Magus spellcombat with spiked armor?


Rules Questions


I've been thinking about a ranged magus and came to the conclusion that the halfling staff sling is the only solution that lets you use a ranged weapon with spell combat because you need to wield a melee weapon.

Now the spiked armor got me thinking.

It counts as a light melee weapon. But spell combat reads as if you specifically need to be wielding the weapon in one of your hands:

spell combat wrote:
To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand.

So my question is the following:

Can you use spell combat is you have one hand free and are wearing spiked armor, which counts as you wielding a light martial weapon?

Would the answer be different if you were holding a bow in one hand while the other is free?

If both are ok, could you, as a full round action use spellcombat and shoot the bow?


Umbranus wrote:
Can you use spell combat is you have one hand free and are wearing spiked armor, which counts as you wielding a light martial weapon?

It depends on if your GM interprets "other hand" literally or if it could mean "wielding a weapon that doesn't use his free hand".

Literally, no, the armor is not in your other hand, nor is a barbazu beard or boot blade or goofy dwarf helmet thing. It must be a melee weapon, and it must be in your hand.

Umbranus wrote:
Would the answer be different if you were holding a bow in one hand while the other is free?

I don't see why it would.

Umbranus wrote:
If both are ok, could you, as a full round action use spellcombat and shoot the bow?

No.

Firstly, it takes two hands to fire the bow, and your free hand must be free for the entire full-round action. (Just like you can't use both hands on a one-handed weapon during Spell Combat)

Secondly, Spell Combat (Ex): "As a full-round action, he can make all of his attacks with his melee weapon..." Melee weapon, not ranged. So even if you had three hands, you only get to make the attacks with whatever your melee weapon is.

Grand Lodge

I see no reason for Spell Combat shouldn't work with Armor Spikes.

By this needless "hand only" restriction to the weapon, a PC missing a hand using a Hook Hand could not use Spell Combat.

Seriously, that's pirate Magus hate.


Related to this question, and the reason i came here.

Can a free hand fighter / duelist use 2 weapon fighting with armor spikes, and still count as having a free hand?

Seeing from the above answers, that would be a yes, but the benefit from Duelist Precise Strikes would be unintentionally amplified...


How about a bow fighter that is enlarged with armor spikes and improved trip.
There is nowhere stating that armor spikes doesnt make you threaten squares, so an opponent who wants to close to melee would provoke an AOO moving through your 10' reach, and you could trip him with armor spikes.

Then combining with Parting Shot, an elf bow fighter could be virtually immune to non-reach melee opponents, if he has enough room to maneuver...
(reminds a little of the halfogre with spiked chains, that roy is fighting in OOTS)


If we have to have a metaphorical hand reserved to use armor spikes at all, we should be able to use that spike-wielding metaphorical hand for spell combat.

Scarab Sages

Grick wrote:


Secondly, Spell Combat (Ex): "As a full-round action, he can make all of his attacks with his melee weapon..." Melee weapon, not ranged. So even if you had three hands, you only get to make the attacks with whatever your melee weapon is.

Since this is for a Myrmidarch , Ranged Spellstrike covers Spellstrike and Spell Combat

Quote:

Ranged Spellstrike (Su)

At 4th level, a myrmidarch can use spellstrike to cast a single-target touch attack ranged spell and deliver it through a ranged weapon attack. Even if the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies the attack. At 11th level, a myrmidarch using a multiple-target spell with this ability may deliver one ray or line of effect with each attack when using a full-attack action, up to the maximum allowed by the spell (in the case of ray effects). Any effects not used in the round the spell is cast are lost.

This ability replaces spell recall and improved spell recall.

You don't use Spell Combat when making a Ranged Spellstrike. Ranged Spellstrike allows you to make a ranged weapon attack (or full attack at 11th) as part of casting the spell.


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Zoobie1977 wrote:

How about a bow fighter that is enlarged with armor spikes and improved trip.

There is nowhere stating that armor spikes doesnt make you threaten squares, so an opponent who wants to close to melee would provoke an AOO moving through your 10' reach, and you could trip him with armor spikes.

Then combining with Parting Shot, an elf bow fighter could be virtually immune to non-reach melee opponents, if he has enough room to maneuver...
(reminds a little of the halfogre with spiked chains, that roy is fighting in OOTS)

I mean Stabbing shot, rather than parting shot

Grand Lodge

blahpers wrote:
If we have to have a metaphorical hand reserved to use armor spikes at all, we should be able to use that spike-wielding metaphorical hand for spell combat.

Too bad you can't use the metaphorical hand to cast a spell.


It always did bother me that I couldn't TWF with spells...hello true one round wonder glass cannon from hell...

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