The Gillamoor Plague


Advice

Sczarni

Alright, I'm an admitted Zombiephile. Been a fan of this genre since I was a kid. My plan is to create the Isgerian town of Gillamoor and have my Players try to save the remaining (living) townsfolk and collect the 5,000gp reward.

Now, the Gilamoor Plague Zombies presented in Classic Horrors Re-visited are a CR1 creature. The reward itself will only be attractive to lower level PC's.

The plan is a simple one: put wave after wave of zombies after the PC's as they explore the town and try to locate and save the survivors.

My primary struggle at the moment is figuring out what the APL should be... It has to be low, but I don't know if level 1 is the best place to start.

I'm really torn between starting my PC's at level 2 or 3 - which would allow me to use larger hordes of Zombies to start. Or, conversely I'm considering having the PC's start without class levels (Expert/Adept/Commoner etc would be the choices to go with).

I like the idea of option 2 for increasing the "fear factor" amongst the players, but to be honest I'm not sure how to have them "level" up to a standard PC class.

I don't think this is a unique idea. I'm hoping someone on these boards can offer advice or suggestions.

For what it's worth this wouldn't be a full fledged campaign or a one off. I envision this story line lasting anywhere from 2 to 6 sessions. After that it will be up to the Players if they want to carry on in a different direction..

Cheers,

D

Silver Crusade

I would go with 3. That way they have enough abilities and hit points to fight through without being one shot by a critical hit.

Sczarni

True.

I must apologize for not being entirely clear in my initial post. If I was to start them at "Level 0", I would not have them be saviours trying get in and rescue survivors, rather they would be the survivors trying to get out... They'd literally be running for their lives. Which would be fun. To a point. Then they would obviously want to fight back.

One of the ideas I was toying with was have each player (there will be 3 - 5) roll up a couple/three "commoners". That initial group will be a hold out trapped within the heart of Gillamoor. Rations are gone and now it's time for this band of survivors to move. Each player only controls one PC at a time, the others are NPC's that either need to be protected or left behind during these "forays" to get supplies/weapons etc.

My players have expressed interest in this idea - the problem is I have no idea how we'd go about creating characters. Would we start with a point buy of say "5" and then upon attaining level 1 they get to buy up to 20 points (with the caveat that they can no longer lower an exisiting score)?

Should we start at 20 point buy and then subtract a fixed number from each stat (which then gets applied at level 1)?

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