LF Advice on my DR-Barian


Advice


Hi all. Pretty simple, really. I want to go with a real barbarian - nothing but a loincloth between him and the world. In that sense, I'm looking to acquire crazy DR to offset the horrible AC. It's for a Swords & Shackles campaign (thinking an enforcer-type role). I'm looking for advice on how to maximize his DR without rendering him combat impotent. Stats aren't an issue - no one here does point buys. Assume crazy stats.

Human: Dodge
Lv 1 - Barbarian (Invulnerable Rager): Improved Unarmed Strike
Lv 2 - Barbarian: Superstition RP
Lv 3 - Fighter (Unbreakable): Endurance, Die Hard, Crane Style
Lv 4 - Barbarian
Lv 5 - Barbarian: Stalwart, Reckless Abandon RP
Lv 6 - Barbarian
Lv 7 - Barbarian: Power Attack, some RP
Lv 8 - Barbarian:
Lv 9 - Oracle (Lame Curse): Bolstered Resiliance
Lv 10 on - Barbarian

Milestones: At level 5 I would have DR6 when fighting defensively due to stalwart (assuming 3 ranks in Acrobatics).

At level 9 I would have DR7 when fighting defensively, doubled to DR14 against a single attack each round.

At level 12 I would have DR9 when fighting defensively, doubled to DR18 against a single attack each round.

Add-ons: Improved Stalwart is available at level 13 to up DR by 4 (although it competes with Raging Brutality).

Flesh Wound RP is available at level 12 to pretty much completely ignore one attack per round with a Fort Save (halves damage and the remaining damage is non-lethat, which my DR is doubled against).

Improved Damage Reduction RP is available in place of any feat or RP starting at level 10.


neat build, don't really have any advice though.


First of all you need dodge to qualify for crane so no idea how you are getting crane at 3rd.

Start with human and grab the alternate racial trait that allows you to ignore fatigue once, this way you can rage cycle once a day pre level 9.


I grabbed Dodge with my Human bonus feat at first level. Good call on the Human racial trait - I always seem to forget it.


I guess I caught everything then. Thanks all! Let's see how he does.


crane cost 3 feats (dodge, imp unarmed, crane) and you cany hold a weapon in 2 hands.
total result = -2 \ +4

expertise cost 1 feat and maybe 1 trait (for lower -1 the hit).
lvl 8 it's -2\+3
lvl 12 it's -3\+4
2 free feats mean 2 more rage powers...
what mystery you take as oracle?

Shadow Lodge

666bender wrote:

crane cost 3 feats (dodge, imp unarmed, crane) and you cany hold a weapon in 2 hands.

total result = -2 \ +4

expertise cost 1 feat and maybe 1 trait (for lower -1 the hit).
lvl 8 it's -2\+3
lvl 12 it's -3\+4
2 free feats mean 2 more rage powers...
what mystery you take as oracle?

Well, Crane Style is feat-heavy, but Combat Expertise will give you less DR until level 16, which many campaigns never reach. So you invest in less, but you get less in return, and have a greater penalty on attacks.

OP:I say go with the Metal Mystery for the Oracle dip, and take Dance of Blades. This way, you can either stack another archetype onto Invulnerable Rager[I highly suggest Urban Barbarian, gives you less armor[you don't care], and in exchange you don't have to get phantom HP or an AC penalty], or still have the extra move speed advantage.

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