| sunbeam |
I don't think it would be a very powerful character, but I have an idea kicking around for a "magical" rogue.
This guy wouldn't dip any classes, but here is what I was thinking about doing:
Human or Half-Elf, or maybe even Aasimar or Tielfling.
Skill Focus Nature
Eldritch Heritage: Fey (Lauging Touch)
Improved Eldritch Heritage: Fey (Fleeting Glance)
Talents:
Minor Magic (Prestigitation? Mage Hand?)
Major Magic (Vanish? True Strike? Maybe Chill Touch?)
Dispelling Strike
Familiar (not sure what to get)
Possibly Improved Familiar (same thing, what to get).
Skill to max is definitely Use Magic Device. Probably Stealth and Perception as well.
Right now I have 3, possibly 4 (if I take Improved Familiar) feats spoken for. If I go human I think I will take the trait that turns your racial bonus feat into 3 skill focuses (Nature, UMD, and Perception?)
I am kind of leaning to taking True Strike as the Major Magic spell, because sometimes I absolutely want an attack to hit. Vanish seems really useful too though.
This is a possible character I might play in a game starting at level 1, no idea if this campaign will last or not.
I'm game for any ideas, but I think it will be necessary to keep trapfinding, and most of the archetypes seem to drop it.
I kind of wanted to play a pirate type and use a Boarding Pike (I don't think I will have the feats for 2 weapon fighting) even though I wanted to take the feats for the Fey Heritage. The two powers seem useful for a rogue. I was thinking about wearing a Cestus or Brass Knuckles for a close weapon.
I'm not totally set on Fey, if something better is an idea, but this is something I think I'd like to try.
The stat buy will probably be 15 or 20 points. The character will definitely be rogue all the way.
Any ideas on how to allocate stats would be appreciated.
I am particularly interested in tactics I might use, and feats I could use to support these. I'd like to take the feats I mentioned as soon as possible, so I don't have a lot to work with.
Some things I've thought of so far are a wand of Freezing Ray, and one of Chill Touch for making touch attacks with sneak. I think even if the wand has a low caster level, I should still get some multiple touch attacks with it.
I know this isn't going to be a horribly optimized character, but if anyone has any ideas for something that wouldn't be too bad, well you have my thanks.
| Ambrosia Slaad |
If you don't need trapfinding, you might take the ninja as your base instead of rogue. The ki powers/tricks will definitely help with the magical feel.
Edit: Ninja'd by SotS
Edit 2: If you think you'll need trapfinding, maybe try the sandman bard?
| sunbeam |
This sounds stupid, but I want to try this with a rogue. Additionally I will need trapfinding, though I know a ton of other classes can get this with archetypes now.
I agree the Vivisectionist and Bard would be better for what I have in mind, but I want to see how effectively I can play something like this.
| redliska |
I would suggest Eldritch Raider if you can use it. You get detect magic at will in place of your 2nd level talent and it counts as minor magic for qualifying for other rogue talents. They get a bonus to UMD for wizard and sorcerer spell completion and spell trigger items and also have access to 2 advanced talents that let them cast a 2nd and 3rd level spell twice per day. You lose trap sense and 2 skills per level. The archetype also replaces disguise, perform, and sleight of hand with knowledge arcana, knowledge history, and spellcraft as class skills. Its for Gillmen but you could get permission for other races maybe?