Kalebon
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http://paizo.com/forums/dmtz6ipt?Do-alchemist-bombs-critical
as I said there I will say here.
as the question says, the critical hit came up in the game and the dm said because it was a splash weapon it does not receive an chance for a critical hit at all so no multiplying the 1d6+int bonus by the usual x2 damage. can we have clarification on critical hits and alchemist bombs.
and
Can any Pathfinder society judges confirm this? Wanting to make sure before showing the gm.
That and the gm plays an alchemist in a game I am not part of and was told this.
want clarification fully for this, since I am uneasy about the bomb not being able to crit (even with just the first d6+int bonus) and feel the fact that most everything else with to-hit rolls can crit for x2 at least.
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Yes you can crit with bombs.
Bomb (Su): In addition to magical extracts, alchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that they can hurl at their enemies. An alchemist can use a number of bombs each day equal to his class level + his Intelligence modifier. Bombs are unstable, and if not used in the round they are created, they degrade and become inert—their method of creation prevents large volumes of explosive material from being created and stored. In order to create a bomb, the alchemist must use a small vial containing an ounce of liquid catalyst—the alchemist can create this liquid catalyst from small amounts of chemicals from an alchemy lab, and these supplies can be readily refilled in the same manner as a spellcaster's component pouch. Most alchemists create a number of catalyst vials at the start of the day equal to the total number of bombs they can create in that day—once created, a catalyst vial remains usable by the alchemist for years.
Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.
Alchemists can learn new types of bombs as discoveries (see the Discovery ability) as they level up. An alchemist's bomb, like an extract, becomes inert if used or carried by anyone else.
So if you're a 5th level alchemist and you roll a 20 and confirm a crit, your normal damage is 3d6+X the crit would be 4d6+2X.