| Ghostwidow |
What feat would benefit a Half-Orc Inquisitor in Pathfinder Society gameplay more...Combat Reflexes or Keen Scent? Can't decide between these two for my first level feat. The ability to sniff our ambushes at +8 perception is really cool, but the ability to get AOO's while flat footed is really nice as well. Any recommendations?
| thegreenteagamer |
What feat would benefit a Half-Orc Inquisitor in Pathfinder Society gameplay more...Combat Reflexes or Keen Scent? Can't decide between these two for my first level feat. The ability to sniff our ambushes at +8 perception is really cool, but the ability to get AOO's while flat footed is really nice as well. Any recommendations?
To me, I have found PFS is more combat less roleplay/intreague/etc. Combat reflexes, then, would more likely be useful, unless you want to combine keen scent with something like blind fight, maybe dropping darkness and hunting in the dark.
| Ghostwidow |
My stats are:
Str- 17
Dex - 14
Con - 14
Wis - 14
Int - 10
Cha - 8
Melee focused.
I dont know, the two scenarios I have played so far (Before the Dawn, Part II: Rescue at Azlant Ridge, and The Temple of Empyreal Enlightenment ) had a lot of roleplay to it. Does that change as you get higher up in level for PFS?
| Ghostwidow |
I have already been caught flat footed because of an enemy ambush and missed an AOO, so I know combat reflexes is good in that situation. With scent I could essentially sniff out ambushes within 30ft (dont know if it negates being flat footed though) and track better. I was also thinking of when a tough fight arrises, opening up with a pheremone arrow from my longbow and popping a judgement, then rushing in the next round for the +2 to hit/damage with the judment going for bonuses as well.
| Ghostwidow |
Melee and skill support focused. I am going to retrain him as I am not 2nd level yet. I am making my Inquisitor more like a rogue really with trap skills (Goldfinger trait) and I was thinking explorer sub-domain for seeing the other side of doorways. Eventually I will probably be the party scout as well once I put some points into stealth.
Scent would fit his theme better I suppose, but combat reflexes, being what it is, is universal and doesnt rquire different GM's ruling on being able to make an AOO if caught flat footed. This is why I am unsure between the two.
What God (or Demon Lord rather) are you thinking for the Darkness domain? Groeteus (think thats how its spelled) is the only one I can think of thats not of evil alignment. I dont really have a problem with an evil diety, but not sure how that plays out in PFS.
blackbloodtroll
|
You cannot be evil, but there is no restriction on gods you worship.
Ashava is CG, and has the Darkness Domain.
Gheist Katsumoto
|
Desna is the God. So I guess there is an argument for both feats then, combat reflexes being less dependant on the GM's creativeness correct? I have only plated 2 PFS scenarios, but how often do you find yourself tracking in those games?
This is just from my opinion from experience and it may be limited, but I have played in 16 PFS scenarios and ran 2 and have not come accross where tracking was a benefit. Actually three different GM's I gamed with in different scenarios told me not to worry about it. But Scent is really beneficial though, I would not pass it up.
| Ghostwidow |
Huh, didnt know about Ashava. I guess my question would be, if there is a possible ambush within 30ft, and I am able to pick them up with the scent ability, am I still caught flat footed, or is that dependant on initiative? I know combat reflexes have a good benefit in this situation, but would scent negate the flat footed state if I know about the surprise attack ahead of time?
blackbloodtroll
|
SurpriseWhen a combat starts, if you are not aware of your opponents and they are aware of you, you're surprised.
Determining AwarenessSometimes all the combatants on a side are aware of their opponents, sometimes none are, and sometimes only some of them are. Sometimes a few combatants on each side are aware and the other combatants on each side are unaware.
Determining awareness may call for Perception checks or other checks.
The Surprise RoundIf some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard or move action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.
Unaware CombatantsCombatants who are unaware at the start of battle don't get to act in the surprise round. Unaware combatants are flat-footed because they have not acted yet, so they lose any Dexterity bonus to AC.
Weirdo
|
He's a half-orc. He has Darkvision.
Creatures with darkvision can see in an area of dim light or darkness without penalty.
Also note that while catching the ambush lets you act in the surprise round, you are still flat-footed until you act. Combat Reflexes doesn't change that, it just lets you take AoO while flat-footed. As far as I know, the only ability that completely negates being flat-footed is Uncanny Dodge.