Samurai build for PVP


Advice


So I'm not horribly experienced in Pathfinder, but I am part of group. We are doing a PVP where I have to make a level 12 samurai. Should I go sword saint with a focus on intimidate and maybe sunder or is there something better for a build.


Wut's peeveepee? Can you eat it?


Witchfiend wrote:
So I'm not horribly experienced in Pathfinder, but I am part of group. We are doing a PVP where I have to make a level 12 samurai. Should I go sword saint with a focus on intimidate and maybe sunder or is there something better for a build.

No, that's pretty much what you should do. Depending on your flavor preference you might even want to consider playing a Kensai Magus(essentially a spell casting samurai), since they are all about Iaijutsu too but resolve the concept in entirely different ways. Both have their good points

Sword Saint
-Conditional ability with good damage & okay debuffs
-Good Atk & damage
-Great durability from Resolve
-Neat Tanking ability

Kensai
-Great damage with spells
-Great AC
-Great initiative
-Okay Atk & good Dmg without spells.

Both are viable to play in a game, and both pretty much capture that kind of feel. If you're part of a group it will come down to which role you're supposed to be. IF you're the "fighter" in the group, go Samurai Sword Sain. If you're group is short(or high if you're fighting your group) on magic, or you're just supposed to be a damage dealer a Kensai Magus will be better at that.

If you go Samurai, go power attack & take advantage of the fact you get fighter feats. Sunder & Intimidation is good, but with your challenge dmg(you do your level in extra damage) you should just go nuts with maximizing your damage & atk strength(since I don't think it extends to the sunder).

The Exchange

Lost my post, so ill condense it.

Keep your animal companion it has scent and 3 primary high str attacks.(give it step up)
Be prepared for summons and other horrible scenarios, shadows and swarms.
Get a decent will save as your resolve will help make the save or suck spells a waste.
Grab potions of fly, invisibility, dark vision, see invis, silence, and an oil of daylight.


Darth Grall wrote:
Witchfiend wrote:
So I'm not horribly experienced in Pathfinder, but I am part of group. We are doing a PVP where I have to make a level 12 samurai. Should I go sword saint with a focus on intimidate and maybe sunder or is there something better for a build.

No, that's pretty much what you should do. Depending on your flavor preference you might even want to consider playing a Kensai Magus(essentially a spell casting samurai), since they are all about Iaijutsu too but resolve the concept in entirely different ways. Both have their good points

Sword Saint
-Conditional ability with good damage & okay debuffs
-Good Atk & damage
-Great durability from Resolve
-Neat Tanking ability

Kensai
-Great damage with spells
-Great AC
-Great initiative
-Okay Atk & good Dmg without spells.

Both are viable to play in a game, and both pretty much capture that kind of feel. If you're part of a group it will come down to which role you're supposed to be. IF you're the "fighter" in the group, go Samurai Sword Sain. If you're group is short(or high if you're fighting your group) on magic, or you're just supposed to be a damage dealer a Kensai Magus will be better at that.

If you go Samurai, go power attack & take advantage of the fact you get fighter feats. Sunder & Intimidation is good, but with your challenge dmg(you do your level in extra damage) you should just go nuts with maximizing your damage & atk strength(since I don't think it extends to the sunder).

I should have mentioned we are taking out arcane classes specfically. But there are druids so it helps to know my weaknesses. I should have said that but I simply forgot. I will be the fighter of the party though. Our team leader just pointed out that their was nothing that really crippled the other team on my build ( I did have dazzling display, he said shaken is ok). I will remember your advice on kensai magus though.


GeneticDrift wrote:

Lost my post, so ill condense it.

Keep your animal companion it has scent and 3 primary high str attacks.(give it step up)
Be prepared for summons and other horrible scenarios, shadows and swarms.
Get a decent will save as your resolve will help make the save or suck spells a waste.
Grab potions of fly, invisibility, dark vision, see invis, silence, and an oil of daylight.

I could go half-orc with beast rider for a flying mount, see invis is a must. It was also throw out that I should get ephemeral armor with ghost touch weapons. I have 108000 gold to play with. But gunslingers are in play so I'm worried if they get see invis I'll be screwed. And I now I'm starting to ramble.


IF it is one on one, TWF isn't a horrible idea for a Samurai.

Challenge and an extra one to three attacks can be alright. What really hurts is the steep DEX requirements for TWF. Depending on how generous your point buy/stat rolling system is, you can make it work.

The problem with Sword Saint is that the extra damage is dealt when the opponent is flat footed, which is difficult to get off/maintain, epsecially if you are beginning combat out of melee range.

Challenge works 100% of the time, no fuss, and is a static +Xlevel bonus to damage on all attacks. This is strictly superior to a situational fistful of d6's.

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