is this barbarian build make you cry with fear?


Advice


My DM was complaining about my recent gunslinger with touch AC so I decided to try to make a character to make him ask me to bring him back.

I think i can do 3d6 elemental damage and destroy enemy weapons with the sunder maneuver

machine of death build:
Smasher trasher
Human (Mwangi) Barbarian (Invulnerable Rager) 10
CG Medium Humanoid (human)
Init +2; Senses Perception +15
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Defense
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AC 19, touch 17, flat-footed 17 (+9 armor, +2 Dex)
hp 116 (10d12+40)
Fort +12, Ref +6, Will +8; +2 trait bonus vs. fear, +2 vs. hot climte, +2 vs. poison or distraction abilities from a swarm, +7 vs. spells, supernatural abilities, and spell-like abilities
DR 16/lethal, 8/—; Resist fire 2, Extreme Endurance (Fire)
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Offense
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Speed 30 ft.
Melee +1 Corrosive burst, Keen Adamantine Nodachi +18/+13 (1d10+25+1d6 acid/15-20/x2+1d10 acid)
Special Attacks Elemental Rage (Fire), Elemental Rage, Lesser (1/rage), Witch Hunter (+3)
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Statistics
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Str 22/30, Dex 15, Con 15/19, Int 14, Wis 15, Cha 10
Base Atk +10; CMB +20 (+22 Sundering); CMD 30 (32 vs. Sunder)
Feats Extra Rage Power, Extra Rage Power, Extra Rage Power, Extra Rage Power, Improved Sunder, Power Attack -3/+6
Traits Courageous, Sacred Touch
Skills Acrobatics +11, Climb +19, Escape Artist -2, Fly -2, Intimidate +13, Perception +15, Ride -2, Stealth -2, Survival +15, Swim +19
Languages Azlanti, Common, Polyglot, Thassilonian
SQ Fast Movement +10, Ghost Rager, Heart of the Sun, Increase Damage Reduction, Increase Damage Reduction, Increase Damage Reduction, Rage (24 rounds/day), Strength Surge +10 (1/rage), Superstition +7
Combat Gear +1 Corrosive burst, Keen Adamantine Nodachi, +3 Lamellar (steel) armor; Other Gear Belt of giant strength +4, Cloak of resistance +1
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Special Abilities
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Courageous +2 save vs. fear.
Damage Reduction (16/lethal) You have Damage Reduction against non-lethal damage
Damage Reduction (8/-) You have Damage Reduction against all attacks.
Damage Resistance, Fire (2) You have the specified Damage Resistance against Fire attacks.
Elemental Rage (Fire) (Su) Attacks deal +1d6 energy damage while raging.
Elemental Rage, Lesser (1/rage) (Su) 1/rage, attack deals +1D6 energy damage.
Extreme Endurance (Fire) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replace
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Ghost Rager (Su) While raging, the barbarian deals normal damage to incorporeal creatures even when using nonmagical weapons. She also gains a morale bonus to touch AC equal to her saving throw bonus from her superstition rage power. A barbarian must have the superst
Heart of the Sun +2 save vs hot climate & 1 step less severe, +2 vs poison/distraction abilities of swarms/vermin.
Improved Sunder You Sunder at +4 and don't cause an attack of opportunity.
Increase Damage Reduction (Ex) While raging, your DR increases by 1.
Increase Damage Reduction (Ex) While raging, your DR increases by 1.
Increase Damage Reduction (Ex) While raging, your DR increases by 1.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (24 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Strength Surge +10 (1/rage) (Ex) Once per rage, add +10 to a STR check, CMB or CMD.
Superstition +7 (Ex) +7 save vs. magic while raging.
Witch Hunter (+3) (Ex) Bonus to damage spellcasters while raging.

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How will this character make the game fun for the other players? How does your gunslinger make the game fun for other players?


I dont understand your question?......my gunslinger makes the game fun by being a team player, and shooting bad guys? ...


me and my dm get along really well he is an old school player and the idea of touch ac scares him. So i thought maybe a good critical build would be fun. I even went a little un orthadox and burnt all my feats on rage powers. we have been TPK'ed almost once a game so I dont think this character doesnt fit well.

Grand Lodge

Yeah, not sure about that one.

Anyways, what about the Gunslinger got your DM heated?

Just like a spellcaster, you have limited resources, and can target touch.

Does he not know about Nets?

Cool build, by the way.


touch ac and touch ac


Lobolusk wrote:

My DM was complaining about my recent gunslinger with touch AC so I decided to try to make a character to make him ask me to bring him back.

Quote:
I dont understand your question?......my gunslinger makes the game fun by being a team player, and shooting bad guys? ...

So, GM has said, "Hi, your gunslinger character is a problem because it keeps hitting nothing but touch ACs. Which means you miss on a 1."

Your response? "I'll make a character that's EVEN MORE BROKEN so you BEG me to bring my gunslinger back!"

Um, if the GM is saying the gunslinger is a problem, it's probably because the gunslinger makes encounters that should be fun and challenging for every player involved trivial. I play in a PFS table that routinely has two gunslingers in it. Unless they're taken out first, anything with a Large or Huge creature in it becomes a bullet-magnet.

Try looking at your table and going "What can I do to make the rest of the table more awesome?"

Every character should have a past, every character should have a combat niche, every character should have a cool thing to do when you can't solve problems with evocation, swords or similar, and every character should have a way to make the other characters awesome when he doesn't have the spotlight, rather than "Oh, a dragon? I shoot it."

Grand Lodge

Go Rogue, and use wands.

Touch.

Alchemist.

Touch.

Net Fighter.

Touch.

Your DM must be one truly fearful guy.


I've never seen a gunslinger past about 4th level that was actually limited by their resources. Grit replenishes whenever you kill something. Your bullets become trivial expenses with the class abilities, you do everything an archer does with a larger die size and hitting touch AC.

I don't think the extra DR from the rage power is doubled versus non-lethal damage, by the way - I could be wrong.

I'd rather have your thudbarian at a table than a gunslinger.

Liberty's Edge

Nitpick: You cannot take the Rage Power Increased Damage Reduction 3 times at your level. Only twice.

Barb 8 is the pre-req, and it's a level 10 character.

Besides that, pretty cool.

As to your actual post, why don't you have a discussion with your DM about the balance behind the Gunslinger (i.e. the cost of bullets, the reload time [and increased cost of bullets if you're using paper catridges], the relative short range of the touch AC benefit, and how sunder can really mess you up, especially if your gunslinging kit is stolen/lost/broken).

Cheers


so you are a gunslinger hater. last night I ran out of grit and was almost killed I was saved by the DM.

the point and I can see how it would come across as me being a **duck***. It is not supposed to be.

let me start again my first charcater was the Mysterious Mwangi Mauler he was a barabrian unarmed fighter and he excelled at tackling and punching. he was turned into a ltrogyldyte and he then was great at all of those plus stinking..he was chewed to death by a demon in a jar. and every character since him has died horribly, my jungle explorer musket masters first round fired exploded his musket and then he was ghosted to death, so I brought in a paladin Gunslinger never had played gunslinger for more than 3 rounds I though it would be fun i even use a merciful gun(rubber bullets). it is but i really miss being able to draw upon my inner well of father issues get angry and beat things to death, but apparently unarmed strike/s are not weapons but figments of peoples imaginations so being an angry jungle puncher with father issues who is black has been done to death. so I figured maybe a critical guy and I decided to make one this is that player. I actually think he would be more comfortable with this character and my group woudl have a better time as he will rush in swing his sword shrug off blows and be awesome.

so to summarize ****duck*** means something similiar but with an I. I am not trying to be disruptive. I just want to change the pace of my character. also I have hero lab so it s really nice to see my builds fleshed out. also you can TWF with unarmed strikes dont listen to the crazies.


Lopke wrote:

Nitpick: You cannot take the Rage Power Increased Damage Reduction 3 times at your level. Only twice.

Barb 8 is the pre-req, and it's a level 10 character.

Besides that, pretty cool.

As to your actual post, why don't you have a discussion with your DM about the balance behind the Gunslinger (i.e. the cost of bullets, the reload time [and increased cost of bullets if you're using paper catridges], the relative short range of the touch AC benefit, and how sunder can really mess you up, especially if your gunslinging kit is stolen/lost/broken).

Cheers

I took extra rage power as most of my feats. does that work?

Dark Archive

I would be very careful about breaking the unwritten truce between players and GM's regarding Sunder/Disjunction, which is simply that if you dont use it against the monsters, the monsters wont use it against the party (as you really really dont want sunder focused NPCs destroying your gear).


also any nitpicks would be appreciated


AdAstraGames wrote:


Try looking at your table and going "What can I do to make the rest of the table more awesome?"

Why is it his job to make everyone else better?

"I know, why don't you play a cleric that specializes in nothing but post battle bandaids then you could make sure everyone else in the party is completely healed for the next battle! And here comes the fun part, after the next battle you can do it all again!"


I don't think that barbarian build is particularly broken. It certainly wouldn't make my job any more difficult as a GM. You would probably be better off taking the beast totem line and getting pounce by 10th level.

As a player, I'm in a similar situation, where my barbarian tends to kill things before most of the party. I hardly think its my responsibility to play a less effective character because other players are not as effective in melee. I strongly disagree with people suggesting you should. Every class has their role and function. Ultimately, it's the GMs responsibility to tailor the encounters to the group.


Just wondering if you have any plans for ranged attacks with this build


Namelessone wrote:
Just wondering if you have any plans for ranged attacks with this build

No usually I tend to focus on one or the other. IF i get a flying creature I will attempt to climb a tree and jump on it.


I am not trying to outshine the party at all in fact usually my reckless creature murder gives the other players a chance to shine by saving me in some sort of bold on the spot plan.


this is the thread that my DM posted a long time ago.
http://paizo.com/forums/dmtz5udh?Why-play-anything-else-but-touch-attack-ty pe#11

Liberty's Edge

Lobolusk wrote:
Lopke wrote:

Nitpick: You cannot take the Rage Power Increased Damage Reduction 3 times at your level. Only twice.

Barb 8 is the pre-req, and it's a level 10 character.

Besides that, pretty cool.

As to your actual post, why don't you have a discussion with your DM about the balance behind the Gunslinger (i.e. the cost of bullets, the reload time [and increased cost of bullets if you're using paper catridges], the relative short range of the touch AC benefit, and how sunder can really mess you up, especially if your gunslinging kit is stolen/lost/broken).

Cheers

I took extra rage power as most of my feats. does that work?

Ah, I gotcha. Barb 8 Rage Power = IDR, Barb 9 feat = Extra Rage Power (IDR), Barb 10 Rage Power = IDR.

Yup, that works.

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