Paladin as the only Healer?


Carrion Crown

Sovereign Court

Can a paladin make it as the main healer in this AP? I have a group and it looks like the make up will be a fighter, rouge, paladin and a third charater to be named but deffiantley not a healer.

Can you go damage heavy, healing light and do a fair job in this AP?


What AP ?
Anyway, if you have enough wands, why not ? It would be nice though, if the fighter went ranged or sword/board, giving the paladin less work.

If the players have a reasonable initiative modifier,(at least +3) that will also help.

I would advice you the optimize the Paladin for healing. I'm sure there are a few archetypes and feats to help with that.


While channeling is extremely useful for the first module, the encounters are paced well enough that you could get by with a non-archetypical healer such as a Bard, Inquisitor, or Paladin. The secondary abilities of the Paladin will make up for the deficiency in healing, and ideally, the Paladin should be able to kill a lot things before they can do damage.

That said, the second module might give a group without strong divine presence a couple problems, mainly in dealing with attacks that become more common for that range of levels (4-6), things like poison, diseases, curses, ability damage, ability drain, and other afflictions where the "Remove X" spell becomes important, let alone Lesser Restoration. The ability to heal itself isn't as important as the ability to remove these afflictions. However, a Paladin armed with the proper scrolls and wands should be able to substitute in that regard.


Yeah, expect to have a dozen CLW wands hanging around. My party has an inquisitor, bard, and druid but no cleric. This has rarely been an issue since they can use wands to heal after a fight. I'd say the biggest issue was with burst damage and heavy hitters that can drop a player's HP by 2/3rds in one hit. Wands really can't do much about that for a front line fighter before the next turn and the next 2/3rds HP in one hit kills the guy. At least paladins can use Lay On Hands to help with it.

I'd say another aspect of your in-combat healing will be the paladin needing to stop his work as a front-line combatant, pull out a wand, and heal someone before they die.

Furthermore, this isn't really Carrion Crown specific; any game will have issue without either a main healer or several secondary healers. For CC specifically, as Rakshaka said, channel is nice in the first book, it isn't required and a Paladin might be even more useful for book 3 than a cleric is for book 1. And you can never have enough smite evil.

Sovereign Court

It looks like the party is coming in a little bit different then I thought. It'll have an Undead Scourge Paladin, an Arcane Duelist Bard, a Ranger and the fourth to be named later.

For feats the Paladin will get extra lay on hands at 3rd selective channel at 5th.

For the Bard I am not sure how to set him up to heal other then spell selection.

Suggestions on these 2 characters would be greatly appreciated.


bard, paladin and ranger can all use CLW wands.

I think there are plenty of wands in the first module IIRC, if not sprinkle some, toss around some pots here and there.
Also the Prof is an easy meta game, He KNOWS who he has associated with in the past, and knows he is leaving bread crumbs incase he fails or gets killed (and even suspects he might) so he can leave wands of CLW in his bequeath and other goodies along the trail in his little stash, if there isn't enough stash invent another.

IF the other player is an alchemist youll really be set with healing!

also for this AP an inquisitor would be fantastic as well (and also has healing access)

If it were me and I was playing with these three other guys, a Neutral Dhampir Vampire Hunter Inquisitor of Pharasma. Focused a little on stealth, with the right feats/traits he would heal half from neg and half from pos and take damage from neither.

Since the others can heal themselves and he can also use a wand and cast heal it wouldn't be much of a burden, the worst thing would be he would only heal half from the pally's channel.

THAT's the character i would play with this party. I might take feats or traits to make him a wee bit roguish as well. like Vagabond for a lil disable device.

Pharasim Orgasim right there....awesome character for this AP woot!

Sovereign Court

Thanks for the suggestions.

From talkin with the group they are wanting to go a completely different direction with the party.

Looks likethe group maybe be 2 paladins, a cleric and a arcane spell caster. Helaing would no longer be a concern.

thanks

Sovereign Court

1bent1 wrote:

Thanks for the suggestions.

From talkin with the group they are wanting to go a completely different direction with the party.

Looks likethe group maybe be 2 paladins, a cleric and a arcane spell caster. Helaing would no longer be a concern.

thanks

Nothing ever is consistent. We sat down to do characters and then everyone decided to change character choices, which is ok but changes some prep I was doing, nothing major but argravating.

My group is going with a Hospitaler Paladin, a Arcane Duelist Bard, a Ranger and a Hexcrafter Magus. All but the Ranger have stated up their character and ploted out level advancement.

Hopefully my group can look to playing in the near future!

Shadow Lodge

Hospitaler should cover having paladin healer, though, I question the fun killer paladin instead of cleric of war.(personal opinion not serious quetion).


If the hospitaler also gets greater mercy and ultimate mercy and has decent cha, he should be able to makeup for lack of cleric.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Uh, guys? Carrion Crown is heavy, very heavy on the ability damage. Paladins are fine as healers go in terms of hitpoint damage, but not so hot with ability damage problems.


magnuskn wrote:
Uh, guys? Carrion Crown is heavy, very heavy on the ability damage. Paladins are fine as healers go in terms of hitpoint damage, but not so hot with ability damage problems.

Huh? Last time I checked, Lesser Restoration was on the Pally's spell list. At level 1, unless I am mistaken.


There’s even a Lesser Restoration wand in Harrowstone.

Level drain (and to a lesser extent, ability drain) will cost extra for a paladin healer to deal with, as she won’t get Restoration until level 13. Until then, she’ll be paying 700 gp per restoration scroll--21,000 for a wand is probably overkill--plus 1000 gp extra per permanent negative level.

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