New Summoner Archetypes / Evolutions / Base Forms


Homebrew and House Rules


Hello,

I am a huge fan of the summoner class. I own Eidolons Unbound, Summoners Circle and Extra Evolutions. I have scoured the internet and found not too many cool new and exciting things. I am here to fix that.

Please, anyone who has any cool add ons for the summoner, please, feel free to post it here. Thank you.

For me, I want to make a more Powerful Eidolon in exchange for getting rid of the Spell Like Ability to summon monsters other then your eidolon.

I was thinking that they could have these advantages over normal summoner.

They can save up and stockpile points
When they pick an evolution, they may not change it.

Any thoughts? Questions? Concerns?

Scarab Sages

Eidolons are already very powerful. That last thing the game needs is something that makes them stronger.

More options for themed builds? Sure, We just don't need them stronger than they currently are.


Artanthos wrote:

Eidolons are already very powerful. That last thing the game needs is something that makes them stronger.

More options for themed builds? Sure, We just don't need them stronger than they currently are.

Well, I am sorry, I was just asking for people who may be interested in more stuff. If you don't want to help that is fine but i'm mostly looking for what I'm looking for.


I posted an archetype that will soon see play in a friend's game to get some nice feedback and the group is going to help smooth out the wrinkles.

Living weapon


GM_Artifex wrote:

Hello,

I am a huge fan of the summoner class. I own Eidolons Unbound, Summoners Circle and Extra Evolutions. I have scoured the internet and found not too many cool new and exciting things. I am here to fix that.

Please, anyone who has any cool add ons for the summoner, please, feel free to post it here. Thank you.

For me, I want to make a more Powerful Eidolon in exchange for getting rid of the Spell Like Ability to summon monsters other then your eidolon.

I was thinking that they could have these advantages over normal summoner.

They can save up and stockpile points
When they pick an evolution, they may not change it.

Any thoughts? Questions? Concerns?

Maybe in exchange for loosing summon monster, a summoner and get a 'evo boast?' Basically they get extra evolutions to apply on the fly based on the level of summon monster surrendered. Example: when a summoner would normally get Summon Monster IonI as a spell-like ability, they instead would get two evolution points to apply each time they summon their

eidolon.


OmNomNid wrote:
GM_Artifex wrote:

Hello,

I am a huge fan of the summoner class. I own Eidolons Unbound, Summoners Circle and Extra Evolutions. I have scoured the internet and found not too many cool new and exciting things. I am here to fix that.

Please, anyone who has any cool add ons for the summoner, please, feel free to post it here. Thank you.

For me, I want to make a more Powerful Eidolon in exchange for getting rid of the Spell Like Ability to summon monsters other then your eidolon.

I was thinking that they could have these advantages over normal summoner.

They can save up and stockpile points
When they pick an evolution, they may not change it.

Any thoughts? Questions? Concerns?

Maybe in exchange for loosing summon monster, a summoner and get a 'evo boast?' Basically they get extra evolutions to apply on the fly based on the level of summon monster surrendered. Example: when a summoner would normally get Summon Monster IonI as a spell-like ability, they instead would get two evolution points to apply each time they summon their

eidolon.

Thank you, but i'm looking for a simple, they gain +2 extra evo points in exchange for losing their SLA. Nothing too special really needed but I also need to figure out what else they should get due to taking off one of the primary things of the class. I was thinking maybe increasing skill points.


Ok, off the top of my head.

Archetype - Versatile Summoner

Versatile Evolutions - at each level (including level 1) when a summoner would gain access to a new summon monster (or gate) spell like ability he instead gains 1 evolution point.

These points form a seperate pool and may be changed whenever the eidolon is summoned as part of the 1 minute ritual.

All other evolution points remain the same as per the normal rules.

This replaces summon monster spell like ability.


Archetype - Dedicated Summoner

Versatile Summons - when using the summon monster spell like ability or casting a summon monster spell, the summoner may apply a number of evolution points to one of the monsters summoned. an individual monster may have no more than the summon monster spell level in evolution points plus the summoners Charisma modifer.

This replaces eidolon.

Note the other class abilities like life link may be applied to summoned monsters for the cost of 1/2 evolution point per level of when the ability is gained (minimum 1.

Example (a 9th level summoner, Cha 18, 13 evolution points)

lantern archons (max 3+4 = 7 EP per archon)
1 improved damage
2 energy attacks (fire)
2 immunity (fire)
1 life link
1 skilled

Special Note - this archetype may not be taken by unorginized players. ;)


The Terrible Zodin wrote:

Ok, off the top of my head.

Archetype - Versatile Summoner

Versatile Evolutions - at each level (including level 1) when a summoner would gain access to a new summon monster (or gate) spell like ability he instead gains 1 evolution point.

These points form a seperate pool and may be changed whenever the eidolon is summoned as part of the 1 minute ritual.

All other evolution points remain the same as per the normal rules.

This replaces summon monster spell like ability.

I love this one, but in my games I make it so that they can't change the evolutions every level or during a combat unless with the spell. I try to go for less evolution and more Organic or growing type stuff. That is something I wish I knew how to make into a new Summoner base class or archetype.


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Pathfinder Starfinder Society Subscriber

Take a look at the Eidolon Summoner archetype by Epic Meepo and the Eidolon Master archetype by Necromancers of the Northwest. Epic Meepo's archetype gives up the Summon Monster abilities, while the Necromancers archetype gives up spellcasting. Both boost the abilities of your eidolon.

One character type I am considering for a future campaign involves a character beginning play as a witch, taking the Improved Familiar feat at 3rd level, and then becoming a summoner (with both archetypes listed above) at 5th level -- at which point she takes the Ajuoga feat from the Genius Guide to Feats of Multiclassing to gain a combined eidolon/familiar. This combination would make a formidable pet with a rather limited master (since her only magical abilities would be those of a 4th level witch).

Scarab Sages

GM_Artifex wrote:


Well, I am sorry, I was just asking for people who may be interested in more stuff. If you don't want to help that is fine but i'm mostly looking for what I'm looking for.

I have a great deal of interest in summoners and new summoner archetypes. I also have a great deal of interest in balance.

You are asking to give up an ability that is of marginal use to most summoners and in exchange make a class feature that is already top-tier even stronger.


David knott 242 wrote:

Take a look at the Eidolon Summoner archetype by Epic Meepo and the Eidolon Master archetype by Necromancers of the Northwest. Epic Meepo's archetype gives up the Summon Monster abilities, while the Necromancers archetype gives up spellcasting. Both boost the abilities of your eidolon.

One character type I am considering for a future campaign involves a character beginning play as a witch, taking the Improved Familiar feat at 3rd level, and then becoming a summoner (with both archetypes listed above) at 5th level -- at which point she takes the Ajuoga feat from the Genius Guide to Feats of Multiclassing to gain a combined eidolon/familiar. This combination would make a formidable pet with a rather limited master (since her only magical abilities would be those of a 4th level witch).

Thank you so much, Archetypes are filled for me. Now, evolutions and other cool stuff and I'll be set.


Sorry, musta missed this thread somehow.

GM_Artifex - do you have links/publishers for the three supplements you mentioned?


I'd like an Eidolon with object form, and a shrinking evolution.
And a more versatile Synthesist, that can change his base form/evolutions at will like an Evolutionist to become everyone and everyTHING he wants- the ultimate shapechanger!


@Bardess - as for object form - did you catch these two threads?

Electus base class

Living weapon summoner archetype


Bardess wrote:

I'd like an Eidolon with object form, and a shrinking evolution.

And a more versatile Synthesist, that can change his base form/evolutions at will like an Evolutionist to become everyone and everyTHING he wants- the ultimate shapechanger!

My living weapon could fill that first void but I feel that a change to synthesist like that would overpower it quite a bit.


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We've made some changes to the Summoner that we think is ideal (we have a player who always plays a Summoner or a Master Summoner) but I don't know if they'd make them any more powerful.

The first is we removed Gate as a spell-like ability at 19th level and put it on the Summoners spell list as a 6th level spell. It just makes a lot more sense, and we've replaced it with 'Perfect Summons' which grants all summoned creatures maximum hit points.

Another thing we did was create theme-based summoning lists. We have over 20 of them at this point so the Summoner can specialize in any number of areas from elemental to humanoid to demonic to necromatic. I've put them up on Google.Docs here.

The Summoner (and Master Summoner) is already toeing the line of over-powered so there's no need to enhance them any further. You're already giving up your ability to summon monsters when you have your eidolon out anyway. If you want extra evolution points, consider the Wild Caller.

Another 'tweak' we've been playing around with is a fifth base form, one better suited to those Summoners who would rather have their eidolon manifest itself as some form of skill monkey, be it an exotic paramor with seduction and manipulation abilities, a demon lorekeeper with knowledge of the cosmos or a tinker sort who can build and take apart just about anything.

Biped II
Starting Statistics:
Size Medium; Speed 30 ft.; AC +2 natural armor; Saves Fort (bad), Ref (good), Will (good); Attack none;
Ability Scores Str 7, Dex 10, Con 11, Int 14, Wis 14, Cha 13
Free Evolutions:
limbs (arms), limbs (legs), basic magic: detect magic.

The only difference from it and any other eidolon is that its INT and WIS advance by level rather than its STR and DEX.


Borthos Brewhammer wrote:
Bardess wrote:

I'd like an Eidolon with object form, and a shrinking evolution.

And a more versatile Synthesist, that can change his base form/evolutions at will like an Evolutionist to become everyone and everyTHING he wants- the ultimate shapechanger!
My living weapon could fill that first void but I feel that a change to synthesist like that would overpower it quite a bit.

Every time I read that post I can't seem to get the Witchblade out of my mind...


Seeing as the Summoner's SM ability has a spell equivalent, I think the easiest method is to exchange like with like.

In this case, I would replace Summon Monster 1-3 with Evolution Surge (lesser), Summon Monster 4-6 with Evolution Surge, and 7-9 with Evolution Surge (Greater).

I would also keep the limitation of only having one ES active at a time to limit the abuse, but allow the ability to be used as a swift action in order to make it useful in combat.


Borthos Brewhammer wrote:
Bardess wrote:

I'd like an Eidolon with object form, and a shrinking evolution.

And a more versatile Synthesist, that can change his base form/evolutions at will like an Evolutionist to become everyone and everyTHING he wants- the ultimate shapechanger!
My living weapon could fill that first void but I feel that a change to synthesist like that would overpower it quite a bit.

...without spells or summon monster abilities, of course.


Looking for experienced Summoner players.

Living Weapon FTW!


The summon monster ability gives versatility, not power. Sacrificing it to give power to an already strong element of the class would be like removing a fighter's proficiency with axes to give him +1 damage with swords. It's not an equal exchange.

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