
Darkbridger |

I am usually the DM for our group, but one of the other players has taken over that duty for Shattered Star.
The Group so far:
Human (Shoanti) Fighter - Two Handed Earth Breaker wielder
Gnome Alchemist (Chirurgeon) - Bomber, healer and trap handler
Gnome Heavens Oracle - Healer, buffer and controller
So I started creating what I thought was a fairly memorable character, and the DM initially approved it, but now he is hesitating.
I proposed a C/N Aasimar Cleric of Azathoth with the Chaos(Protean) and Madness domains. I could not find an actual sub-domain list for Azathoth, but the DM approved those choices. I haven't finalized all the details. I was planning to create a character that runs around channeling negative energy, throwing out touch/inflict spells, and occasionally buffing up for some actual melee. I was even going to use a Cestus instead of one of the usual Cleric weapon choices or the diety's Warhammer. He's going to be highly chaotic in his approach to things, and probably do something different in every combat. I was considering this would be more a flavor character and less of an optimized one. Channeling as damage is underpowered... inflict spells as damage are very underpowered... cleric damage spells (flamestrike, etc) are underpowered... even the debuffing will probably only be so-so, but he'll be doing all of those things. He won't be doing any healing or party buffing (self buffing is in though!)
Aasimar are slightly overpowered to begin with, but the DM decided to allow me to roll on the table in Blood of Angels. Note, I did not ask to do this, he suggested it. I got insanely lucky, rolling a 100 on the first roll and ended up with an additional +2 to Strength AND a +2 bonus on Knowledge (planes) checks. The knowledge (planes) bonus really goes with the character I think. But the bonus stat increase is worrying the DM that I will be overpowered (he's playing self-buffing battle clerics numerous times), as I haven't done my stat build yet. He is allowing everyone to use the 20 point buy.
Additionally, after reading some of the first module in the AP, he's struggling with how or why the Pathfinders would take my character on as a member. My character is a touch insane obviously, and he worships Azathoth out of fear mostly. He sees Azathoth (and the other Outer Gods) as being above and beyond the normal gods of Golarion, and attributes this knowledge to his divine blood. His "goals" are to acquire power and be fairly chaotic. I guess my only choice is to treat my deity as a "secret" and gain Pathfinder membership as a means to an end. But there will inevitably be questions once I start negative channeling and inflicting, and the DM is not sure how to handle it. I think it will be fun, but he's worried it will be a major headache for the rest of the group.
Thoughts on how the DM should handle this? (Preferably without AP spoilers please, for my sake, even though the DM will be the one reading this)

ANebulousMistress |

You're the guy who knows all the crazy stuff. Whenever the Pathfinders come across something mind-bending you're one of their go-to guys. If you were one of my players I'd have the Pathfinders treat you as a necessary evil. You'd be precisely the kind of guy to go on this sort of adventure: a dangerous, possibly mind-shattering task to retrieve a series of items that for all they know might melt the faces off of those who touch it.
Of course they don't trust you that much. Heck, they only trust you to be the guy to take the brunt of any mind-bending effects. That's why they're not sending you alone. Instead you have other adventurers leading you around, watching your actions, keeping you on the straight and narrow, making sure you don't try to summon anyone, that sort of thing.
If you die on this adventure, hey, no biggee. If you survive then they'll likely disavow any knowledge of your involvement while 'rewarding' you in private with an extended stay in a padded room. At least... that's their plan...