| alexanderb |
any ideas on doing something in the vein of this 3E build for NWN? note that I think up to level 20 would be more than enough. also note that I don't think we need to use the exact same classes at all. I just want to see an archer build that focuses on not being hit and seen. the build quoted below is meant more as an insipiration than something that should be converted to PF.
I would prefer *not* a sneak attack build, as I did make a sniper build some time ago that had like 70 in stealth and did 22d6 sneak attack on each attack with sap master and so on. I imagine more of a wizard/bard/ranger mixed with shadowdancer type situation.
sorry for not being very specific. I guess I don't really know what I want, and would like to see what this forum comes up with. but to sum up: archer that doesn't get hit nor seen and that doesn't rely on sneak attack/sniping.
here's the original build:
This is another build for Imp Invis/Epic Dodge, which thanks to syrath I now love, and prefer quite a bit to SC V not only because it saves tons of feats, but because it gives you other buffs including death immunity spells, which I don’t like to leave home without.
I didn’t see anything similar to this in the epic builds, except of course for the bard/aa/sd builds. The main difference here is lower ab in exchange for higher level spells, more slots, and most importantly to me, immunity to death magic. In fact I took 15 wizard instead of 13 just to squeeze out some extended shadow shields. If you prefer the extra 1ab/1damage, go for it, and remember you only need to end up with 17 int in this case.
Since this is only my second time using Epic Dodge (or SD, for that matter) in a build, any suggestions would be appreciated. The same would be true of my Quicksliver [working] build. Incidentally i'd like to know how to make links in this forum. It said my link had too many characters without a space.
Race: Elf
Starting Stats (Ending Stats)
STR 12
DEX 18 (28)
CON 12
WIS 8
INT 16 (18)
CHA 81 Wizard-(illusionist) Point Blank Shot
2 Wizard-
3 Wizard-Weapon Focus Longbow
4 Wizard-
5 Wizard-Extend Spell
6 Wizard-Rapid Shot
7 Wizard-
8 Wizard-
9 Wizard-Toughness
10 Wizard-Combat Casting (or if you prefer, empower spell/max spell)
11 Wizard-
12 Wizard-Dodge
13 Arcane Archer-
14 Arcane Archer-
15 Arcane Archer-Improved Critical: Longbow
16 Arcane Archer-
17 Arcane Archer-
18 Arcane Archer-Mobility
19 Arcane Archer-
20 Arcane Archer-
21 Arcane Archer-Epic Weapon Focus: Longbow
22 Arcane Archer-
23 Arcane Archer-
24 Shadow Dancer-Armor Skin
25 Shadow Dancer-
26 Shadow Dancer-
27 Shadow Dancer-Epic Fortitude
28 Shadow Dancer-
29 Shadow Dancer-
30 Shadow Dancer-Great Intelligence I
31 Shadow Dancer-
32 Shadow Dancer-
33 Shadow Dancer- Epic Dodge
34 Arcane Archer-
35 Arcane Archer-
36 Arcane Archer-Epic Prowess, Epic Will
37 Arcane Archer-
38 Wizard-
39 Wizard-Epic Skill Focus: Discipline
40 Wizard-Great Intelligence II
You get a good number of skills, which I suggest using as follows (with 35 leftover):
35 Tumble
40 Hide
40 Move Silently
43 Concentration
21 DisciplineFinal stats:
HP: 340 [15*4 (wizard) + 15*8 (arcane archer) + 10*8 (shadowdancer) + 40 (toughness) + 40 (con bonus)]
28 AC Naked, Unspelled
With a mundane longbow, AB: +44/+39/+34, dmg: 1-8 + 8 (19-20 x3)
Fortitude: 25 (+8 against spells)
Reflex: 31 (+8 against spells, plus improved evasion)
Will: 23 (+8 against spells, plus slippery mind)
Epic Dodge
32 Discipline... Good thing you won’t be getting hit too often.
HIPSWith shield, shadow shield, magic vestment, improved invisibility, lesser mind blank, haste and true seeing, as well as minimal bull’s strength, endurance and cat’s grace:
With all spells, a mundane robe and a mundane longbow, you get:
AC: 44
AB: 45/45/40/35 (43/43/43/38/33 with rapid shot)
Damage: 1-8+9 (if you can get a mighty bow +2, you get 2 more damage because of 14 str.)
Immune:
Mind Spells
Necromancy Spells
Death EffectsAnd you have 50% Concealment, Epic Dodge and True Seeing.
You also have shadow evade, but I’m not entirely positive on the stats for that, or how long it lasts (the server I was testing this build on doesn’t allow SD, and I’ve never done an SD before).
You can also cast reciprocal damage spells that, if extended, will last 30 rounds. Of course with epic dodge and 50% conceal, you really won’t be getting hit enough for these to be very useful. Another useful spell is spell breach or lesser spell breach, which are like mini-mordekainens (including the no save or SR, which is nice when you only have 15 caster levels and 18 int).
Pros:
50% Conceal and Epic Dodge.
High naked AC.
Solid AB, though low for an archer.
Nice reflex save.
Improved Evasion, Uncanny Dodge, Defensive Roll.
Immunity to Death Magic and Mind Spells.
HIPS and high hide/ms.
Ranged attacks.Cons:
HP is pretty low (380 with min. endurance) and can’t heal.
Only 5 attacks per round at most... 3 base. 24 BAB.
Fort/Will saves aren’t too hot, but at least you have immunity to death/mind spells. The +8 from spellcraft is always a big help too.
Moderate damage output, and can’t use fire weapon on a non-melee, which sucks. This build would have a lot of trouble against high DR, especially that which can’t be eaten away at like that of a DwD. The triple crits help a little bit at least.If you wanted to, you could drop one of the epic feats in favor of blinding speed. I happen to dislike short-term effects.