New GM / 1 player


Advice


I've been trying to get a Pathfinder game going for a while now, but it hasn't quite worked out. My two most committed players are my two brothers (one of whom is in Thailand right now), so I've decided to just run a quest for just the one who is around.

We both used to play AD&D and tried our hand at 3.5, but we love the Pathfinder rules and want to get the hang of them even if it means running a massively short-handed game. Both of us are fairly experienced role players in one way or another, just not with this system.

Does anyone have any advice for this situation? Which class would be best suited to run solo (maybe a couple of options so I can let him pick)? I know I can probably google some 1 player adventures, but I kind of wanted to make it myself or at least make a pre-generated quest my own. Any advice at all on this would be really, really appreciated. Thanks.

(In my obsession with Pathfinder over the last year, I have most of the books if that helps change anyone's advice)

Grand Lodge

Expeditious Retreat Press has you covered.

Liberty's Edge

My suggestion would be to see what type of game he is looking to play. I can see a stealthy type (Rogue, Monk, etc.) almost working better with a single character. Alternatively, a high charisma character (Bard, Paladin, etc.) could avoid resorting to violence. Trick, befriend, or scare your encounters instead of stabbing them.

You'll probably want to tone down the fights, but you could always offer opportunities to pick up temporary companions or offer a familiar/animal companion to fight alongside him. You could also let him play two characters, but that could potentially hurt character development.


Summoner would probable be your best bet in terms of characters. Also, a Ranger could work as well so long as you feed him his favored enemy. The same would be true for a Paladin as long as you fed him some evil guys.

Also, if your building the encounter yourself it would also be best to start at a higher level and run the encounters at APL-2 or APL-3 to make up for the loss of extra characters. Designing Encounters should give you a good guide as how to accomplish that.

Edit: Ninja'd...so..very...ninja'd...

Lantern Lodge

Well just to let u know that Pathfinder is not its own game, the web site actually states that so it wot get sued, its a supplement meaning u can use it with 3.5 books and just go by old rule of new rules over ride old rules. With that said u can do just about any thing. Though if ur gonna do the PFS crud then that is different. and thats PF Material only and even that is limited a tad.

On the concerns of classes that best solo the Summoner Synthesist and Paladin Hospitaler Warrior of Holy Light are the best way to go combat wise. Non combat Bard is a fore sure when it comes to like city campaigns.

If ur looking for more players i know 1 or 2 people as well my self that would love to game with u if u dont mind downloading Team Speak.


Awesome responses, I really appreciate it.

I'm going to check out those 1v1 adventure books and will probably get one (just because I'm addicted to the books), but I wanted to try to brew my own. Maybe I'll use one as a base and just tweak it to make it "mine."

I like the idea of a class that can RP things out more than fight, but I suppose I'll give him that option and create the adventure accordingly. Seems like Summoner and Paladin are the best choices to give. I also like the idea of giving a periodic companion NPC... I'll definitely have to conjure up some interesting characters to tag along.

Shadow Lodge

How do you feel about playing/GMing online games with more people?


If you wrote for the character, your brother could play anything he likes. For a bit of variety you could introduce a few NPCs that may accompany him from time to time. It would be more interesting than a henchman at your beck and call.


I feel great about playing online with more people... in fact, that's what we planned to do during this past year when everyone was all over the world, but it didn't materialize. After I get comfortable with playing (DMing), I would like to expand the game that way. It's been about 4 or so years since I played d&d, so I'm trying to ease back in with this kind of stuff.

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