Can you use +Jump bonus to acrobatics when avoiding AOO?


Rules Questions


I am running a monk and feel extremely weak and am looking for holes in the party I can maybe fill in with my character.

Monks get an extremely ruthless amount of +jump to their acrobatics.

Can I use that +jump to my acrobatics to avoid AOO when the situation permits? Obviously not something ridiculous like I am prone, or have no where to jump to, etc. But if its a decently open situation, like out doors, couldn't I jump to where I need to go? I have like +24 to acrobatics(jump) right now, and I can take the ki points for +20 if I wanted.

Reason why I ask is this wording:

"You can also dive, flip, jump, and roll to avoid attacks and overcome obstacles."


According to the 3.5 SRD, a long jump attains a quarter of its length in height. So a jump of 40 feet or longer (a jump check of +40 or more) would be 10 feet off the ground, which would be outside of the threat range for creatures Medium and smaller.

So, I would say yes -- in the right situation you can basically jump entirely over your foes, avoiding AoOs.


I didn't mean to just avoid threat range.
You can use acrobatics to avoid AOO by beating their CMD, which is redic easy with +24.

I was talking about using acrobatics to avoid AOO's, but using my acrobatics(jump) rating, not just my raw acrobatics.


digitalpacman wrote:
Can I use that +jump to my acrobatics to avoid AOO when the situation permits?

Nope.

You're trying to get rule text out of flavor text.

Even if we allow jumping to avoid an AoO was possible, you still wouldn't get the bonus.

"At 5th level, a monk adds his level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps."

It doesn't say anything about this bonus applying when jump to avoid an AoO, but rather only to actual jumps.


AvalonXQ wrote:

According to the 3.5 SRD, a long jump attains a quarter of its length in height. So a jump of 40 feet or longer (a jump check of +40 or more) would be 10 feet off the ground, which would be outside of the threat range for creatures Medium and smaller.

So, I would say yes -- in the right situation you can basically jump entirely over your foes, avoiding AoOs.

Actually one would have to jump at least 15 ft in the air. Keep in mind that the creature takes up a 5ft square and their reach extends 5ft above that. If anything it would go about 5ft since most people are taller than 5ft but hey...abstraction.


Tumble is a specific application of Acrobatics. That is what is used to 'avoid AoOs' ]
(that would otherwise be provoked... if you jump over the threatened area entirely, that's something else)
If you have a bonus to the Jumping use of Acrobatics, that is NOT not the Tumble usage (vs. enemy CMD).


Actually tumble is the 3.5 rules.

Pathfinder has no connection between "tumble" and "avoiding AoO".

It simply says "You can keep your balance while traversing narrow or
treacherous surfaces. You can also dive, flip, jump, and
roll to avoid attacks and overcome obstacles."

"In addition, you can move through a threatened square
without provoking an attack of opportunity from an enemy
by using Acrobatics."

But okay, if it breaks the game mechanics, sure. But no where is it specified the actions you have to perform to avoid AoO. All it specifies, anywhere, in the whole book, is that you dive, flip, jump and roll to avoid AoO. Not which ones you have to do.


'Actually', the Combat Chapter does still describe Acrobatics used to avoid an AoO as Tumbling:

Quote:
Tumbling: A trained character can attempt to use Acrobatics to move through a square occupied by an opponent (see the Acrobatics skill).

The Acrobatics skill is divided into multiple usages:

Quote:

You can use Acrobatics to move on narrow surfaces and uneven ground without falling...

In addition, you can move through a threatened square without provoking an attack of opportunity...
Finally, you can use the Acrobatics skill to make jumps or to soften a fall...

Those are all distinct usages of Acrobatics. A bonus to the Jump usage applies to that section and not the others...

That's kind of the entire point of specifying that a bonus applies to one usage rather than just Acrobatics generically.
It doesn't really matter how you flavor avoiding AoO's...
But when making an Acrobatics check to Jump, you are using those relevant rules and DCs...
Using the skill to avoid an AoO is NOT using the Jump rules, and shouldn't use Jump-specific modifiers.

I am certain that nobody runs it any other way in PFS.


Oh, I was not going to avoid the jump rules. I was going to apply both. So I was going to attempt the jump, follow all the normal jump rules, and also roll against the CMD with the acrobatics.

Sort of exactly what the girl jumping in the air is doing, in the acrobatics section.


sure, you can make both checks, both are made as part of movement...
but what I said still applies: A bonus to the Jump usage applies to that section and not the others...
The Monk Jump bonus applies to Acrobatics checks made to Jump, not ALL Acrobatics CHECKS made WHILE you are Jumping.

Quote:
a monk adds his level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when making jump checks using Acrobatics.

If you do use a Ki Point,

you are much more likely to be able to jump entirely over the problematic threatened squares completely.
You should also check out Crane Style, it can negate 1 attack per round... perfect vs. AoOs.
Mobility, pre-req to Spring Attack, is good for a Monk, you can Stunning Fist without provoking from your target, and have a great AC if you do provoke from anybody else. Wind Stance is also a good way to get Miss Chance if you don't have any other way.

You eventually get Abundant Step anyways.

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