Quarterstaff complications


Homebrew and House Rules


I'm playing a Monk in a Shackled City campaign. I was reading Treantmonk's guide and he recommends cold-iron, adamantine, or alchemical silver weapons to ignore DR on enemies. I want to get a quarterstaff, and the book states that it's a simple piece of wood that's 5 feet in length. I believe that if properly balanced, and any weaponsmith worth his salt can do this, I should be able to have a metal variant. I would like to know if there is a damage increase due to metal weighing more than wood, and what the value of a metal quarterstaff is.


There are no rules on this. Ask your GM.

Grand Lodge

No damage increase, just as thereisn't for any other material change. Just the standard effects apply. The increased weight is off set by the change in swing state, balance,and velocity.


There's nothing that specifically says you can make a quarterstaff out of a material other than wood. However, since you can make wooden equipment as effective as steel with the Iron Wood spell, the reverse should be true without the use of a spell. I see no problem with creating a metal quarterstaff so long as you take into account its increased weight, hit points, and hardness. Referencing Table 7–12: COMMON ARMOR, WEAPON, AND SHIELD HARDNESS AND HIT POINTS, notice that the difference between one handed hafted weapon and two handed hafted weapon is that the two handed one has double the hitpoints. There are stats for a metal one handed hafted weapon but not a two handed one, so I would assume you just double the hit points of the one handed one and you're good to go. I might rule that the hit points of the staff would be capped at 30HP since a staff wider than 1 inch would probably be too thick to wield effectively in combat. There is no damage bonus for being made of a different material just as there is no damage bonus for a weapon being made of adamantine or cold iron.

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