Extra neck slots?


Rules Questions


Does an Eidelon that has multiple heads have multiple neck slots?


I have no idea where to find actual rules for that situation, so I'm basing this on the Vestigial Arm ability that alchemists can get:

SRD wrote:

Vestigial Arm (Ex)

Benefit: The alchemist gains a new arm (left or right) on his torso. The arm is fully under his control and cannot be concealed except with magic or bulky clothing. The arm does not give the alchemist any extra attacks or actions per round, though the arm can wield a weapon and make attacks as part of the alchemist’s attack routine (using two-weapon fighting). The arm can manipulate or hold items as well as the alchemist’s original arms (for example, allowing the alchemist to use one hand to wield a weapon, another hand to hold a potion, and the third hand to throw a bomb). The arm has its own “hand” and “ring” magic item slots (though the alchemist can still only wear two rings and two hand magic items at a time).

Special: An alchemist may take this discovery up to two times.

Link

So, based on this, they would have multiple neck slots, but could still only wear one neck slot item. That's my best guess.


Since the general rule is "if you can't find a rule for it, use something similar" seems to come into play here I'm going to say no. It specifies that you can have two rings without specifying hands at all, so it seems everything else is assumed to be one.

Edit: Ninja'd


Tar-Tar wrote:

I have no idea where to find actual rules for that situation, so I'm basing this on the Vestigial Arm ability that alchemists can get:

SRD wrote:

Vestigial Arm (Ex)

Benefit: The alchemist gains a new arm (left or right) on his torso. The arm is fully under his control and cannot be concealed except with magic or bulky clothing. The arm does not give the alchemist any extra attacks or actions per round, though the arm can wield a weapon and make attacks as part of the alchemist’s attack routine (using two-weapon fighting). The arm can manipulate or hold items as well as the alchemist’s original arms (for example, allowing the alchemist to use one hand to wield a weapon, another hand to hold a potion, and the third hand to throw a bomb). The arm has its own “hand” and “ring” magic item slots (though the alchemist can still only wear two rings and two hand magic items at a time).

Special: An alchemist may take this discovery up to two times.

Link

So, based on this, they would have multiple neck slots, but could still only wear one neck slot item. That's my best guess.

An evolution is not an alchemist discovery. Why would the vestigial arm (and also the tentacle) specifically note the lack of a magic slot, and not the extra head? Note that both first appeared in the same book.

Might we also assume that one head wearing goggles of true seeing grants true seeing to both heads?


SRD wrote:

Many magic items need to be donned by a character who wants to employ them or benefit from their abilities. It's possible for a creature with a humanoid-shaped body to wear as many as 15 magic items at the same time. However, each of those items must be worn on (or over) a particular part of the body, known as a “slot.”

A humanoid-shaped body can be decked out in magic gear consisting of one item from each of the following groups, keyed to which slot on the body the item is worn.

Armor: This slot is used for suits of armor that are worn.
Belts: This slot consists of belts and other items that can be worn around the waist.
Body: This slot consists of body wraps, cassocks, corsets, dusters, harnesses, robes, vestments and any other article of clothing that can be worn on the body.
Chest: This slot consists of jackets, mantels, shirts, vests and other items that can be worn around the torso or chest.
Eyes: This slot consists of goggles, lenses, monocles, spectacles, and other items that can be worn over the eyes.
Feet: This slot consists of boots, horseshoes, sandals, shoes, slippers, and other items that can be worn on the feet.
Hands: This slot consists of gauntlets, gloves, and other items that can worn on the hands.
Head: This slot consists of circlets, crowns, hats, helms, hoods, masks, and other items that can be worn on the head.
Headband: This slot consists of bands, headbands,
laurels, phylacteries, and other non-head slot items that can be worn around the forehead.
Neck: This slot consists of amulets, brooches, medallions, necklaces, periapts, scarabs, and other items that can be worn around the neck or fastened to a cloak.
Ring (up to two): rings.
Shield: This slot is for carried shields.
Shoulders: This slot consists of capes, cloaks, cords, mantels, pauldrons, shawls, stoles, wings, and other items that can be worn on the shoulders.
Wrists: This slot consists of armbands, bracelets, bracers, gauntlets, manacles, shackles, vambraces, and other items that can worn over the wrists.
Slotless: Items not worn or carried in one of the above slots are called “slotless” items. Sometimes these items take the form of trinkets, like figurines of wondrous power. Other times they are larger items, such as the carpet of flying. Typically the possession of such an item is enough to gain its benefit, but sometimes one must manipulate and activate the item.
Of course, a character may carry or possess as many items of the same type as he wishes. However, additional items beyond those in the slots listed above have no effect.

Some items can be worn or carried without taking up a slot on a character's body. The description of an item indicates when an item has this property.

This implies that any creature always has only 15 slots. Regardless of how many heads, arms, legs, or whatever a creature has, it cannot benefit from extra items. Yes, you can argue that this only specifies humanoids. Again, I don't know where there are rules for this, so I'm showing the rules that relate to the question.

As for goggles of minute seeing (I didn't see an item called goggles of true seeing, this is close to what you probably had in mind)... technically, by RAW, just one head has to wear them. It says "placed over the eyes of the wearer," but it does not say that it has to be ALL of its eyes.


Eidolon Link"As a result, the summoner and his eidolon share magic item slots."
The eidolon "use" the master's slots, so there's only one slot for neck (and for slots of head).


Defraeter wrote:

Eidolon Link"As a result, the summoner and his eidolon share magic item slots."

The eidolon "use" the master's slots, so there's only one slot for neck (and for slots of head).

This makes sense.


Tar-Tar wrote:
SRD wrote:

Many magic items need to be donned by a character who wants to employ them or benefit from their abilities. It's possible for a creature with a humanoid-shaped body to wear as many as 15 magic items at the same time. However, each of those items must be worn on (or over) a particular part of the body, known as a “slot.”

A humanoid-shaped body can be decked out in magic gear consisting of one item from each of the following groups, keyed to which slot on the body the item is worn.

Armor: This slot is used for suits of armor that are worn.
Belts: This slot consists of belts and other items that can be worn around the waist.
Body: This slot consists of body wraps, cassocks, corsets, dusters, harnesses, robes, vestments and any other article of clothing that can be worn on the body.
Chest: This slot consists of jackets, mantels, shirts, vests and other items that can be worn around the torso or chest.
Eyes: This slot consists of goggles, lenses, monocles, spectacles, and other items that can be worn over the eyes.
Feet: This slot consists of boots, horseshoes, sandals, shoes, slippers, and other items that can be worn on the feet.
Hands: This slot consists of gauntlets, gloves, and other items that can worn on the hands.
Head: This slot consists of circlets, crowns, hats, helms, hoods, masks, and other items that can be worn on the head.
Headband: This slot consists of bands, headbands,
laurels, phylacteries, and other non-head slot items that can be worn around the forehead.
Neck: This slot consists of amulets, brooches, medallions, necklaces, periapts, scarabs, and other items that can be worn around the neck or fastened to a cloak.
Ring (up to two): rings.
Shield: This slot is for carried shields.
Shoulders: This slot consists of capes, cloaks, cords, mantels, pauldrons, shawls, stoles, wings, and other items that can be worn on the shoulders.
Wrists: This slot consists of armbands, bracelets, bracers, gauntlets, manacles, shackles, vambraces, and other items that can worn

...

Truesight Goggles appear in UE. 184,800 gp.

"These goggles, constructed of a pair of perfect prisms held in place by golden frames and affixed to the head by a black leather strap, grants the wearer true seeing continuously.
Furthermore, once per day on command, the wearer can use analyze dweomer as the spell."

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