| Vinja89 |
just to make sure ask input on how others would rule this, say a fighter with a great axe comes across a group of skeletons with dr / bludgeoning, so he decides to use the non sharpened side of his great axe (assuming it has one as in our games there is no such thing as a double bitted battle axe -.- ) to deal say 1d10 bludgeoning damage since its two handed. kosher? also if so catch off guard would drop the -4 non proficient penalty yes?
i assume that is all correct im just making sure, Now here comes what i cant figure out and can go either way with, do weapon focus, specialization, things like weapon training still affect that weapon? i could see opinions for either.
also weapon enchantment, is the entire weapon under the enchantment? or simply the sharp bit? would he still get the enchantment bonus and what not when using it in such a way?
| Dragonchess Player |
Based on the RAW for improvised weapons on pg 144 of the Core Rulebook, using a greataxe (1d12/x3) as an improvised greatclub (1d10/x2) seems to be within the intent of the rules. Catch Off-Guard removes the -4 penalty for attack rolls with improvised weapons; using a normal weapon as an improvised weapon should be covered, as well.
You are still using it as an improvised weapon, however. Weapon Focus, Specialization, etc. apply to using it as a normal weapon, not as an improvised weapon (although you could make a case for taking Weapon Focus and Weapon Specialization specifically in improvised weapons; think Jackie Chan).
Based on how shields and double weapons are handled (as well as non-trip weapons), I'd say that enhancement bonuses do not count when using a normal weapon as an improvised weapon.
Also, note that using a normal weapon as an improvised weapon is different than doing nonlethal damage with a weapon that deals lethal damage (or lethal damage with a weapon doing nonlethal damage). When doing nonlethal (or lethal) damage, the damage dice/critical statistics stay the same and enhancement bonuses are still applied; it's still effectively the same weapon. Using a normal weapon as an improvised weapon effectively changes it to a different weapon.