PC Necromancer Raising Encounter Monsters (question)


Advice

Sovereign Court

Greetings Pathfinders,

One of the players in my monthly group is a L10 necromancer. Each session he usually raises a monster from the dead to aid the party in future encounters.

Is there an online stat generator (other than Monster Advancer, d20PFSRD, the PRD, or Combat Manager) that can quickly generate stats so I can print and continue the game?

For example, an undead adlet, or an undead destrachon.

Thanks for any help you can provide,
Regards,
Pax

Sczarni

Undead

Just slap the traits on it and run with it.


Pathfinder Adventure Path Subscriber

If he's using Animate Dead the creatures are either skeletons or zombies and you can find both templates in Bestiary one or on PRD. The rebuild rules are pretty simple too.

Sovereign Court

Would you be open to reviewing a sample with me. I can look at the before/after change to better understand this and hopefully do it more quickly in the future. Thanks!

Let's start off with the Destrachan:

BEFORE VS. AFTER Destrachan Animate Dead Stat Block and Rebuild

I will stop back later with the data. If anyone finds it easy to post before I do please feel free. Thanks.

Grand Lodge

Before:

Destrachan CR 8
NE Large aberration
Init +5; Senses blindsight 100 ft.; Perception +27

DEFENSE
AC 19, touch 11, flat-footed 17 (+1 Dex, +1 dodge, +8 natural, -1 size)
hp 90 (12d8+36)
Fort +9, Ref +7, Will +12; +4 vs sonic attacks
Defensive Abilities protection from sonics; Immune gaze attacks, visual effects, illusions, and attacks relying on sight; Resist sonic 30

OFFENSE
Speed 30 ft.
Melee bite +12 (2d6+4), 2 claws +12 (1d8+4)
Space 10 ft.; Reach 5 ft.
Special Attacks destructive harmonics

STATISTICS
Str 18, Dex 13, Con 16, Int 13, Wis 18, Cha 13
Base Atk +9; CMB +14; CMD 26
Feats Dodge, Great Fortitude, Improved Initiative, Lightning Reflexes, Mobility, Vital Strike
Skills Climb +19, Perception +27, Sense Motive +16, Stealth +12, Survival +19; Racial Modifiers +8 Perception (hearing only)
Languages Common (cannot speak)

SPECIAL ABILITIES
Destructive Harmonics (Su)

A destrachan can project a blast of sonic energy in a cone up to 80 feet long or in a 30-foot radius burst centered on itself as a standard action. It can adjust the harmonics of its sonic cry to generate one of two different effects on targets within the area of effect, but can only create one of these effects with each use of this ability. The save DCs are Constitution-based.

Destruction: All creatures within the area of effect of the destructive harmonics take 8d6 points of sonic damage—a DC 19 Reflex save halves this damage. If the destrachan wishes, this damage can instead deal nonlethal damage rather than sonic damage. Alternatively, the destrachan can target a single crystal, metal, stone, or wooden object within 80 feet with this attack—that object takes 8d6 points of damage. This damage is not halved when applied to the object’s hit points, but is reduced by the object’s hardness. A magical or attended object can attempt a DC 19 Reflex save to halve the damage.

Pain: Rather than deal damage, the destrachan can cause intense pain and overwhelming sound to affect all creatures within the area. Targets in the area must succeed on a DC 19 Fortitude save to avoid being stunned for 1 round and deafened for 1d6 rounds.

Protection from Sonics (Ex)

A destrachan gains a +4 racial bonus on all saves against sonic attacks. It is immune to the effects of its own destructive harmonics. A destrachan whose sense of hearing is impaired is effectively blinded, treating all targets as if they had total concealment.

After:

Destrachan, Zombie CR 5
NE Large aberration
Init +0; Senses perception +0

DEFENSE
AC 12, touch 9, flat-footed 12 (+3 natural, -1 size)
hp 70 (14d8+14)
Fort +4, Ref +4, Will +7;
Defensive Abilities undead traits
dr5/slashing

OFFENSE
Speed 30 ft.
Melee bite +14 (2d6+5), 2 claws +14 (1d8+5)
or slam +14 (1d8+5), bite +14 (2d6+5)
Space 10 ft.; Reach 5 ft.
Special Attacks

STATISTICS
Str 20, Dex 11, Con -, Int -, Wis 10, Cha 10
Base Atk +10; CMB +14; CMD 26
Feats Toughness
Skills
Languages

SPECIAL ABILITIES

Staggered (Ex)

Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.

There is a quick translation, took a couple minutes.

Rules for making a zombie are here. After you do a couple it will become super quick and easy to make the switch.


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You can also put your player to work on it :-). I would.

Sovereign Court

@Tormad - this is great. And with this before/after picture I can build my understanding of how to make the transformations much more quickly. Thanks for responding to my needs =) Awesome.

Sovereign Court

Tormad or others,
Ah.... we start with its HD, cross-reference to new CR rating.

Some days I feel like an old goat. Thanks for the example, the reference link.

I may stop back with questions, but you've given me exactly what I need to get better at this. THANK YOU.

Pax

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