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So the Anger Inquisition gives inquisitors the ability to rage like a barbarian and, at higher levels, gives limited access to some rage powers. There is a weapon property in the APG called furious that reads thusly:
Furious: This ability can only be placed on a melee weapon. A furious weapon serves as a focus for its wielder's anger. When the wielder is raging or under the effect of a rage spell, the weapon's enhancement bonus is +2 better than normal. If the wielder has a rage power that gives a skill bonus while raging (such as raging climber, raging leaper, or raging swimmer), the wielder gains an enhancement bonus to that skill whenever the weapon is wielded or held in hand, even when not raging; this bonus is equal to the enhancement bonus of the weapon (including the +2 when the wielder is raging).
The key wording here is "+2 better than normal." The problem I'm running into is determining what "normal" is. Obviously the weapon's base enhancement bonus counts here. But what if that enhancement bonus is augmented by greater magic weapon? Or... what if the inquisitor uses his bane ability?
Bane: A bane weapon excels against certain foes. Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. It also deals an extra 2d6 points of damage against the foe.
In the hands of a raging inquisitor who is fighting the enemy type he has selected with his bane ability... does a furious weapon have its enhancement bonus increased by a total of FOUR? This would allow a simple +1 furious greatsword to function as a +5 weapon, handily defeating any and all forms of non-epic damage reduction the creature might possess... all for the cost of a +2 weapon and a couple class abilities! Is that really how it works? Do these two weapon properties stack with each other?

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Normal isn't particularly well-defined here... One could easily say " My falchion is normally a +3 weapon when I'm using my Bane ability, so Furious kicks it up to a +5..."
I think that the intent is for these items to set the weapon to a bonus +2 higher than it's base, and they probably aren't meant to stack. RAW is a little fuzzy though. I personally probably wouldn't be too worried though, this particular combo for the class is going to be limited by their uses of the class abilities. The problem is what happens when a Bane Furious weapon is used by a non-Inquistor, so it could use some clarification.

Krigare |

If bane is coming from the weapon ( not your class ability) it also allows you to bypass the cap as well. So in theory, a +5 furious dragon bane great sword of speed would be +9 granting an extra attack and +2d6 damage vs dragons if you were raging.
But that is because both situational adders were paid for already, by taking the enchant on the weapon. Class abilities can't boost a weapon past +10.