Cheapest way to get as many wizard spells as possible?


Advice

Sczarni

What is the cheapest way to get all the spells possible, I'm sure this has been done before but I'm hoping someone can provide a link, my google fu is weak.

I've been looking at the spell books, and I'm assuming they are a value but I'm not 100% that's true?

Liberty's Edge

Do you mean in-game or just as a player who wants to own all the books that feature spells?

Out-of-game, the SRD is a good place to look for spells published in Paizo material and a few third party publications (3PP.) If you're looking to actually buy every book with every Pathfinder-legal spell, first of all, good luck with that. You'll have to track down alot of 3PP, issues of Kobold Quarterly and just about everything put out by Paizo. Even the Critical Hit and Fumble cards have spells printed on a few of them. Maybe try a Half-Price Books or an online reseller.

In-game, I suppose you could always start by asking your GM to point you toward the nearest wizard academy so you can begin murdering everyone and plundering all the tomes. The cost of life may be high, but your coin purse will remain heavy.


I don't really know what the best way to do this would be, but Blessed Book is a magic item designed to reduce the cost of getting new spells. It's more cost effective if you are putting high level spells in, and you would still have to pay to copy someone's spellbook, but it reduces cost in the long run.

Shadow Lodge

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Kill other wizards and steal their spell books.


Kthulhu wrote:
Kill other wizards and steal their spell books.

Well that certainly cuts costs... I may have to rethink my next character's alignment a bit...


Kthulhu wrote:
Kill other wizards and steal their spell books.

Don't forget magi...


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Tar-Tar wrote:
Kthulhu wrote:
Kill other wizards and steal their spell books.
Well that certainly cuts costs... I may have to rethink my next character's alignment a bit...

Why's that? I have a decision matrix right here:

If your character is Good, then kill Evil wizards and steal their spellbooks.
If your character is Neutral, then kill Evil wizards and steal their spellbooks.
If your character is Evil, then kill other wizards and steal their spellbooks.

If your character is Lawful, then kill fugitive wizards after they resist arrest and confiscate their spellbooks.
If your character is Neutral, then kill troublemaking wizards and claim their spellbooks.
If your character is Chaotic, then kill other wizards and steal their spellbooks.


There's also Blood Transcription. I'm not sure why you would need that spell if you can steal their spellbook anyway, but it's another option. A creepy option.

Sovereign Court

Tar-Tar wrote:
There's also Blood Transcription. I'm not sure why you would need that spell if you can steal their spellbook anyway, but it's another option. A creepy option.

Also works on sorcerers and witches, or if he's hidden his spellbook too well.


Xexyz wrote:
Tar-Tar wrote:
Kthulhu wrote:
Kill other wizards and steal their spell books.
Well that certainly cuts costs... I may have to rethink my next character's alignment a bit...

Why's that? I have a decision matrix right here:

If your character is Good, then kill Evil wizards and steal their spellbooks.
If your character is Neutral, then kill Evil wizards and steal their spellbooks.
If your character is Evil, then kill other wizards and steal their spellbooks.

If your character is Lawful, then kill fugitive wizards after they resist arrest and confiscate their spellbooks.
If your character is Neutral, then kill troublemaking wizards and claim their spellbooks.
If your character is Chaotic, then kill other wizards and steal their spellbooks.

Go True Neutral, make your character solely devoted to increasing his own mastery of magic, with regard for morality or ethics. Than you can murder any wizard you encounter. I played a drow wizard this way back in 3.5, he was on the run from his family because he refused an order to kill a surface elf slave, because he was still getting valueable arcane insights from her. It was fun, but unfortunately, the game faded out rather quickly.

Dark Archive

The cheapest way is definitely to capture the spellbooks of others. You still need to pay for materials to write the spells you learn into your own spellbook, but you avoid the costs of paying a wizard to teach you the spell or lend you his spellbook.

If you have a shortage of spellbook loot, you can also learn a spell from arcane scrolls, provided the spell appears on the wizard spell list.

Sovereign Court

Technically, you have to make checks to prepare spells from another's spellbook every time, no matter how long you've been doing it. In practice the DC isn't too high and you can take 10 on that check.


Ascalaphus wrote:
Technically, you have to make checks to prepare spells from another's spellbook every time, no matter how long you've been doing it. In practice the DC isn't too high and you can take 10 on that check.

I was under the impression that you could copy these spells into your own spellbook there by negating the spell failure chance... However, if I recall correctly there is a check you need to make when you copy the spell.

PFSRD wrote:


Spells Copied from Another's Spellbook or a Scroll

A wizard can also add a spell to his book whenever he encounters one on a magic scroll or in another wizard's spellbook. No matter what the spell's source, the wizard must first decipher the magical writing (see Arcane Magical Writings). Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell's level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his specialty school. If the check succeeds, the wizard understands the spell and can copy it into his spellbook (see Writing a New Spell into a Spellbook). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.

If the check fails, the wizard cannot understand or copy the spell. He cannot attempt to learn or copy that spell again until one week has passed. If the spell was from a scroll, a failed Spellcraft check does not cause the spell to vanish.


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Eldritch Heritage: Arcane

Paragon Surge

???

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