What encounters to add?


Advice


I'm turning my game into a sort of evil fairy tale hunters thing. This next game the party will be told that their ancestors hunted first worlders and monsters created by the FW's influences. Then the next morning they find out one of the PCs sisters went missing; y'know, the one that always wears that darling little red cap.

Anyway, the party is 3rd level and they'll be piercing the veil into the First World. Of course there will be a worg figuring into the story but what other encounters should I add? Thanks in advance for any/all help.


Are you looking for them to fight the villains of the stories (wolves, witches, giants etc)?

Or more twisted versions like groups of dwarves that capture princesses and imprison them in glass boxes and mermaids that take on human form to lure princes to their deaths by drowning?


Definitely twisted. I've got a worg and have set up the story that worgs = bad, so the party should already be off their game when the worg they encounter offers to help them find the girl.

I want to do more stuff that takes "cute little first world" and makes it a nightmare for the party. If at all possible I'd love for it to be at least A LITTLE like a twisted fairy tale, but it doesn't HAVE to be a specific example, just hinting at it.

But twisted. I want the kid gloves off on this one. I want the party to really fear the First World. That begs the question: if a faceless stalker is from the First World, is it necessarily still an Aberration?


What where or when is First World?

Scarab Sages

Banjax wrote:
What where or when is First World?

First World


@ N Cage: I've read (and obsessed) over that wiki entry for months. That's what prompted that last question I asked about the faceless stalker.

The wiki states: "Some of the other races found on the Material Plane also have counterparts in the First World." Since then I've found several monsters on PF SRD that either have emigrated to or studied in the First World which has profoundly changed them but I thought: if a hippogriff CAME from the first world into our own, what would it be like and more importantly, what Knowledge skill would identify it?


Check out the rulebook for the Grimm RPG, if you get a chance. The whole system is about your char being sucked into a VERY twisted fairy-tale-land (humpty dumpty has falllen off the wall, his shell has cracked and he became insane and evil, ruling the land as the "rotten king") and stuff like that. While it does not have any mechanics compatiple with d20, it should be full to the brim with ideas just right for you.

edit: fixed link


Or, frankly, find a library and the unexpurgated versions of the fairy tales...

Scarab Sages

Mark Hoover wrote:

@ N Cage: I've read (and obsessed) over that wiki entry for months. That's what prompted that last question I asked about the faceless stalker.

The wiki states: "Some of the other races found on the Material Plane also have counterparts in the First World." Since then I've found several monsters on PF SRD that either have emigrated to or studied in the First World which has profoundly changed them but I thought: if a hippogriff CAME from the first world into our own, what would it be like and more importantly, what Knowledge skill would identify it?

Ah, I was responding to the person who asked what the First World was.


Things like: Snow White didn't get back for the dead, but she refused to rest in it and drained the strenght for the prince through a kiss? Or magical bread crumb trails that make you get lost?
(You could look into the orriginal fairy tails, lots of chopping of limps and burning people in there.)


The party comes to a well, whereupon they find a talking frog. Said frog promises that if they climb down the well they'll find the way of changing him back to his true form. The party is basically good so hopefully they take him up on the suggestion.

The well is a portal to the First World and after climbing for what seems like hours w/no water to speak of they suddenly find themselves ascending out into a palace courtyard.

The palace is a nightmare realm of horrible creatures all looking for "playmates." All pay homage to a "princess" in the central tower of the castle. After several terrible encounters the frog guides them to an awesomely powerful fey female who resembles a six year old girl.

The frog pronounces that now he's delivered her all these NEW playmates the princess should release him from his bondage. Turns out the princess is looking for amusement and the party is the next "channel" she's going to watch. If they don't find some way of dealing with her or escaping they will be transformed as well.

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