Some sundering barbarian questions


Rules Questions


When sundering a magic item, it has 10 extra hp and +2 hardness for each +1 enhancement bonus on the item.
Would a bonus such as flaming or keen count as a +1 enhancement bonus to grant the extra HP and hardness?
Would an additional but temporary enhancement bonus as granted by a Furious weapon while raging add extra HP and hardness?

Also, say I have a raging barbarian with Greater Sunder who has sundered a caster's weapon and destroyed it. Extra damage then goes through to the caster. Would this damage be augmented by the Witch Hunter rage power? Would the damage to the weapon be augmented by this power if damage did not go through?

And further, for the Spell Sundering rage power, how does a raging character who can't make intelligence or knowledge checks know which magical effects to sunder? In the case of multiple magical effects and if there is a generic roll, which gets sundered first? (Assuming there is a first and not some other answer I hadn't yet considered.)

Thank you!

Dark Archive

Pharmalade wrote:

When sundering a magic item, it has 10 extra hp and +2 hardness for each +1 enhancement bonus on the item.

Would a bonus such as flaming or keen count as a +1 enhancement bonus to grant the extra HP and hardness?
Would an additional but temporary enhancement bonus as granted by a Furious weapon while raging add extra HP and hardness?

Also, say I have a raging barbarian with Greater Sunder who has sundered a caster's weapon and destroyed it. Extra damage then goes through to the caster. Would this damage be augmented by the Witch Hunter rage power? Would the damage to the weapon be augmented by this power if damage did not go through?

And further, for the Spell Sundering rage power, how does a raging character who can't make intelligence or knowledge checks know which magical effects to sunder? In the case of multiple magical effects and if there is a generic roll, which gets sundered first? (Assuming there is a first and not some other answer I hadn't yet considered.)

Thank you!

- yes

- yes
Any enhancement bonus on the weapon gives the extra hardness and HP.

-no, the witch hunter rage power says : " While raging, the barbarian gains a +1 bonus on damage rolls against creatures ..."
but the damage rolls was made against the weapon, not its holder.

your welcome :)

Shadow Lodge

I disagree with r-Kelleg on the second question.

A special property (such as flaming or keen) added to an item is not an enhancement bonus. It doesn't help you bypass DR and it doesn't add to the hardness and hit points of a weapon. I've copied and pasted the relevant rules from the PRD's magical weapons section.

Relevant Text:
A magic weapon is enhanced to strike more truly and deliver more damage. Magic weapons have enhancement bonuses ranging from +1 to +5.

Some magic weapons have special abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses (except where specifically noted). A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents, including those from character abilities and spells) higher than +10.

Hardness and Hit Points: Each +1 of a magic weapon's enhancement bonus adds +2 to its hardness and +10 to its hit points.

Dark Archive

you are right on the rules. Still I feel that a holy avenger +5 should be more resistant thant a "simple" +5 weapon.

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