Grape build advice!


Advice


GRAPE = The Grapple Ape

I could really do with some help on this.

Currently I'm Druid (Ape shaman) 2.

Feats: Eschew materials and Dodge

STR: 17
Dex: 14
Con: 14
Int: 10
Wis: 14
Cha: 6

I have the ape shaman totemic transformation giving me two slam attacks and +2 to grapple CMD.

My dilemma is this. As far as I can see I have two options.

1) Unarmed fighter at 3rd. Getting Improved unarmed strike, Improved Grapple (3rd level) and Snapping turtle style.

My BAB goes up by one as does my CMD and I gain some pretty nice feats.

2) Tetori monk. I gain Improved unarmed strike, improved grapple and can take snapping turtle style as my third level feat.

Roughly the same. BUT option (2) gives me my wisdom to AC when I'm wild shaped later on (admittedly level 8) and one less to hit.

From then on I'd stick with druid until 7th level, gaining improved natural attack at 5th and snapping turtle clutch at 7th.

For levels 8-10 I'd continue with either unarmed fighter or tetori depending on.

Opinions/Discussion

Grand Lodge

So, you're the Grapist? Will you be Graping your enemies into submission?


Yes, my character is a Grapist.


You might want to reconsider Eschew Materials; divine spells. if they need a material component at all, only require a focus, which isn't used when the spell is cast.

Components

Check each spell individually as to what the requirements are; there are some exceptions to the above.

Liberty's Edge

Tetori monk is better for what you get. You get improved unarmed damage as well, plus some really good save bonuses and more skill points. +1 BAB and one extra hit point isn't worth +2 Reflex/+2 Will, 2 skill points and Acrobatics as a class skill, and unarmed as a shortsword.

Grand Lodge

Sorry, I can't stop thinking of this.

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