are present in the book from +1 value to +5.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

LazarX wrote:
RainyDayNinja wrote:

There are no such items, and the devs have said that's by design, because it would be kind of silly to have a magic item which helps some people, but has no measurable effect on others.

Actually there ARE such items. They're called tomes. which are present in the book from +1 value to +5.

Yes, but those are much more expensive, because they give inherent bonuses. The OP was looking for something more in line with the belts and headbands.

Silver Crusade

1 person marked this as a favorite.
rangerjeff wrote:

For the record, I think we should have an ability score system where 5 is +/-0, 6 is +1, 7 +2, 4 -1, etc.

But as that's not the case, I'm wondering where to put my 8th level ability score point. This is for PFS, so the 12th level point doesn't really matter. And currently, all my ability scores are even, except for my dump stat, charisma, and I don't really want to put my point there (though +1 Diplomacy/Handle animal isn't terrible if I have nothing else to do with the point.)

Then I thought, if there are items which cost like 2000gp that give just a +1 to an ability score, that would be good to know.

Although, given that ability score damage can be odd, having that extra point in a stat wouldn't be entirely useless...

And no, I don't need an odd number in anything as a prereq for a feat.

Take a level of Wizard (transmuter) and get a +1 enhancement bonus to a physical stat, plus all the other wizard goodies, like wand use.

Dark Archive

RainyDayNinja wrote:
The other thing you can do is put it in STR or CON, since those are the only scores that have intrinsic benefits at odd numbers (increased carrying capacity and death threshold, respectively).

Odd ability scores is quite handy for spellcasters, especially if we are talking about multiclassing or martial classes with limited spellcasting:

Pathfinder PRD wrote:

The minimum Intelligence score needed to cast a wizard spell is 10 + the spell's level.

The minimum Wisdom score needed to cast a cleric, druid, or ranger spell is 10 + the spell's level.
The minimum Charisma score needed to cast a bard, paladin, or sorcerer spell is 10 + the spell's level.

Bumping a Fighter/Wizard's intelligence from 12 to 13 would mean the difference between second and third-level spells.


It's not an item, but transmutation wizards can get a floating +1 enhancement bonus to one physical stat that they can change once per day. I did that with an arcane archer I played - started with a 17 Dex and bumped it to an 18, then changed moved it to Con when I got hit 4th level and bumped his natural Dex to 18.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / anything that gives just +1 to an ability score? All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion