Seraphimpunk
|
For some reason I thought nonlethal damage in excess of your total hp included your constitution score. Like , if a player had 15 hp and a 10 Con, and they took 20 nonlethal damage, they'd just have 20 nonlethal on them. But re-reading, it looks like they'd have 15 nonlethal, and 5hp of lethal damage?
I thought it would be much harder to kill someone with nonlethal damage 2x max hp + 2x Con score. But is it just 2x max hp + Con score? eek.
Oh well, My players lucked out and avoided a TPK
| Merkatz |
Doubling Con really shouldn't make that much of a difference. It should still be extremely hard for your NPCs to accidentally kill your PCs.
Taking your example at 15 nonlethal damage (the max he could have and still be conscious), it would still take another 25 points of nonlethal damage to kill him. That is the same amount of lethal damage it would take to outright kill this character, even at full health. So unless you are throwing up grossly overpowered opposition at your PCs, this really shouldn't happen.
Not to mention that as you level up, Con is going to becomes even less of an important factor. A PC with 100 HP, and 20 Con can take 220 nonlethal damage instead of 240 if Con was also doubled, and would require at least 120 points of nonlethal damage from a single hit to take a character from conscious to dead.
So what were you throwing at your party that should have TPK'd them with nonlethal damage? I mean the only thing that really does that kind of nonlethal damage are those grossly spec'd sap masters.
Seraphimpunk
|
ahh the source of it was nothing so great as a wyrm with bludgeoner =)
Seraphimpunk
|
they did.
Serum
|
they did.
** spoiler omitted **
Sounds like a recipe for disaster to me.