| Canthin |
Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.
Pretty sure it is only worn armor that is reduced.
| npaulagain |
Yeah that is what I was thinking, it is all armor check penalty. I was thinking it would remove the armor penalty first, and then whatever was left over would go to shield? As for the dex, if you have a chain shirt - Dex 4, and a tower shield - Dex 2, increasing the max dex allowed wouldn't do a thing for you unless effected your armor all together.
EDIT: You have to wear a shield to get its bonus too.
| Nicos |
what about this?
Tower Shield Training (Ex)
At 3rd level, a tower shield specialist gains armor training as normal, but while he employs a tower shield, the armor penalty is reduced by 3 and the maximum Dexterity bonus allowed by his armor increases by 2. The benefit increases every four levels thereafter as per standard armor training; if the tower shield specialist is not employing a tower shield, the benefits to armor training revert to the normal bonuses.