Cape of Wasps, multiple times in a round ?


Rules Questions


Here's the spell

Cape of Wasps:
You summon a wasp swarm, which fills your space (up to 5 feet by 5 feet) but does not attack you. The dense cloud of vermin gives you partial concealment against ranged attacks. Any creature that makes a successful melee attack against you takes 2d6 points of swarm damage and poison from the wasp swarm, but is not affected by the swarm’s distraction ability. As a free action on your turn, you may have the swarm cling to you tightly, giving you a fly speed of 20 feet (poor maneuverability); when using the swarm to fly, it does not provide concealment or harm creatures that strike you. You can return the swarm to its protective shape as a free action on your turn.

Just want to clarify that means for each successful hit a creature lands they take 2d6 swarm dmg and must make multiple saves if they landed multiple hits ?

so if they land 3 hits they take 6d6 damage and must make 3 saves vs poison

Sczarni

Correct. Just to note, however, the poison's damage doesn't stack. If they fail their save multiple times it only refreshes the duration.


Corren28 wrote:
Correct. Just to note, however, the poison's damage doesn't stack. If they fail their save multiple times it only refreshes the duration.

would it use the poison rules that increase the save DC by +2 for multiple poisonings ?

Sczarni

Yep. In the case of an enemy making a full-attack and hitting you three times...

Enemy attacks successfully -> Fort save -> Poisoned for 4 rounds (I just picked a number. You use what is in the poison entry)

Enemy attacks successfully -> Fort save +2 -> Poisoned for 6 rounds (+ 1/2 normal duration)

Enemy attacks successfully -> Fort save +4 -> Poisoned for 8 rounds

Your turn -> You do stuff

Next round

Poison affects enemy -> 7 rounds left

Enemy attacks successfully -> Fort save +6 -> Poisoned for 9 rounds

Once the enemy satisfies the cure conditions, though, all instances of the poison are cured.

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