| Joanna Swiftblade |
In about a week to two, the brick that is Rappan Athuk is landing on my doorstep and I want to be prepared as ever to die. That being said, my group has gotten a head start by creating 3rd level characters so we can jump right in as soon as possible.
That being said, I was wondering what the community thought of my build, and how I could improve it.
It is the standard 20 point buy in, using starting gold from the character creation section. Written in ALL-CAPS because it's copy-pasted from notepad, and it looks better that way.
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HUMAN
GUNSLINGER 1 / INQUISITOR 2
CG (CAYDEN CAILEAN)
STR 10
DEX 16+2
CON 10
INT 10
WIS 16
CHA 10
HP 24
SAVES 5/6/6
BAB 2
AC 21
CMB 2
CMD 16
MOVESPEED 40
GRIT 3
JUDGMENT 1/DAY
SKILL POINTS 19
FEATS
1 RAPID RELOAD
1 WEAPON FOCUS
1 POINT BLANK SHOT (FEAT GIVEN BY NOT USING HERO POINTS)
3 DEADLY AIM
*FUTURE FEATS
5 ?
7 VITAL STRIKE
9 ?
ATTACKS
MWK PISTOL 1D8 (+6)
-PBS +1 TO HIT +1 TO DMG
-DE -1 TO HIT +2 TO DMG
ITEMS
+1 CHAIN SHIRT
+1 BUCKLER
MAGIC
LEVEL 0 (5 KNOWN)
DETECT MAGIC
GUIDANCE
LIGHT
READ MAGIC
DAZE
LEVEL 1 (3 KNOWN, 3/DAY)
BLESS
SHIELD OF FAITH
ALARM
TRAVEL DOMAIN
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Thanks for the help!
Gray Warden
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Vital Strike is reeeeally bad. It's a ranged build, so LOTS of small attacks, not a big one. Also, Inquisitors are great at intimidating, so I suggest:
1 Rapid Reload
1H Point Blank Shot
1B Deadly Aim
3 Rapid Shot (use Paper Cartridges)
5 Weapon Focus
7 Dazzling Display
9 Shatter Defenses
11 Divine Interference
13 Snap Shot
15 Improved Snap Shot
Get a Cruel pistol (+1 magic property): it makes sickened any shaken enemy you hit.
Starting from 7th level this should be your routine:
1st round: demoralize everyone through Dazzling Display or Blistering Invective (which is a 2nd level spell). As an Inquisitor, you add half of your level to Intimidate. If you took the Conversion/Heresy Inquisition you could dump Cha and use Wis as bonus. Shaken targets get -2 to hit, saves and checks.
2nd round: Hit anyone of the shaken enemies vs touch AC (so AC=10+Dex). On the first hit, target becomes sickened (-2 to the same as above + damage) AND FLAT FOOTED. Subsequent shots will hit vs TOUCH FLAT-FOOTED AC, so AC 10! Also, the target has -4 to hit, saves and checks, and -2 to damage. The casters will thank you.
Also, as Teamwork consider taking:
3 Coordinated Shot
6 Scarred Legion
9 Target of Opportunity
12 Any
15 Any
Take Fate's Favored as a trait, and pick Divine Favor as 1st level spell.
Also, consider the archetype Bolt Ace for the Gunslinger. It lets you use a Crossbow instead of a Firearm, hitting vs touch AC spending 1 grit points. I think that this is a lot better than regular Gunslinger, because it doesn't lock you to short range and to exotic ammunition (if for some reason you can't get paper cartridges, you can't do iteratives!). Rapid Reload and a Light Crossbow is all you need.
| Dark Die High |
In a meat grinder like Rappan Athuk, I think a 10 CON is a death sentence. You NEED hit points and Fort save. I'd look at dropping WIS to 14 and bumping your CON to 14. The 14 WIS hurts and you'd have to put your 4th and 8th Level stat bumps into WIS to make that up, but you're going to need more hit points.