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We are going to soon start the Shattered Star Adventure Path.
I was thinking what can I play that I could never play in Pathfinder society.
Then i realized you can't have any item creation feats.
How would you recomend I build an Artificer wizard?
Here is what I am thinking of so far:
Allowed: the gm any paizo product but guns.
Ability build: 25 points
Tentative build
Str: 9 (+1 pt)
Dex: 12 (2 pts)
Con": 12 (2 pts )
Wis: 12 (2 pts)
Int: 18 (10 pts + 2 racial mod)
Cha: 16 (10 pts)
race Human
Feats:
Noble Scion (knowledge)
Extra Traits
Traits:
Dangerously curious
Trait ( allows diplomacy as class skill)
Trait( allows sense motive skill)
trait ( gives bonus to either spell craft or knowledge arcana)
Skills 8 ranks per level
2 level, +1 human +1 favored class +4 intelegence
Diplomacy 1 rank
Sense motive: 1 rank
Use Magic Device: 1 rank
Spell craft: 1 rank
Knowledge
Arcana 1 rank
Engineering 1 rank
Craft
Alchemy 1 rank
Sculpting 1 rank
My idea for a character background: he is the son of Toth Bhreacher. The character joined the Pathinfer soiciety as an act of "rebellion". He also wants to make a name for himself outside of his father's shadow. Now that he has returned to Magnimar, and is part of the Hiedmarch lodge, he has brought back a piece offering of some copied jiska notes on golem making.
how do you recommend I build this character?
What feats do you recommend?
What skills?
What sort of character advancement do you recommend?
Thanks