| Xenh |
Question about multiple ranged attacks: Are the EQ rules for throwing javelins, for instance, the same as PF, I.e., you can throw two in one round as a full round attack if you have multiple attacks per round, but only if you have the quick draw feat? I looked through the PH but couldn't find anything. What about if you have the javelins in hand already?
Surely with the quick draw, or if your ambidextrous, even in your hand.
| Kwen |
As for the training points my take on the extra points:
I find that the extra points allows for the warrior types to be more useful to say the least. I was able to put more ranks into skills that Allowed Kwen to be a little bit more useful and that ability to afford stat bumps at the level that they were supposed to be gained. A few more options were now allowed for me. Did I feel like they were unbalancing to my rogue? No, I think they let me do more that allowed me to help balance out Kwen.
Now if Training points were only used to for feats and skill points, then the extra points would be unbalancing, unless getting special abilities for being a warrior type that I would use extra training points for, that would make the points unbalancing.
I have to say that unless I was using all the extra points into elemental resistances, then I suppose that they might be a little on the unbalancing side. I am still in the habit of making sure to have points in reserve, so I should put more points into my resistances but I didn't. I am still waiting for the correct levels for feats and stat bumps.
| Xenh |
As for the training points my take on the extra points:
I find that the extra points allows for the warrior types to be more useful to say the least. I was able to put more ranks into skills that Allowed Kwen to be a little bit more useful and that ability to afford stat bumps at the level that they were supposed to be gained. A few more options were now allowed for me. Did I feel like they were unbalancing to my rogue? No, I think they let me do more that allowed me to help balance out Kwen.
Now if Training points were only used to for feats and skill points, then the extra points would be unbalancing, unless getting special abilities for being a warrior type that I would use extra training points for, that would make the points unbalancing.
I have to say that unless I was using all the extra points into elemental resistances, then I suppose that they might be a little on the unbalancing side. I am still in the habit of making sure to have points in reserve, so I should put more points into my resistances but I didn't. I am still waiting for the correct levels for feats and stat bumps.
Hmm, a few caveats there.
I'm not sure how to give more training points and not have them used to raise the power of a pure melee...
| Revery |
You could add per-level skill points...
| Kwen |
I get 10 skill points a level, there have been a few times that spending the training points saved the group from traps, and other skills that needed a few bumps (diplomacy).
| Xenh |
Deal, I'll give the pure melee a bonus of +5 training points up to level 10, to be used on skills and skill-related stuff.
| Kspress |
Okay, Kspress is updated with that change.
Jump check: 1d20 + 43 ⇒ (14) + 43 = 57
Was his and Velkuriss' mission actually a failure (they lost the heart) or was it a success but due to politics publicly declared a failure? If the latter, that would make Kspress more resentful about his leaders (and he'd want to know which leaders did that to them). If they lost the heart on the way back, Kspress would probably think their imprisonment was somewhat warranted.
| Xenh |
Was his and Velkuriss' mission actually a failure (they lost the heart) or was it a success but due to politics publicly declared a failure? If the latter, that would make Kspress more resentful about his leaders (and he'd want to know which leaders did that to them). If they lost the heart on the way back, Kspress would probably think their imprisonment was somewhat warranted.
You failed in your mission. The specifics will come on the fly when I remember what happened that many moons ago.
Actually, on that note...
A request: Please add the iksar game's past from Yahoo Groups to the Google Drive as well. This one is especially important since I need specifics soon when the game starts and honestly I only have vague memories.
| Kwen |
That works for me, I'll try to have my wizard ( Kal Vardin) ready on Monday, I lost about a 1/3 of the character last night. So I have to pick my spells and kit him out
| Xenh |
So the group consists of:
- Wizard
- Monk
- Shadowknight
- Beastlord
- Rogue
- Enchanter
Should be interesting with only a beastlord healer lol. Good luck : )
| Xenh |
A tank would be a wonderful thing, and a SK fits the bill if another wishes to don the healing panties.
| Revery |
I was thinking we could get by without a Cleric, but if we think that's too risky, we could each take some levels of Cleric.
| Xenh |
I was thinking we could get by without a Cleric, but if we think that's too risky, we could each take some levels of Cleric.
The creatures are hitting harder and harder, not to mention adding in diseases, death, poisons, lack of buffs, curses, et cetera.
Not saying you have to, because I honestly don't know, but following the trend we've been seeing you're going to want a dedicated tank (SK, PAL, WAR), healer (SHM, CLR, DRD), slower (BST, ENC, SHM) and rogue.
| Revery |
A monk can deal a lot of damage (up to 6 attacks per round?).
| Xenh |
alright, I switched jobs over the last week, which was surprisingly draining, hence my complete lack posting or response. I'll be working on the doc and a new character over the weekend.
Congrats on the new job there champ
/shoulder punch
| Piter de Colmar |
Draining, as in the new ladies are much more demanding than the old ones?
Congratulatings!
| Kwen |
As soon as I get a little bit of free time today, I will make a cleric and and a tank so that way we will have a few options. Just let me know what everyone is playing. My wizard is just about ready just have to spend the rest of my monies, and get a decent back story prepared...
| Xenh |
As soon as I get a little bit of free time today, I will make a cleric and and a tank so that way we will have a few options. Just let me know what everyone is playing. My wizard is just about ready just have to spend the rest of my monies, and get a decent back story prepared...
I love that you're willing to step up. A resolution would be a wonderful thing.
I must admit that it was nice to see how stoked Russ was, with the idea of running his SK, and it would be nice to have a plate tank to toss around. It was my game, that died a quick death when Eric took it over, so I would love it if we could continue that storyline.
That's just me though.
| Kwen |
Alrigh5 perhaps a palidan might be what I make or a cleric. I'll take one for the group.
| Revery |
I have all the emails, too, if anyone wants them.
| Xenh |
Alrigh5 perhaps a palidan might be what I make or a cleric. I'll take one for the group.
A paladin would double up on the tank, but then provide us with a second hybrid healer.
It would help move you guys in the right direction, but when the bleeding starts I think you'll regret the call.
Just my 2.7cp
I leave it up to you cats to make the call.
p.s. This break has been magical. Thanks everyone for being chill. So many hardcore years in a row and I needed a little siesta. Batteries are recharging, so be prepared to fly out of the gates soonish.
p.p.s. Get'er'done!
| Kwen |
Cleric is my calling, hard to build at work on a tablet. I've noticed that myth-weavers doesn't like tablets and runs slow.
| Revery |
You could try turning off javascript while you're entering stuff (save button is at the bottom). Then turn it on later to enable all the magic.
I haven't tried that, but I'm assuming part of the reason it's slow is all that javascript.
| Kspress |
You Rock!
| Revery |
V Looks good.
- Common should be listed as (5) since you have an extra rank in it.
- Did you record your mana somewhere? (80 I think) I don't see it..
| Kspress |
And I reviewed Kspress - he's ready too.
| Xenh |
If possible I would love the following:
- A quick blurb on your new characters. An idea of how they became incarcerated, what guides them, and an idea of why they would want to travel with these others without embroiling the group in near constant drama
- An overview of the previous game. We now have the game long, but for the tl;dr crowd it would be a good reminder.
| Tentacledone |
Well, I was thinking that V and Kspress made it back with the heart and handed it over to the Overlord. And then s*~* went sideways for the two. Perhaps the one of the council members had an issue with what was going on. Or their Shissar handlers. It would be unlikely that the Overlord would have have thrown the two away. Mostly because they are useful tools for him to use.
I would guess that they were probably captured in, or just outside of Cabilis, most likely while they were feeling all proud of themselves. Regardless, they ended up imprisoned. Both ended up wrapped in chains and attached to a wall. Mostly because both the monk and shadowknight can kill with a touch.
Velkuriss would certainly feel betrayed by his own kind. While he wants to find whom ever captured him (and eat their face off), V realizes that they are going to be much more powerful. Especially, if it was someone on or near the council. The iksar is keenly aware that he isn't strong enough to pull this off on his own. Plus, he more than likely doesn't have a idea of whom is responsible for him being imprisoned. Velkuriss' thought that the council was more of a hindrance to the iksar people than anything. Perhaps it is time for the Emperor's bloodline to die, and a new one started. V doesn't think himself right for the role, but he doesn't have a problem with wiping out the council.
Not sure who to trust among his own kind, aside from Kspress, V would be thinking that they need to get away. Who ever had two imprisoned has a damn good idea what they were doing. V finds it very interesting that the two are still alive. The fact that they weren't just killed is a bit of mystery to the shadowknight. He would have expected that they would have been slain and then animated by the necromancers. Even if he was able to get free, staying anywhere near Cabilis would be a terrible idea. Getting off the continent is the best thing that he can think off. He needs time to build his strength, and find allies that will be useful in surviving off of Kunark.
Knowing of a few different softskin that he had met in their travels, V knows that not all softskins are cut from the same hide. But, V is very aware of the reputation (well deserved) of his people. He could sell his skills as a mercenary, a cover that should keep the shadowknight somewhat safe. Besides, if he finds out about Shissar still being alive, he'll want a piece of them as well.
IF he manages to get free and escape Kunark, traveling the world would give him a better idea about the soft skinned peoples.
| Xenh |
Been over 2 weeks since J has posted (guessing he's busy, he can catch up), so going to start blowing the dust off the game and getting it going once Mike posts his blurb.
Please post your new character's link for me Mike.
Let's find a way to link both character's in your race line.
| Kwen |
As soon as I get to my laptop tonight I will post and have my cleric to be vetted. Work may be ending by the end of this month.
| Markus Vardin |
Markus Vardin reporting in for duty, making sure that my squad will survive in the worst places.
| Xenh |
Let's post intros for the rest of the evils guys and cleric.
| Revery |
Are we starting up the evils too?
| Kwen |
Well I think I am ready to run the evil game again RL has steadied enough for now. I am no longer working two jobs, the main job is still around and keeping me employed.
| Revery |
Employment is good. Too much of a good thing is.... well, sometimes too much!
| Xenh |
Mike let me know when the evils in my game have been vetted and I'll push them ahead.
| Revery |
What do you mean by "evils in your game"?
| Kwen |
I think I am confused as well, I thought he was talking about the evil game.
| Kspress |
Markus
- should have 104 hp
- Should have 103 mana
- 10 HD
- I can't tell which feats are from where, or what is a feat and what's a class skill
- Normally we put language ranks next to languages, like Iksar(4).
- You have Language ranks in Skills with no language specified.
- Your Character sheet is entitled Kal Vardin, not Markus. Confusing.
- Near the top, move speed and armor type are blank.
- No missile weapons?
- Please put your skills in alphabetical order.
- Hide is listed twice.
- Which school is he specialized in?
- Which 10 spells have you got memorized?
- Item weights and locations?
- No shield?
- Weapon damage is +1
- Is Quicken Mastery supposed to be Quicken Spell?
- What Trade Skill do you have?