Gearing up a druid with 100,000 gp


Advice


I'm starting a campaign at 12th level, and we've been given 100,000 gp to start, with a limit that no single item can cost more than 50,000 gp. I'm playing a Saurian Shaman Druid. Having never played a character at this high of a level, I'm not really sure what I should spend my money on. What are some good options (or must-haves)?

I'll have an allosaurus companion, should I get her an amulet of mighty fists? Should I get her anything else?


does your allosaurus have armor profficiency? Is not, why not? Give it to her, and get her magic armor, get amulets of mighty fists for both of you, and thats just to start.


Cloaks of Resistance, Rings of Protection, Amulets of Natural Armor, Belts of Physical Stats, and Headbands of Mental Stats are all good choices, though they aren't terribly interesting.


Kolokotroni wrote:
does your allosaurus have armor profficiency? Is not, why not? Give it to her, and get her magic armor, get amulets of mighty fists for both of you, and thats just to start.

I was planning to give her Light Armor Proficiency and a hide shirt. Do you think it's worth stepping up to medium armor and a mithral breastplate, at a cost of a feat and 17,000 gp?

edit: also, am I allowed to have the allosaurus wear rings?

Dark Archive

RumpinRufus wrote:
Kolokotroni wrote:
does your allosaurus have armor profficiency? Is not, why not? Give it to her, and get her magic armor, get amulets of mighty fists for both of you, and thats just to start.
I was planning to give her Light Armor Proficiency and a hide shirt. Do you think it's worth stepping up to medium armor and a mithral breastplate, at a cost of a feat and 17,000 gp?

Or put them in a Mithral Shirt for a fraction of the cost and no feat needed due to a 0 ACP.


Metamagic rods. Extend is particularly useful. Lesser rods are still extremely useful even at higher levels.

All prepared casters should have a collection of pearls of power.

Get your AC some magical barding.

My druid has never been able to afford it, but the "wild" enchantment is a great thing for your own armor.

I am very fond of reusable spell storing items, like a ring of spell storing.

Boost the heck out of your wisdom. If you are also a melee druid, boost your str. Or if you are some other version of druid, boost your secondary attribute.

Get a bow and the lesser bracers of archery just to have some decent non-magical ranged combat potential.


Eindridi wrote:
Or put them in a Mithral Shirt for a fraction of the cost and no feat needed due to a 0 ACP.

Oh, I like this a lot! Now the question is how to use the allosaurus's free feats. Since she'll have Pounce, is it worth using two feats and three skill points to get Dragon Style?

Adamantine Dragon wrote:

Metamagic rods. Extend is particularly useful. Lesser rods are still extremely useful even at higher levels.

All prepared casters should have a collection of pearls of power.

Get your AC some magical barding.

My druid has never been able to afford it, but the "wild" enchantment is a great thing for your own armor.

I am very fond of reusable spell storing items, like a ring of spell storing.

Boost the heck out of your wisdom. If you are also a melee druid, boost your str. Or if you are some other version of druid, boost your secondary attribute.

Get a bow and the lesser bracers of archery just to have some decent non-magical ranged combat potential.

Great ideas, thanks!


You might want to check with your GM before you assume that you'll be able to deck out your allosaurus in a mithril "shirt". Some GMs don't allow animals to wear "armor" (that's what barding is for) and even many who do (like me) would say "a mithril shirt for your allosaurus? Hmm... how big is that allosaurus again?"


Adamantine Dragon wrote:
You might want to check with your GM before you assume that you'll be able to deck out your allosaurus in a mithril "shirt". Some GMs don't allow animals to wear "armor" (that's what barding is for) and even many who do (like me) would say "a mithril shirt for your allosaurus? Hmm... how big is that allosaurus again?"

In the rules on armor and shields, there's a specific section on "armor for unusual creatures". The cost of armor is multiplied by 2 for large creatures, and multiplied again by 2 for unusual creatures, so the allosaurus mithril shirt will cost 4x as much as one for a human.


Consider taking a level of Martial Artist Monk (any alignment). If you have a high wisdom (at least 18), the monk AC bonus is equal to the Armor bonus you could wear for most standard material armors (Hide is +4). Plus the Monk AC counts towards Touch and Flat-footed. Now you don't have to buy fancy expensive armor for it to work when you're wild shaped.

The Monk level also gives +2 to all saves, Improved Unarmed Strike and a Bonus Feat. I don't see Flurry of Blows or Stunning Fist helping much while Wild Shaped, so you could consider an Archetype that replaces them.

Monk makes your unarmed strike a larger damage die (d6 vs d4) and Improved unarmed strike means your Amulet of Mighty Fists works for you even when you're not wild shaped. Meaning you don't need to buy a weapon for when you're not wild shaped.

Net loss for 1 Monk level instead of 12th level in druid would be 1 to all saves, a point of BAB and a 5 & 6th level spell. Might be worth it depending on your build.

As for gear:
Amulet of Mighty Fists should help both Unarmed Strikes and your Natural attacks.
Additional Wisdom helps your AC and your Spells.
Metamagic Rods and Pearls are great, but if they're melded with you, I don't think you can use them.

Hope this might help.


RumpinRufus wrote:
Adamantine Dragon wrote:
You might want to check with your GM before you assume that you'll be able to deck out your allosaurus in a mithril "shirt". Some GMs don't allow animals to wear "armor" (that's what barding is for) and even many who do (like me) would say "a mithril shirt for your allosaurus? Hmm... how big is that allosaurus again?"
In the rules on armor and shields, there's a specific section on "armor for unusual creatures". The cost of armor is multiplied by 2 for large creatures, and multiplied again by 2 for unusual creatures, so the allosaurus mithril shirt will cost 4x as much as one for a human.

So long as your GM agrees.


Spee wrote:


Metamagic Rods and Pearls are great, but if they're melded with you, I don't think you can't use them.

Hope this might help.

Mostly I use my extend rod to extend my buffs, so I use it before wildshaping since my druid doesn't have natural spell anyway. Pearls are not used in combat, they are used to recharge your spell slot after combat, so it shouldn't matter if they meld or not, unless your druid stays in wild shape all the time. Mine doesn't.


Never noticed you can use Pearls at any point in the day to recall a spell. I'll have to reconsider them for future characters.

A previous character was a Druid x/Monk 2/ Barbarian 2. I wasn't as concerned about spell casting and leaned more towards combat.

Took the Magical Knack trait and the Shaping Focus Feat to reduce the multiclassing penalties.


I always liked druid's vestment - might not be necessary but still nice.

Ruyan.

Shadow Lodge

Adamantine Dragon wrote:
Mostly I use my extend rod to extend my buffs, so I use it before wildshaping since my druid doesn't have natural spell anyway.

Yes! Lesser Rod of Extend gives you great mileage on already long-duration buffs like Barkskin, Communal Resist Energy, and Greater Magic Fang, the last one being essentially permanent when extended at level 12.

Liberty's Edge

wild armor on dragon hide. least didnt see this up thread.


Weirdo wrote:
Yes! Lesser Rod of Extend gives you great mileage on already long-duration buffs like Barkskin, Communal Resist Energy, and Greater Magic Fang, the last one being essentially permanent when extended at level 12.

Now I'm wondering - for my allosaurus, could I just have Permanency cast on Greater Magic Fang (once each for claws and bite) instead of buying the Amulet of Mighty Fists? Seems like a bargain to get the +3 for 16K instead of 45K (even if I miss out on bypassing silver/cold iron DR.)

Sczarni

Hooray another chance for me to recommend you buy Rhino Hide Armor

I love any chance I get to tell a druid to put this on an Animal Companion.


jjaamm wrote:
wild armor on dragon hide. least didnt see this up thread.

So does dragonhide armor really only 330 gp? It says it costs twice as much as normal, but still 300 gp seems like a generous price for something that includes dragon-slaying as part of the process.

ossian666 wrote:

Hooray another chance for me to recommend you buy Rhino Hide Armor

I love any chance I get to tell a druid to put this on an Animal Companion.

Holy... so if all three of her attacks hit on a Pounce, this does an extra 6d6 damage? And it's a +6 to AC for ~20K? Ok, so now I'm definitely taking Light and Medium Armor Proficiency.


Ioun Stones are always a personal favorite of mine. =)

Sczarni

RumpinRufus wrote:
jjaamm wrote:
wild armor on dragon hide. least didnt see this up thread.

So does dragonhide armor really only 330 gp? It says it costs twice as much as normal, but still 300 gp seems like a generous price for something that includes dragon-slaying as part of the process.

ossian666 wrote:

Hooray another chance for me to recommend you buy Rhino Hide Armor

I love any chance I get to tell a druid to put this on an Animal Companion.

Holy... so if all three of her attacks hit on a Pounce, this does an extra 6d6 damage? And it's a +6 to AC for ~20K? Ok, so now I'm definitely taking Light and Medium Armor Proficiency.

Some people will WRONGLY say that you only get 2d6, but I think the majority of us say its an extra 2d6 per attack you get on a charge.


Spee wrote:
Consider taking a level of Martial Artist Monk ... I don't see Flurry of Blows or Stunning Fist helping much while Wild Shaped,

I think I'm going to take this advice! +8 AC to touch, even while wild-shaped is hard to pass up. About the Stunning Fist, though, while I'm wild-shaped is there any reason I can't make an unarmed strike (instead of a natural attack) and use my Stunning Fist? It would have the same attack bonus, correct? That might be an interesting option while making AoOs.


Yes, you could do unarmed strikes while wild-shaped. However, if you combine Unarmed Strikes with Natural attacks, all of you natural attacks become secondarys and suffer a -5 to hit with them.
So if your normal attack is:
Unarmed Strike at +0
or
Claw +0, Claw +0, Bite +0
I think it would become
Unarmed Strike +0, Claw -5, Bite -5.

I may be wrong.

Shadow Lodge

RumpinRufus wrote:
And it's a +6 to AC for ~20K?

Someone correct me if I'm wrong, but my group always played that the x4 rule for armour for unusual creatures only applied on the mundane portion of the armour. This is because it's harder to craft the physical portion of barding than standard armour and takes more materials, but the enchanting process isn't more difficult or expensive. If the magic cost 4x as much, magic armour for mounts and animal companions would soon become cost-prohibitive. In this case, Rhino Hide Barding would only cost 5,660 gold = 5,165 - 165 MW Hide Armour + (4*165) MW Hide Barding

RumpinRufus wrote:
Now I'm wondering - for my allosaurus, could I just have Permanency cast on Greater Magic Fang (once each for claws and bite) instead of buying the Amulet of Mighty Fists? Seems like a bargain to get the +3 for 16K instead of 45K (even if I miss out on bypassing silver/cold iron DR.

Yes, this works. However, any Dispel Magic on the companion could wipe out one of those permanent GMF, and then your investment is gone. That's the main balance factor on Permanency vs Magic Item. Personally I would pick up an extra Lesser Metamagic Rod of Extend and use two of the three rod uses to Extend two casts of GMF each morning. Takes two 3rd level spell slots daily, but at 12th level you've probably got the slots to spare.

You can also stack GMF with AOMF that grant properties instead of enhancement bonuses - Remember you can get eg a Keen AOMF for 5K, without having to pay for a Keen +1 Amulet.

Sovereign Court

If you have the feats for it, you could go with Heavy Armor Proficiency.

Get yourself some wooden full plate (via Wood Shape) and then buff it with Ironwood. You might even be able to swindle Ironwood barding for your companion.

You could also go the route of darkwood full plate, with a "wild armor" enhancement to it, for the best AC in the game while wildshaped.

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