
SerpentViolet |

I think the first level arcane spell "shock shield" is underpowered. It lasts the same duration as its companion abjuration spell "shield", yet provides half the shield bonus (+2 instead of +4), just to inflict d6 damage once with a save for half. I would rather it last longer, 10 minutes/level or 1 hour/level. Since its descriptor includes electricity I would even add +2 to saves against electrical attacks for the duration.
Care to chime in? I want a second opinion.
SerpentViolet

Shalmdi |

Hmm. I would agree. This spell is not that great. It is a poor mix of Shield and Shocking Grasp. It isn't good tactically either. Since it does damage to you as well, you need to shock at least two enemies to even make a positive you-to-them damage ratio. The only good time to activate the shock is when your wizard is surrounded. Yeah... that's a great time to lower your defenses.
While I agree with your assessment, I would not bother to improve this spell. If you need defenses, Shield is fine. If you need offense, use Shocking Grasp. If you want both cast a higher level spell. A level one spell is only going to be so good.
If you absolutely need to house-rule this spell, I would recommend a lower, more-frequent damage. How about a d4 of damage done when an enemy attacks and misses thus impacting the shield? No burst damage at all. Even with this spell, a wizard can still be easy to hit, but the threat of electrocution may make enemies think twice. You could argue more damage to metal weapons or unarmed/natural attacks, but for simplicity on a house rule, I would just stick with a d4. Now that's just my two copper.

Starbuck_II |

I think the first level arcane spell "shock shield" is underpowered. It lasts the same duration as its companion abjuration spell "shield", yet provides half the shield bonus (+2 instead of +4), just to inflict d6 damage once with a save for half. I would rather it last longer, 10 minutes/level or 1 hour/level. Since its descriptor includes electricity I would even add +2 to saves against electrical attacks for the duration.
Care to chime in? I want a second opinion.
SerpentViolet
Wopuld you perfer if it gave +2 Shield AC and dealt 1 shock damage (no save) everytime someone attacked you in melee (non-reach weapon)?

Lamontius |

I think one thing, though, is that "Shock Shield" is available to a Summoner, while "Shield" isn't. (I think.)
Can't a summoner do the whole "cast a 'you' spell on their Eidolon' thing? Share spells, right, at level 1?
So, casting this spell on your Eidolon, who is much more likely to wade into a scrum, could result in some pretty solid damage from the burst. Between a solid save and being able to eat up the damage to your caster's hp, this could be a decent AoE that really doesn't hurt your Eidolon at all.

Artificial 20 |
Shield gives a +4 shield bonus.
Shocking Grasp deals 1d6 electric damage per caster level, max of 5d6.
Combining and halving these effects seems a sound solution. So the +2 shield bonus and either:
1. 1d6 electric damage per 2 caster levels, max of 5d6
2. 1d6 electric damage per caster level, max of 5d6, reflex for half
Perhaps you can add a mechanism where each time the shock element goes off, the spell loses 1 minute of remaining duration (or whatever unit of duration you have it gain per caster level).
In either case, the self-damage can be removed.