| TowerOfTheHeavens |
I'd love to have an alternate form of the spoiler BB tag that is actually hidden from all users not specified in the tag.
e.g, something like
[hiddenspoiler=TowerOfTheHeavens]
Only the owner of the profile TowerOfTheHeavens can read this.
[/hiddenspoiler]
It would be very handy for PbP play.
Ideally with the option to specify multiple profiles
[hiddenspoiler=Profile1,Profile2,Profile3]
blah blah blah
[/hiddenspoiler]
| Ross Byers RPG Superstar 2008 Top 32 |
| 1 person marked this as a favorite. |
I don't think we're likely to do something like this anytime soon. Have you considered using Private Messages?
| TowerOfTheHeavens |
Private messages are limited to a single person.
And with private messages it is not nearly as easy to go back through the history of things that happened like reading posts in a forum thread. (I'm assuming the person posting a hidden spoiler would always be able to read them). The history is still there, but the convenience of reading them easily is not - especially if your private messages are interspersed with stuff not related to a given PbP game. And they lack the context of stuff that would have been posted in the forum that wasn't in the hidden spoiler.
You hiring more web development staff? j/k, I'm not really looking to change jobs.
| TowerOfTheHeavens |
You could always trust your players to not read the spoilers you don't want them to read. Personally, I'm fine with that, too, as long as the players don't act upon their "forbidden" knowledge.
In general I do. I'd like to run an espionage/political intrigue PvP style of campaign at some point though. Better to remove the temptation in that scenario :).
copy paste the private message. Oh and you can link to the post.
I agree there are ways to work it with the private message feature. I'd just like something more elegant.
| Laithoron |
I simply expect that everyone will read every spoiler (so as to fully experience the story). However, I also make certain to set the expectation that characters will only act on information to which they are privy. So far this has worked just fine in my own politics-heavy game.
The approach suggested in the OP seems like it would make the narrative incomprehensible to those who wish to read along for the sake of the story. In that case, a private system might be better-suited. After all, this isn't too far removed from the oft-requested ignore function that Paizo has repeatedly denied.
Gary Teter
Senior Software Developer
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| 1 person marked this as a favorite. |
We need something similar to this for the virtual tabletop stuff, so it's possible that might influence development of messageboard features in the future. But we're unlikely to do it exactly the way you're describing for a couple of reasons, mostly having to do with website performance. (e.g., I don't want to re-parse every messageboard post separately every time we render it depending on who's signed in.)