
Lobolusk |

I just helped a fellow player in my group rebuild his character. he was playing a Sorc. I was going to run his player for the game but I then realized he had done allot of the math wrong. and he had Dex has highest score instead of CHA. he is a ray specialist, he had his DCs for spells based on his level not on his CHA. we rebuilt him to be mathematically correct and changed his attribute bumps to be CHA not Dex. he has played the same character for the last 11 levels.
in this guys defense he is really new and used to the DND online game.
has a DM do you allow this mid way through the AP? doesa this ever happen to you?
this is not "I want to rebuild because I saw this great feat"
or "man I want to add a level of fighter for the BAB"
this was just honest bad book keeping. is it considered to be cheating in your mind if we switched DEX for CHA? because he didnt understadnthe class mechanics and thought High dex is a all he needs for a touch AC ray fighter?

Evil Lincoln |
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I always allow rebuilds, because I trust my players not to "abuse" it.
"Abuse" in this case is something like changing your ranger's favored enemy every session to match the predominant enemy type.
Heck, I allow them to rebuild just to get that neat feat that they found. Life is too short, and there are too few ongoing campaigns to waste your time playing a PC you don't want due to ironclad character creation choices.
If it is something that would have significantly affected the plot of the game, I might ask them to call attention to it in the plot. Something ought to happen so that everyone sees the change. I don't care if they wouldn't have cleaved that extra goblin one time, but I do care if they go from being a 12th level fighter to a 12th level cleric. At the very least, the player needs a damn good explanation in those cases... but with such an explanation, yeah, I'll still allow it.
Maybe at your table you game so much and so often that you can go about punishing poor choices in character creation, or the inability to see the future in the case of new material being released. As a player I find that un-fun, and as a GM I see no special need to enforce it. Any build that can exist is a valid one, and as long as you work with me you can bring it to the table.

DeathQuaker RPG Superstar 2015 Top 8 |

I just helped a fellow player in my group rebuild his character. he was playing a Sorc. I was going to run his player for the game but I then realized he had done allot of the math wrong. and he had Dex has highest score instead of CHA. he is a ray specialist, he had his DCs for spells based on his level not on his CHA. we rebuilt him to be mathematically correct and changed his attribute bumps to be CHA not Dex. he has played the same character for the last 11 levels.
in this guys defense he is really new and used to the DND online game.
has a DM do you allow this mid way through the AP? doesa this ever happen to you?this is not "I want to rebuild because I saw this great feat"
or "man I want to add a level of fighter for the BAB"
this was just honest bad book keeping. is it considered to be cheating in your mind if we switched DEX for CHA? because he didnt understadnthe class mechanics and thought High dex is a all he needs for a touch AC ray fighter?
While I would allow a rebuild in this case, as it was largely based off errors, I actually wouldn't necessarily tell him to switch his Dex with his Cha (assuming the difference is say, like a 16 and an 18 or a 15 and a 17, i.e., Cha is high-ish, just not the highest). Being able to get off those ranged touch attacks is a good thing, and Sorcs have low BAB so you need a high Dex to do that well. As long as he bumps his Charisma when leveling he should be alright.
Of course he should be redoing his spell DCs. :)
Generally for rebuilds -- first I tend to check folks' character sheets periodically to make sure their math isn't screwed up (even if it's with a character generator, sometimes mistakes are made or something gets left out of a script). So rebuilds for errors do not have to happen too often.
Otherwise if someone realizes they either did not take a very optimal route (to the point they are not performing well) or they just want to make a new character, my limit is 1 new character, and one build tweak per character.
That way no one is permanently stuck with a decision they didn't realize the ramifications of, but they don't stop and reoptimize every level and know they do need to put thought into their build because retries are limited.