| Serisan |
Tengu Barbarian 2 / Ninja 2 / whatever else
Claws from racial, basic bite for race. Lesser Fiend Totem for Gore (4 attacks)
Improved Unarmed Strike / TWF - 2 attacks
Ninja Ki - 1 extra attack at highest BAB
7 attacks at level 4. 3 are Unarmed. Scales up with level (Imp TWF at 7, Greater at 13) with a maximum of 12 attacks per round.
Elamdri
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Tengu Barbarian 2 / Ninja 2 / whatever else
Claws from racial, basic bite for race. Lesser Fiend Totem for Gore (4 attacks)
Improved Unarmed Strike / TWF - 2 attacks
Ninja Ki - 1 extra attack at highest BAB7 attacks at level 4. 3 are Unarmed. Scales up with level (Imp TWF at 7, Greater at 13) with a maximum of 12 attacks per round.
Wouldn't making the natural attacks with the claws be impossible while two weapon fighting because you're using the same limbs to claw and punch?
Druid lvl 8, wildshaped into a giant squid. 15 natural attacks.
...How? Giant Squid's attack looks like this: bite +14 (2d6+7), 2 arms +14 (1d6+7), tentacles +12 (4d6+3/19–20 plus grab)
That's 4 attacks. Where are you getting 15?
I guess I should specify, I'm not looking for a druid wildshaping either. I'm talking about more like what Serisan posted.
| prototype00 |
prototype00 wrote:Druid lvl 8, wildshaped into a giant squid. 15 natural attacks.
...How? Giant Squid's attack looks like this: bite +14 (2d6+7), 2 arms +14 (1d6+7), tentacles +12 (4d6+3/19–20 plus grab)
That's 4 attacks. Where are you getting 15?
I guess I should specify, I'm not looking for a druid wildshaping either. I'm talking about more like what Serisan posted.
Ah right, my mistake. Please carry on.
prototype00
Michael Sayre
|
Serisan wrote:Tengu Barbarian 2 / Ninja 2 / whatever else
Claws from racial, basic bite for race. Lesser Fiend Totem for Gore (4 attacks)
Improved Unarmed Strike / TWF - 2 attacks
Ninja Ki - 1 extra attack at highest BAB7 attacks at level 4. 3 are Unarmed. Scales up with level (Imp TWF at 7, Greater at 13) with a maximum of 12 attacks per round.
Wouldn't making the natural attacks with the claws be impossible while two weapon fighting because you're using the same limbs to claw and punch?
**EDITED FOR SPACE**
Unarmed strikes can be made with kicks as well. He could easily fight with a combination of kicks, claws, bite, and gore.
Elamdri
|
Elamdri wrote:Unarmed strikes can be made with kicks as well. He could easily fight with a combination of kicks, claws, bite, and gore.Serisan wrote:Tengu Barbarian 2 / Ninja 2 / whatever else
Claws from racial, basic bite for race. Lesser Fiend Totem for Gore (4 attacks)
Improved Unarmed Strike / TWF - 2 attacks
Ninja Ki - 1 extra attack at highest BAB7 attacks at level 4. 3 are Unarmed. Scales up with level (Imp TWF at 7, Greater at 13) with a maximum of 12 attacks per round.
Wouldn't making the natural attacks with the claws be impossible while two weapon fighting because you're using the same limbs to claw and punch?
**EDITED FOR SPACE**
Ah, I was under the impression that only the monk could do that.
So basically, You'd take a -2 for TWF and a -5 for the natural attacks, which could be lowered to -2 with Multiattack right?
| Ravingdork |
Elamdri
|
What do you mean with an actual PC ... since a synthesist is an actual PC with natural attacks it's not entirely clear to me.
Is a Druid okay? Is a polymorphed PC okay? Or does the PC have to have his own natural weapons as a mundane ability?
I guess that is a pretty poor explanation...I guess what I'm looking for is something that isn't built entirely around the concept of natural attacks.