| Desi |
I've played in 3 camapaigns, and I'd say I have a pretty good idea of what I'm doing as a player, but I want to start my own campaign. I have an idea of what I'm going to write up as far as story, but before I ran something I have a vested interest in, I'd rather have run something before that that I didn't write myself/is structured for starter DM's.
Anyone have any material, such as encounters for beginner DM's, or a pre-written campaign? General advice?
Cold Napalm
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You mean like adventure paths? Paizo makes some pretty nice ones. They have a reprinted for PF rise of the runelord which is a pretty standard one to run. Kingmaker is pretty fun as well and I just started the wormwood series and the players seem to be enjoying that one. Also the newest one is an artifact collection series which can be a lot of fun.
| amir90 |
General advice?
Create your own world, then you can "b@#%%@" through anything, and decide what the history is and how the relationship between races etc.
If you don't want to spend several weeks or months creating the lore, you can just create the cities and NPCs that are close to the first encounters.
I personally don't like modules or adventure paths, despite them being very well made, I like to improvise a lot. Only writing a few keypoints for an encounter and certain NPC stats.
Reading the game master part from the core rulebook, or the gamemastery guide book from Paizo is a good way to get your creative juices going.
Through experience, you can learn a lot about yourself as a GM, always ask your players for feedback.
Prepare the setting, do you have guns? Is magic common? Uncommon? Does dragons exist? How does the material plane work? Does all fantasy races exist in your world?