| Mark Hoover |
In the Pathfinder wiki it states: "The First World is home to all manner of strange creatures, apparently prototype versions of the plants and animals of the Material Plane. However, the chief inhabitants are the fey." It then goes on to say: "Some of the other races found on the Material Plane also have counterparts in the First World."
I find this tantalizingly vague so the header question was born. Also, if I DO say that exiting a fey ring the party instead sees a faceless stalker or an owlbear instead of a fey, which Knowledge skill should I require?
| Orthos |
Knowledge checks to ID things don't change based on location. An Owlbear's an Owlbear no matter where you encounter it. Though if it has a template or something else on it the requisite skill for that template may be needed to ID it as something other than your garden-variety Owlbear.
Ex:
Nature check: "That's an Owlbear"
Planes check: "That's a Fiendish creature"
Both: "That's a Fiendish Owlbear"
| Rogue Eidolon |
In the Pathfinder wiki it states: "The First World is home to all manner of strange creatures, apparently prototype versions of the plants and animals of the Material Plane. However, the chief inhabitants are the fey." It then goes on to say: "Some of the other races found on the Material Plane also have counterparts in the First World."
I find this tantalizingly vague so the header question was born. Also, if I DO say that exiting a fey ring the party instead sees a faceless stalker or an owlbear instead of a fey, which Knowledge skill should I require?
The First World is a place of constant change and evolution, with only small pockets of stability created by the Eldest. As such, you can describe things like a brightly colored flock of squirrels with bird wings that nibble fruits from the top of rich amber trees. Consider giving the same abilities as a classic Pathfinder monster but with a vastly different description to reflect the infinite variety of the first world. If the large yellow lizard with the mushroom growing off its back uses the same stats as a troll (maybe with slight adjustments), it can express the sense of newness to the players without forcing you to come up with a trillion new monsters.
Knowledge checks should be extremely difficult due to the infinite variety--even the fey themselves don't have the time and inclination to map the ever-changing flora and fauna of the First World. DC 20 + CR (the baseline for rare creatures) might be enough to know enough basic facts about the First World to make a bit of an educated guess.
There's also a fey creature template in Bestiary 2 or 3 that you can use for some of the First World creatures to give them strange new powers.
| Numerian |
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Besides the fey: treant, leshy and other intelligent plants, fomorian, voadkyn, firbolg, athach, ogre, merrow, banshee, hags, stygira, strigloi, ettercap, imps, goblinoids, barghest, kobold, kech, linnorm, vodyanoi, will'o'wisp, fogwarden, sandman, nature elemental, mortai, animate dream, sunfly, genius loci, wyrds, wicker man, winter wolf, yeth hound, cooshee, dweomercat, unicorn, azatas, sylph, boggart ...
| Sincubus |
I love the first world, I wished this would get more attention instead of the robot planets...
I think all kinds of fey, strange version of other known monsters and beasts live here, with manyh strange plant humanoids and monstrous plants!
Favorite creatures by far are the Skrik Nettle, Zomok and Grodair.