Help with Enchanter-Sorcerer Feat


Advice


Hey guys,

I'm helping a player of mine build a enchantment-based Sorcerer and I got a bit stuck on the choice of a feat; She already has Spell Focus : Enchantment, and I was hoping to set her up with a "follow-up" feat but while I'm finding a lot of flavorful feats based on Spell Focus - Conjuration and Necromancy, Threnodic Spell seems to be only one for Enchantment, and that's really not what we're looking for.

This is a fairly relaxed game, so there's no need for agressive min-maxing (And I'd prefer to avoid simple number-bonus feats like Greater Spell Focus in favor of flavor) but I'd certainly appreciate suggestions (homebrewed / 3.x feats are acceptable, on my case-to-case judgement.)

Thanks in advance!


Flavour-wise, how about Still Spell? In an emergency, she'll be able to charm people using only her voice.

Or Improved Initiative? Going first is always best if you're trying to charm people. It's significantly harder to do so if they've already bashed your face in. :p

Or Spell Specialisation? It's nice if the character has a particular "signature spell" she uses in emergencies (charm person?), and it's rechoosable as you level, so you don't get stuck with a lower level spell.

Edit: On consideration, Spell Specialisation looks like the best choice, if the character has the 13 Int prerequisite. It's a direct follow on from Spell Focus, is flavourful, and also makes her more competent and awesome at her chosen role.


Ehh, the problem with spell specialization is that, duration aside, things really don't scale with CL with most Enchantment spells :/ When talking Evocation or Conjuration, for example, there are so many spells worth the Specialization it's crazy. Enchantment, not so much. I guess Hideous Laughter may be worth it...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Combat casting?


Suggested spells for specialisation: Hideous Laughter, Hold Person/Monster, Charm Monster, Confusion, Dominate Person, Mass Suggestion.

I agree that the benefits are primarily durational, but if you want to go a crowd controller route, mass enchantment spells are the way to go.

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